Occupy Mars: The Game

Occupy Mars: The Game

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bernd May 15, 2023 @ 5:22am
Time is running too fast
I want to enjoy the sunset on mars! At the moment this takes a few seconds. A slider in the option menu would be perfect to customize this.
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Showing 1-15 of 64 comments
Papamann May 16, 2023 @ 2:23am 
Exactly what i think!
Bob Haid May 22, 2023 @ 12:38pm 
Exactly what i think! TO
GER Steven May 22, 2023 @ 1:37pm 
This was already responded to in another post.
Quote:


Originally posted by LukaszP:
Originally posted by Papamann:
..."Realtime will not be possible because of game mechanics and technological debt" ??? Change the game mechanics and technological debt! Most of the people want a simulator not an arcade game. Some rounds in Counterstrike are longer than a Day on Mars in OM! :steamhappy:
Im not sure if i was clear enough. Its not possible becouse of the fact, that for that one feature, we would have to rewrite crazy amount of code. This is technological debt. Its not that we dont want to add that - but some core mechanics are now almost impossible to change.

Changing some basic things in the game affects so many things, that it would be easier to rewrite whole game, than change it in current code. And time scale is one of those things.
Freidenker May 23, 2023 @ 6:46am 
Anyway maybe they can change the need for sleep and the hours of days to kinda simulate a lower paced time? It's the only aspect I really dislike in this game, at first it's not so much, but after some days of playing the high time ratio becomes pretty annoying.
Racheloblade May 23, 2023 @ 6:56am 
I agree with time moving too, fast. But. You don't really need to sleep. After all, it's Mars. You make your own rules. So stay awake and ignore the warning, just like your suggestion was ignored 3 years ago by the devs when someone else posted it on the prologue page.

Edit: Wemod has a trainer for this game that stops time among other things, however, trainers can also cause crashes, and make other funny things happen, like power and water not flowing and so on, but at least you get to stare at that magnificent martian sunset for as long as you want.
Last edited by Racheloblade; May 23, 2023 @ 7:01am
Freidenker May 23, 2023 @ 8:00am 
Originally posted by BSMSgt.Racheloblade:
I agree with time moving too, fast. But. You don't really need to sleep. After all, it's Mars. You make your own rules. So stay awake and ignore the warning, just like your suggestion was ignored 3 years ago by the devs when someone else posted it on the prologue page.

Edit: Wemod has a trainer for this game that stops time among other things, however, trainers can also cause crashes, and make other funny things happen, like power and water not flowing and so on, but at least you get to stare at that magnificent martian sunset for as long as you want.

Well that's a good option, I'll definitely look into it. May be in future updates when the game is more stable the trainer can work better.
Initially, I was one of those complaining that time was moving too fast. I still think it is, but the dev's explained the situation and, while I don't agree with the decision they've taken, I also agree that I don't even notice the issue anymore. I've advanced enough in the game that it doesn't really bother me any more. Maybe I'm lucky but this game has so few bugs for me, that I'm just enjoying the progression. Waiting on those botany points to build up.
deltahazer May 23, 2023 @ 8:34am 
Originally posted by Bollocks to plan B!!:
Initially, I was one of those complaining that time was moving too fast. I still think it is, but the dev's explained the situation and, while I don't agree with the decision they've taken, I also agree that I don't even notice the issue anymore. I've advanced enough in the game that it doesn't really bother me any more. Maybe I'm lucky but this game has so few bugs for me, that I'm just enjoying the progression. Waiting on those botany points to build up.

I can see why they decided the way they did at this stage. The level of code rewrite the devs are talking about would amount to junking the existing program and starting from scratch, re-breaking who knows how many things that have been adjusted since the start of EA, maybe even putting back into pre-beta condition... or worse. That in turn pushes back the entire release timetable. Trying to add in an adjustable time rate setting, even if it was as simple as a pushbutton cycling through three or four speeds, would compound that issue even further.

