Occupy Mars: The Game

Occupy Mars: The Game

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Medanash Nov 30, 2023 @ 3:42pm
All my plants are dead... why???
I have a lot of days playing this game and I have a big base, with 4 greenhouses and 1 big dome... A big farm, xD. But I don't know why, in the sun number 126, when I build my 2nd big dome, all my plants are coming to dead... I have 2000 litres of water and sufficient power. I don't understand anything...
Last edited by Medanash; Nov 30, 2023 @ 4:46pm
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Showing 1-15 of 22 comments
Medanash Nov 30, 2023 @ 4:46pm 
Ok. Plants die when I build my second big dome, although I have necessary power and water. Is very strange, I think that is a bug...
Natjur Nov 30, 2023 @ 5:28pm 
I found some building when you build them connected to your base, 'reset' the base for a second, so for half a second, you have no power or water.

I would expect that to just cause the plants to wither, but instead, it just straight out kills them. I logged it as a bug when it happened to me
Medanash Nov 30, 2023 @ 11:02pm 
Thanks you!! I was going crazy! So yes, it had to be a bug. It was very strange: everything was going well until the second dome was built, and suddenly all the plants began to dry and die (having more than enough water, power and fertilizer). I hope they fix it soon!
adrianna_PyramidGames  [developer] Nov 30, 2023 @ 11:47pm 
Hi, thanks for reporting it. I will pass it further, we will check it out. Is there a chance that you still have save file right before this would happen? Would you mind sharing it with us?
Medanash Dec 1, 2023 @ 1:53pm 
Yes, of course. I have found out how to fix the error: I have built 2 iris locks between my base and the 2nd big dome, and plants no longer die. With this method I've built 3 big domes more (my base has 5 big domes now), each and every one of them separated by 2 iris locks. I think that bug is related with the drop of oxygen that occurs when building a big dome. If the dome isn't separated from the base by iris blocks, the temporary drop in oxygen
kills all the plants in the base (even if the oxygen returns to normal).
jbailey Dec 4, 2023 @ 9:39am 
I've been having this problem for some time. I fixed it (or got it to work) in one of the previous version, but right now, it happens all the time. I've tried building the dome and giving it power/water before hooking it to the base, etc. with no luck. Not a huge deal as I have 2 small or medium domes (can't remember which) and plenty of food growing in shelves. No greenhouse.
adrianna_PyramidGames  [developer] Dec 5, 2023 @ 1:34am 
Hi, I just discussed this topic with our devs. Putting double iris airlock is a very good workaround, but the issue's with the temperature.

Once you build a new dome, the temperature inside is not warm enough. In fact, it is the same as the temperature that is outside. When you add such a dome directly to the base, its air gets into other parts of the base, cooling it down significantly.
longword Dec 5, 2023 @ 3:21am 
Not something I've tested but I bet a single Iris is adequate, assuming you're not foolish enough to venture through it before the new environment has stabilized.

I know that one Iris will at least address the pressure drop issue, allowing the Dome's pressure to slowly climb to one atmosphere while the rest of the base remains pressurized. And you don't have to build one dome at a time, if you put say three new Domes behind one Iris the effect should be the same, with pressure (and temperature?) equalized across the new domes but isolated from the rest of the base.
jbailey Dec 5, 2023 @ 12:08pm 
Originally posted by adrianna_PyramidGames:
Hi, I just discussed this topic with our devs. Putting double iris airlock is a very good workaround, but the issue's with the temperature.

Once you build a new dome, the temperature inside is not warm enough. In fact, it is the same as the temperature that is outside. When you add such a dome directly to the base, its air gets into other parts of the base, cooling it down significantly.

Hmmm.....pretty sure I compensated for that in one of my tests. I know I had full air and water for the dome and I thought I had temp brought up also, but I'll have to check that.
jbailey Dec 5, 2023 @ 12:11pm 
Originally posted by longword:
Not something I've tested but I bet a single Iris is adequate, assuming you're not foolish enough to venture through it before the new environment has stabilized.

I know that one Iris will at least address the pressure drop issue, allowing the Dome's pressure to slowly climb to one atmosphere while the rest of the base remains pressurized. And you don't have to build one dome at a time, if you put say three new Domes behind one Iris the effect should be the same, with pressure (and temperature?) equalized across the new domes but isolated from the rest of the base.

I did try 1 and 2 iris configs with no luck. Full air and water before ever building the iris's. I even built the iris on the new dome, then built the second iris on the base and then put built a small connector between the 2 with no luck. As the dev adrianna said, I'm going to double check my temp readings and see if that makes a difference. I was almost sure I compensated for that, but there have been so many iterations, I may have missed it.
longword Dec 5, 2023 @ 12:19pm 
This is a stupid question, and I know you've been playing plenty long enough, but I'm gonna ask it anyway: Are you sure it's not an electrical power thing?
jbailey Dec 6, 2023 @ 5:37am 
Originally posted by longword:
This is a stupid question, and I know you've been playing plenty long enough, but I'm gonna ask it anyway: Are you sure it's not an electrical power thing?

Don't think so, but I'll double check. My last attempts I actually built the large dome independent and fully supported with all resources to stand on its own. In addition, my overall base has about 3 times the needed power for everything.
longword Dec 6, 2023 @ 6:34am 
I have on rare occasions seen weirdness with Connectors/Corridors where they haven't passed on water & power. Didn't seem to be due to circuit breakers and couldn't be fixed by configuration, but was resolved by scrapping and rebuilding the Connector/Corridor. From (hazy) memory, the last time I saw that problem it was one of those small Corridor Joint modules with a bit of a ramp in it and a Long Corridor with Window, leading directly to one Large Dome. I couldn't make sense of what I was seeing until I checked the map in Electricity mode.
mike.n747 Oct 15, 2024 @ 7:49pm 
There is one small thing that really has a negative impact on ones base that is consistently overlooked, and that even goes for me some one who actually takes time to look at things going on and being observant. The Hangar. IF your hangar is in any way attached to your greenhouse or domes, be sure to close the door after entering or leaving it. IF leaving you have to run back in and close it. What happens is a few things. #1 you immediately lose oxygen causing your plants to die rather quickly. #2 Temperature- this too shall happen. So take a moment and be sure to close it. I figured this out be utilizing save file. When I would go roam the planet I noticed a few minutes into my journey I would get the plants withering notice, but I would not get it if I stayed within my base, so I thought that strange. So what I did was take note of what I did before and after, and after a few times SURE enough, I noticed I left the hangar door open and bam. THIS is why if you have a dome built attached to your greenhouse with a iris lock the plants within the dome would be fine but the plants within the greenhouse would wither away. NOW there are a few mechanics that would still cause your plants to die and that is, do you have power and oxygen directly attached to the greenhouse? IF not they will still wither as you need water oxygen and power for that building. SO it is possible to leave the hangar open BUT you would need a double iris lock between the main building and the greenhouse and another between the greenhouse and the dome. ME fortunately I am self-sustaining , I make loads of food, have plenty of water, multiple living quarters, enough power to run 3 bases (thanks to a miner and a uranium and iron mine so loads of both to print what I need, think I am nearing 4k power supplied and over 85 water 30 oxygen). ANY way Devs If you want to share the section about the hangar, it is not a bug it is just a slight overlook.
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