Occupy Mars: The Game

Occupy Mars: The Game

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Elder Drake 27 FEB 2024 a las 11:59
Solar Panel Cleaning?
(title)
I enjoy playing this game. What I do not enjoy is the Electricity tech tree showing me the auto clean option that has been in work since I started. For the love of all your stranded Martian players, please get this simple QoL up for us.

If I have to look at one more backward-looking loading bar erasing itself as I mindless blow CO2 at a medium panel, I think I will be well on the way to inviting the kind men with the white jacket into my home.

I jest a bit but seriously...save our sanity.
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Mostrando 1-8 de 8 comentarios
Sinius 27 FEB 2024 a las 12:39 
Don't need to clean a Kilo Power reactor. Jus sayin...
pepe143 27 FEB 2024 a las 13:15 
CO2 panel cleaning works there and outside the panels. Just blow on the ground. You will also meet the challenge with 50 solars panels. :)

Kilopower is also one of the best ideas. NASA has had trouble producing a power source on the rover so far. Here they are already fantasizing about an atomic power source on Mars. Growing trees for Christmas in a greenhause is also a no-brainer. :)
Elder Drake 27 FEB 2024 a las 13:34 
Publicado originalmente por Sinius:
Don't need to clean a Kilo Power reactor. Jus sayin...

I hear you. I just like the ascetic side as well. I also wish the power was fusion based but I do not want to complain about a game I like too much. We will not see a realistic fusion alternative in my time but by the time we can realistically go to Mars I would imagine we would be on at least the brink.
pepe143 28 FEB 2024 a las 14:08 
The game is great, we don't need to talk about that. The developers' ideas are not cool anymore. There's a big difference between Occupy Mars: Prologue and The Game itself. Lots of content and neither works 100 percent. I bought the game, supported the developers and expect quality! They are adding new non-functional content in the game at the expense of quality. I have a bad feeling about this. This project will turn out like the Star Citizen game. 100 years in development. The only thing missing here is a series of colorful Solar Panels in the form of paid DLC.
dyonisth 29 FEB 2024 a las 2:36 
The kilopower don't need to be cleaned, it's maybe the only thing wich is better than solar panels.

one Kilopower is around equal at 2 solar panels, it only gives 88 KW for it cost.
gagnedd 5 MAR 2024 a las 3:40 
Me, I just build my base to be fully robust, with batteries and wind turbines (mostly batteries), so that I don't have to do anything for cleaning my panels. I always have enough reserve power so that I can just let the panels clean themselves. I think that adds a little strategy to base building. Wouldn't you want to build a base that is automatically equipped to handle any hazard if you were building one in real life?
dyonisth 5 MAR 2024 a las 4:40 
I don't use wind turbines, i think they have so little power. I have enough uranium bars to make several kilopower, even if the power is only 88 KW.
With solars pannels and fully extended batteries, it should make something robust too.
gagnedd 5 MAR 2024 a las 19:29 
Indeed, wind turbines are not needed for the general base, just a matter of style. They are hand for a few things, like wells, antennas, and vehicle charge stations, but otherwise are definately non-essential with the release of the Kilowatts
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Publicado el: 27 FEB 2024 a las 11:59
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