However, what they COULD probably add in without such a major rewrite is something that deals (somewhat) with the complaint the OP mentioned- enjoying the sunset (or other views). A "Pause" function that stops time, but allows changing between FPP and TPP and moving/tilting the camera view around- like the Photo Mode that a number of games have included the past several years. The stopping of time is already allowed for in the game- it happens when pulling up the game menu and when you have your personal tablet up. Adding a control input that engaged the timestop part may not take much adjustment, though having the movable camera during the stop might be trickier depending on how everything is coded.
Fvracer_x Oct 17, 2023 @ 4:34pm 
Nexus has a mod that allows you to set days and nights to as long or short as you choose. I'm using it with no issues. I much prefer not racing against the clock during the sliver of daylight I am allowed. Beyond that, I am loving the game! Please keep up the great work Devs but do please put in an option to slow times passage for us older and more laid back players! :steamhappy:
ждун Oct 19, 2023 @ 1:48am 
2
1
yep, I made that mod.
enjoy! dont forget to endorse on nexus if you like it :steamthumbsup:
https://www.nexusmods.com/occupymars/mods/14
ждун Oct 19, 2023 @ 1:59am 
Originally posted by GER Steven:
This was already responded to in another post.
Quote:

Originally posted by LukaszP:
Its not that we dont want to add that - but some core mechanics are now almost impossible to change.

Changing some basic things in the game affects so many things, that it would be easier to rewrite whole game, than change it in current code. And time scale is one of those things.

nope, that is absolutely not true.
I was author of the time scale mod. I have decompiled and studied the games code for maybe an hour to figure out how the time is working in the game and needed another half hour for coding the mod.

In fact, making this an option would be very easy for the devs.
Its basically just changing two float parameters in the class UniStormSystem. The DayLength and NightLength.

Unlike in many other games, the devs have actually implemented it correctly. Everything in the game depends on the game time, not on real time. That means changing these parameters affects literely everything. Just multiplying the default values for these parameters by a factor of 2x for instance will make the day cycle twice as long, and also everything else starting from how quickly you get hungry to how long plants grow etc... everything takes twice as long.

As opposite to that I made a simmilar time scaling mod for another game called "green hell". There it was much more difficult, because there the devs did it wrong. The game time is there completely decoupled from all processes which take time. Its all based on real time there, not on game time. So scaling game time does not affect how quickly you get hungry for instance. Or how quickly things respawn. It required to change much more code to scale all aspects correctly for green hell.
Fvracer_x Oct 19, 2023 @ 3:32am 
Originally posted by ждун:
yep, I made that mod.
enjoy! dont forget to endorse on nexus if you like it :steamthumbsup:
https://www.nexusmods.com/occupymars/mods/14

Endorsed happily!
runlykhel Oct 19, 2023 @ 11:58am 
Nexusmods is not one of my favorites, now if you could put it on Steam I might give it a try. =)
Fvracer_x Oct 19, 2023 @ 2:53pm 
Originally posted by runlykhel:
Nexusmods is not one of my favorites, now if you could put it on Steam I might give it a try. =)
It's a manual download and two file extracts, you don't need the Nexus mod manager to use it. :steamthumbsup:
Freidenker Oct 25, 2023 @ 7:09am 
Originally posted by ждун:
Originally posted by GER Steven:
This was already responded to in another post.
Quote:

nope, that is absolutely not true.
I was author of the time scale mod. I have decompiled and studied the games code for maybe an hour to figure out how the time is working in the game and needed another half hour for coding the mod.

In fact, making this an option would be very easy for the devs.
Its basically just changing two float parameters in the class UniStormSystem. The DayLength and NightLength.

Unlike in many other games, the devs have actually implemented it correctly. Everything in the game depends on the game time, not on real time. That means changing these parameters affects literely everything. Just multiplying the default values for these parameters by a factor of 2x for instance will make the day cycle twice as long, and also everything else starting from how quickly you get hungry to how long plants grow etc... everything takes twice as long.

As opposite to that I made a simmilar time scaling mod for another game called "green hell". There it was much more difficult, because there the devs did it wrong. The game time is there completely decoupled from all processes which take time. Its all based on real time there, not on game time. So scaling game time does not affect how quickly you get hungry for instance. Or how quickly things respawn. It required to change much more code to scale all aspects correctly for green hell.
Wow I'm so glad I came to the game's forums to check for news and just read this!! Thank you for this mod man! I haven't played the game since months due to the game time running too fast making it annoying to play. I will definitely give it a try now. Disappointed about devs lying about this couldn't be done though...
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Date Posted: May 15, 2023 @ 5:22am
Posts: 64