Occupy Mars: The Game

Occupy Mars: The Game

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Source empty while plugged in to working well
I have a base at the starting location, with a dedicated well for my HQ building (which is not otherwise using water for itself), from which I have a bathroom pod branching off. I have the well attached with a hose to the outside of the HQ building. I also have a workshop (not currently using any water) hooked up to a separate well/pump system. The fuse is turned off in the corridor between(does that matter for water?). As near as I can tell, there are no external attachments for the bathroom itself to just hook up a well to it directly so I'm assuming it gets its water from the building to which it is attached, but when I use the sink, it says "source empty." The location that the well is on still has plenty of water in it and if I disconnect the hose from the well end, my well starts storing water. Hook it back up, storage is gone like it's going somewhere, but it doesn't ever seem to supply it to the bathroom. What am I missing here, if anything. Is it a bug, and if so, is there a workaround or should I just ♥♥♥♥-can my ♥♥♥♥-can?
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Showing 1-10 of 10 comments
sumtenwong Sep 9, 2024 @ 7:53pm 
Same issue here...extra water being supplied but bathroom pod reports source empty when trying to replenish suit.
Old_Wolf Sep 9, 2024 @ 8:08pm 
It is a know bug. Check post "work shop sink bug" in the bug forum
SilverSpeedy Sep 9, 2024 @ 9:39pm 
You need to hook in this order well-tank-building. If you have a greenhouse, that can suck all the water too. Are you making sure you zero out everything that is not growing. Demand in greenhouse might be 0 but if you supply it with water/power then it is still using it. Water works with all connected buildings. Power can use to make grids for different areas. Pumping station can help turn 3 wells into 1 line. The 3 inlets for the pumping station can be all the same type not one of each. R, G, B inlets. You can put 3 B with no issues.
[OTG] Idemus Sep 10, 2024 @ 4:39am 
Originally posted by SilverSpeedy:
You need to hook in this order well-tank-building. If you have a greenhouse, that can suck all the water too. Are you making sure you zero out everything that is not growing. Demand in greenhouse might be 0 but if you supply it with water/power then it is still using it. Water works with all connected buildings. Power can use to make grids for different areas. Pumping station can help turn 3 wells into 1 line. The 3 inlets for the pumping station can be all the same type not one of each. R, G, B inlets. You can put 3 B with no issues.
Yes. I had (at the time of posting) just the 3 basic buildings I listed in the OP. Now I have considerably more, including a greenhouse. However, I know how to hook stuff up, just was perplexed why it wasn't working when I had it hooked up correctly. From what I can gather, based on further testing, everything works just fine when I first start up the game and load my save. After an undetermined amount of time, I get a NaN on my water stats and the sinks everywhere stop working. It also seems to affect the water storage, which, frankly, is likely the problem with the sinks. All that being said, I had/have it hooked up right with pumps, going in the right place, not overtaxed etc. It just appears to be a bug unfortunately. I've seen other posts about the NaN errors as well, it's just something the devs should/will likely fix with time. Thx for your reply though, I appreciate the effort.
mike.n747 Oct 12, 2024 @ 1:21pm 
there are literally thousands of bugs that in my honest opinion need to be fixed before the game is reopened again. they legit need to take servers off, fix these. These include similar to yours, I am currently making over 40 water, loads of o2, you name it I am over 30. I run a large tank for water which is then connected to my greenhouse (not working and I am still storing water in the tank but shows water being used in greenhouse at a rate of 1.2). Items stop randomly working, I fall through random buildings or corridors, I had to destroy and rebuild my workshop 4 times before it started to function again before it stopped, then I had to destroy nearly everything and rebuild to get just the workshop to work again. The incubator doesnt work, the hydroponics dont work I am running out of food and seeds. this is my 4th new game and continue having the same exact issues. I have over 1200 power currently made day and not (loads of kilo power stations) I could and might make a secondary base just to offset the crazy amount of resources I am producing not including the miners which have 7k calcium 4k iron plus just for kicks random wells with h2o connectors BUT showers work but sinks do not nor anything growth with. seedlings just refuse to work.
Gothos Oct 12, 2024 @ 2:04pm 
I've seen this bug many times. It usually takes effect when you make a "major" change to a building site, pump / sabby addition, etc. A "major" change will cause a source empty / NaN water error. To get by this weird error I did this.

Placed a pump between my source, to my complex. Let me explain in detail.

I have numerous wells ... going to pumps to centralize the flow to one output. That output goes to a horizontal tank ( because it's capacity is larger than the vertical tank ) . The Tank output is fed to another pump. ( the control ). The output of that pump is fed to the buildings of the complex. You set all settings on the pumps and wells to max EXCEPT the control. The control you set to what you may need ( lets say 20 liters ) . The balance overall gets stored.

Now you have, for example 24000 liters stored. When you add a building, connection, whatever .. you storage is now zero. Here's where the control comes in.

Before you add, remove, change ... whatever it is ... go to the control ( remember it was set at 20 liters ??? ) and set it to zero.

Make your changes. Then go back and set the control back to where it was ( may need to increase it for what was added ) You'll also see that you have no storage loss.

