Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Quote:
Edit: Wemod has a trainer for this game that stops time among other things, however, trainers can also cause crashes, and make other funny things happen, like power and water not flowing and so on, but at least you get to stare at that magnificent martian sunset for as long as you want.
Well that's a good option, I'll definitely look into it. May be in future updates when the game is more stable the trainer can work better.
I can see why they decided the way they did at this stage. The level of code rewrite the devs are talking about would amount to junking the existing program and starting from scratch, re-breaking who knows how many things that have been adjusted since the start of EA, maybe even putting back into pre-beta condition... or worse. That in turn pushes back the entire release timetable. Trying to add in an adjustable time rate setting, even if it was as simple as a pushbutton cycling through three or four speeds, would compound that issue even further.
However, what they COULD probably add in without such a major rewrite is something that deals (somewhat) with the complaint the OP mentioned- enjoying the sunset (or other views). A "Pause" function that stops time, but allows changing between FPP and TPP and moving/tilting the camera view around- like the Photo Mode that a number of games have included the past several years. The stopping of time is already allowed for in the game- it happens when pulling up the game menu and when you have your personal tablet up. Adding a control input that engaged the timestop part may not take much adjustment, though having the movable camera during the stop might be trickier depending on how everything is coded.
enjoy! dont forget to endorse on nexus if you like it
https://www.nexusmods.com/occupymars/mods/14
nope, that is absolutely not true.
I was author of the time scale mod. I have decompiled and studied the games code for maybe an hour to figure out how the time is working in the game and needed another half hour for coding the mod.
In fact, making this an option would be very easy for the devs.
Its basically just changing two float parameters in the class UniStormSystem. The DayLength and NightLength.
Unlike in many other games, the devs have actually implemented it correctly. Everything in the game depends on the game time, not on real time. That means changing these parameters affects literely everything. Just multiplying the default values for these parameters by a factor of 2x for instance will make the day cycle twice as long, and also everything else starting from how quickly you get hungry to how long plants grow etc... everything takes twice as long.
As opposite to that I made a simmilar time scaling mod for another game called "green hell". There it was much more difficult, because there the devs did it wrong. The game time is there completely decoupled from all processes which take time. Its all based on real time there, not on game time. So scaling game time does not affect how quickly you get hungry for instance. Or how quickly things respawn. It required to change much more code to scale all aspects correctly for green hell.
Endorsed happily!