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回報翻譯問題
Most storms don't really harm your base... Dust devils can damage your buildings, but usually they won't destroy your base if you keep it in good condition. But meteor storms really harm your base, they can even destroy many buildings during a storm.
You can prepare to defend yourself against them. In my opinion, this is not balanced, but I have already discussed it and am curious to see what the developers will do about it.
You can run away from the base, maybe even seek shelter in a cave if you know one. I'm not sure how safe ruins are. But you can still run away with your vehicles. The easiest is a rover as it is a sturdy mobile base itself... you can still get hit accidentally but that doesn't necessarily mean you die. But the rover especially is late in the game. And running away is kind of an exploit and I find it annoying, as you're just trying to stay in movement and keep enough distance to your base while not being hit.
If your base gets hit by a meteor storm at the very beginning, I haven't had that happen yet but then I'm sure it's really frustrating and can most likely mean your death. And later in game it's still a lot of work to rebuild, if you haven't been prepared well.
You can also reload your save if you have a save right before the first weather warning as those are random and there will probably be another storm afterward. But that's also an exploit.
I was just talking about unmodded vanilla, as that's the actual state of development.
- making meteor storms shorter (they are about 25% shorter than otherweather events)
- increasing capacity of anti meteor launcher to 40 rockets (more would look weird or require different model)
- there should be less meteors for each hour of the storm
- every rocket in rocket launcher storage has gives you 10 rocket heads.
During the tests i was using about 250 to 300 rocket heads per 7-7,5 hour storms, but becouse of the fact that each rocket gives you more ammo in the launcher i actually needed to assembly on workbench only 6 kits per each storm.
6 kits gave me 30 rockets and it gave me 300 ammo, which is enough for casual meteror storm.
So, you still need to have rockets but for each rocket you have more ammo. Probably we'll try to postpone generating meteor storms to mid game in one of future patches but that change wasn't ready for update.
How about an option to turn off all storms.
Either at the start of a new game or even applied to a save game.
Anything, so long as we can have a peaceful mode.
Thanks for your update LukaszP, I'm looking forward to test it.
Six kits for one storm sounds easy to do, even if you didn't prepare until the forecast.
Only thing that still sound's strange is the additional multiplying in the rocket launcher, instead doing that on the assembly of of the kits itself. But the sum is the same at the end, it just sounds not logically ... but probably getting 50 rockets out of one single kit instead would feel unlogical too. Just as a hint facing toward usability, not criticism.
If they must remain in game, this is a LOT better I guess. However it should be implemented so that meteor storms only begin ti happen AFTER the player researches the meteorite defense system.
I'll also discuss if we can add possibility of choosing specific weather events, although its the same problem as above - would require more changes in code.
Falsche Antwort ..... nicht im Sandbox sondern im Story Modus soll es entschärft werden ..