No loss of water, no NaN, or "dry" water sources. Works with sabby O2 inputs as well.

But remember ... if you pull more water from the field than it's replenish rate ... you will run out of water. The Hand scanner tells you the replenish rates.

Hope it helps.
mike.n747 Oct 12, 2024 @ 5:32pm 
Originally posted by Gothos:
I've seen this bug many times. It usually takes effect when you make a "major" change to a building site, pump / sabby addition, etc. A "major" change will cause a source empty / NaN water error. To get by this weird error I did this.

Placed a pump between my source, to my complex. Let me explain in detail.

I have numerous wells ... going to pumps to centralize the flow to one output. That output goes to a horizontal tank ( because it's capacity is larger than the vertical tank ) . The Tank output is fed to another pump. ( the control ). The output of that pump is fed to the buildings of the complex. You set all settings on the pumps and wells to max EXCEPT the control. The control you set to what you may need ( lets say 20 liters ) . The balance overall gets stored.

Now you have, for example 24000 liters stored. When you add a building, connection, whatever .. you storage is now zero. Here's where the control comes in.

Before you add, remove, change ... whatever it is ... go to the control ( remember it was set at 20 liters ??? ) and set it to zero.

Make your changes. Then go back and set the control back to where it was ( may need to increase it for what was added ) You'll also see that you have no storage loss.

No loss of water, no NaN, or "dry" water sources. Works with sabby O2 inputs as well.

But remember ... if you pull more water from the field than it's replenish rate ... you will run out of water. The Hand scanner tells you the replenish rates.

Hope it helps.
Did all that as well , even deconstructed and rebuilt, it shows I have water power all of that but nothing works, I literally have to run outside to a well to replenish water, I am also starving and have to restart YET another game because nothing is growing, I have lost all my seeds all my MRE's this will be new game #5.
[OTG] Idemus Oct 12, 2024 @ 11:21pm 
Originally posted by mike.n747:
Originally posted by Gothos:
I've seen this bug many times. It usually takes effect when you make a "major" change to a building site, pump / sabby addition, etc. A "major" change will cause a source empty / NaN water error. To get by this weird error I did this.

Placed a pump between my source, to my complex. Let me explain in detail.

I have numerous wells ... going to pumps to centralize the flow to one output. That output goes to a horizontal tank ( because it's capacity is larger than the vertical tank ) . The Tank output is fed to another pump. ( the control ). The output of that pump is fed to the buildings of the complex. You set all settings on the pumps and wells to max EXCEPT the control. The control you set to what you may need ( lets say 20 liters ) . The balance overall gets stored.

Now you have, for example 24000 liters stored. When you add a building, connection, whatever .. you storage is now zero. Here's where the control comes in.

Before you add, remove, change ... whatever it is ... go to the control ( remember it was set at 20 liters ??? ) and set it to zero.

Make your changes. Then go back and set the control back to where it was ( may need to increase it for what was added ) You'll also see that you have no storage loss.

No loss of water, no NaN, or "dry" water sources. Works with sabby O2 inputs as well.

But remember ... if you pull more water from the field than it's replenish rate ... you will run out of water. The Hand scanner tells you the replenish rates.

Hope it helps.
Did all that as well , even deconstructed and rebuilt, it shows I have water power all of that but nothing works, I literally have to run outside to a well to replenish water, I am also starving and have to restart YET another game because nothing is growing, I have lost all my seeds all my MRE's this will be new game #5.
I have noticed that when I reload my save fresh from starting the game that it gives me the proper water mechanics. Whatever the bug is, it seems to enter over time or once a condition is met and then stays. So try reloading the bad save, reconstruct and see what happens. GL.
Saul Oct 13, 2024 @ 2:14am 
Just to clarify : There is a new 'gameplay mechanic'.
In order to use a sink or a shower, there needs to be at least 6L of water available in the base. Otherwise, you'll get the 'not enough water' message.
However, the pump will deliver water even if there's only 0.1L available.
Funny, but that's just the way it is.
Scorp Dec 23, 2024 @ 2:22pm 
***PROBLEM SOLVED*** (For me at least)

OK this MAY not work for everyone, but I just tried it and its registering correctly now. Like many others I made a huge overhaul to my base layout, and all of a sudden was showing no water stored in base even though I have over 10k in large tank.

So, here was my NEW setup.
12 x Wells - pumps- Tank- PUMP - base = NO stored water in base..

Now, out of interest I removed the pump from between the Tank and the base, and connected Tank direct to base, Wells - Pumps - Tank - BASE, and hey presto, NOW it is registering water storage in base again!!! 10k, same as in the tank...

So, it seems to be an issue with the pump in-between the Tank and the base. As I said, this may not work for everyone but if you folks have a similar setup to me and are experiencing this issue try connecting your tank direct from Tank to base..

Hope this helps peeps. :steamhappy:

**EDIT**
Once i dismantled the pump and put it back in between the Tank And Base it is working and reading fine.
Last edited by Scorp; Dec 23, 2024 @ 4:53pm
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