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The issue with the atmosphere sounds like something we already fixed in the newest version. Have you updated your game?
Same problem, version is actual
Until fix, i just built hangar as separate facility near my base, and always wear helmet inside hangar
I just checked it and it seems that this particular issue hasn't been fixed as we were unable to reproduce it.
I would really appreciate reproducing this bug, saving the game and sending us log files and the game save to eracolonisthelp@gmail.com.
Logs are the txt files named Player and Player-prev located in: `C:\Users\%username%\AppData\LocalLow\PyramidGames\OccupyMars`
Save files are located in:
`C:\Users\%username%\AppData\LocalLow\PyramidGames\OccupyMars\SaveData`
Thank you!
Done. Sender - Railwayrunner@yandex.ru
When you load my save, you stand near gateway into hangar and you can enter hangar without helmet. Put on helmet, open hangar door, then fully (voice message and hangar lights confirms it) close it again. Take off helmet - and you will die from suffocation. If you bypass gateway in helmet, enter another part of base and take off helmet there - no problem. Maybe that's because oxygen in hangar was drawn into Martian athmosphere AND gateway has been closed, so hangar is out of oxygen. BUT when i discovered this bug first time - i got suffocated when i entered sleep capsule (near workshop, same section of base, and no problem when i walked in workshop without helmet). Maybe it helps.
UPD: i confirm that entire base lose its oxygen when hangar was depressurized. I noticed that oxygen in workshop shows slowly restoration from 0 - it was at maximum point before hangar depressurization. So it drops in entire base. You can try it in same save.
UPD2: pressurization stays at 0+. Shows slowly growth, but no changes in oxygen level bar for days. More interesting - i didn't entered hangar anymore, it's fully closed from previous attempt. I can walk inside base without helmet, but i see external oxygen instatntly dropped to almost 0. Luckly it shows as raising and don't cause death.
UPD3: i disconnected hangar, making it separate building again, and oxygen in my base is still stable... almost 0)) HUD shows oxygen growth, two green arrows, i can walk inside base without helmet, but overall level does not changes for days.
One time oxygen level has been raised up to 3/4 of maximum (without any changes in base construction, and i didn't entered hangar), but after one daily expedition - dropped to 0+ again. Hangar was a separate building all this time.
No visible leaks in base structure, no voice alerts of pressure dropping. Oxygen system of entire base just looks broken after construction of hangar. Even after hangar separation. If you need more save games from me - tell it. I will be glad to help with fixing this.
Here are two screenshots. First one - came home after expedition, got some sleep, woke up. Oxygen 0+
https://ibb.co/NZqvRNT
Second one - reloaded autosave of same morning. Oxygen 3/4 ))) just reloaded game, nothing more.
https://ibb.co/BP9DqwV
And yes, hangar remains untouched and separated))
Saves needed?