Occupy Mars: The Game

Occupy Mars: The Game

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rover blueprint
this is weird I found the blueprint rover but when I look in the tech tree I don't see anything with just rover only
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Showing 1-12 of 12 comments
roadbum777 May 26, 2023 @ 5:25am 
You have to acquire 'points' for that area of technology and research it - look on you 'tablet' (TAB key) and select Tech Tree. I think it is under the blue tab. Then scroll to the right and you will have to research all the tech in that 'tree' line before researching the rover.
deltahazer May 26, 2023 @ 9:52am 
Originally posted by roadbum777:
You have to acquire 'points' for that area of technology and research it - look on you 'tablet' (TAB key) and select Tech Tree. I think it is under the blue tab. Then scroll to the right and you will have to research all the tech in that 'tree' line before researching the rover.
The Rover is part of the "Heavy Rover" entry on the Materials tech tree.

Learning it requires finding the "Rover" blueprint AND having the "Small Accumulator Upgrade" tech learned in the Electricity tree. Once you have hit those two marks and can build a Materials Workbench, you can use that bench to spend a Materials point to learn Heavy Rover.

Learning Heavy Rover unlocks the recipes for the Heavy Rover itself, the Grabber tool for the crane, and the Tipper trailer.

The Rover is placed for building from the Blueprints section just like any building. Bear in mind when trying to place it that its clearance footprint is HUGE (at least the size of a Workshop, IIRC). You'll probably want an open, flat area to try to construct it.
Pluto May 26, 2023 @ 9:54am 
if you play on the easy settings and started with a rover, you wont see it in the build menu as you can only own one
DesperadosGaming May 26, 2023 @ 9:56am 
Originally posted by Pluto:
if you play on the easy settings and started with a rover, you wont see it in the build menu as you can only own one

I play the campaign there you can not choose the difficulty with me it is from the beginning medium never had can chance that
DesperadosGaming May 26, 2023 @ 9:57am 
Originally posted by deltahazer:
Originally posted by roadbum777:
You have to acquire 'points' for that area of technology and research it - look on you 'tablet' (TAB key) and select Tech Tree. I think it is under the blue tab. Then scroll to the right and you will have to research all the tech in that 'tree' line before researching the rover.
The Rover is part of the "Heavy Rover" entry on the Materials tech tree.

Learning it requires finding the "Rover" blueprint AND having the "Small Accumulator Upgrade" tech learned in the Electricity tree. Once you have hit those two marks and can build a Materials Workbench, you can use that bench to spend a Materials point to learn Heavy Rover.

Learning Heavy Rover unlocks the recipes for the Heavy Rover itself, the Grabber tool for the crane, and the Tipper trailer.

The Rover is placed for building from the Blueprints section just like any building. Bear in mind when trying to place it that its clearance footprint is HUGE (at least the size of a Workshop, IIRC). You'll probably want an open, flat area to try to construct it.

yes see now that I can unlock it have the bouth from unlockt blueprints now I can build my rover :steamhappy:
deltahazer May 26, 2023 @ 10:38am 
Bah, just realized I kept saying "Materials" when I meant "Mechanics"

I'm always reversing the two if I'm not actually looking at the tech tree at the time. *sigh*
sea.dart May 27, 2023 @ 1:40am 
There is a bug in the game where it does not register that you found a blueprint even though you know you found the tablet and it shows in the knowledge base. I found that if you save and reload the game, it will suddenly recognize that you have the blueprint and allow you to research the technology.
Palermo May 27, 2023 @ 5:24am 
Originally posted by deltahazer:
Originally posted by roadbum777:
You have to acquire 'points' for that area of technology and research it - look on you 'tablet' (TAB key) and select Tech Tree. I think it is under the blue tab. Then scroll to the right and you will have to research all the tech in that 'tree' line before researching the rover.
The Rover is part of the "Heavy Rover" entry on the Materials tech tree.

Learning it requires finding the "Rover" blueprint AND having the "Small Accumulator Upgrade" tech learned in the Electricity tree. Once you have hit those two marks and can build a Materials Workbench, you can use that bench to spend a Materials point to learn Heavy Rover.

Learning Heavy Rover unlocks the recipes for the Heavy Rover itself, the Grabber tool for the crane, and the Tipper trailer.

The Rover is placed for building from the Blueprints section just like any building. Bear in mind when trying to place it that its clearance footprint is HUGE (at least the size of a Workshop, IIRC). You'll probably want an open, flat area to try to construct it.

Does this also works in the campain mission? I`m looking for the heavy rover blueprint.
deltahazer May 27, 2023 @ 6:51am 
Originally posted by Palermo:
Originally posted by deltahazer:
The Rover is part of the "Heavy Rover" entry on the Materials tech tree.

Learning it requires finding the "Rover" blueprint AND having the "Small Accumulator Upgrade" tech learned in the Electricity tree. Once you have hit those two marks and can build a Materials Workbench, you can use that bench to spend a Materials point to learn Heavy Rover.

Learning Heavy Rover unlocks the recipes for the Heavy Rover itself, the Grabber tool for the crane, and the Tipper trailer.

The Rover is placed for building from the Blueprints section just like any building. Bear in mind when trying to place it that its clearance footprint is HUGE (at least the size of a Workshop, IIRC). You'll probably want an open, flat area to try to construct it.

Does this also works in the campain mission? I`m looking for the heavy rover blueprint.
Yes, I mostly play from the Campaign myself. The tech tree does not change between modes. It's just luck of the draw which blueprint you when you read a tablet after the first four or five.

And just to clarify: "Rover" and "Heavy Rover" are both referring to the same vehicle. People just tend to shorten it to "Rover" a lot because it's faster to say/type ;)
Palermo May 27, 2023 @ 11:41am 
Originally posted by deltahazer:
Originally posted by Palermo:

Does this also works in the campain mission? I`m looking for the heavy rover blueprint.
Yes, I mostly play from the Campaign myself. The tech tree does not change between modes. It's just luck of the draw which blueprint you when you read a tablet after the first four or five.

And just to clarify: "Rover" and "Heavy Rover" are both referring to the same vehicle. People just tend to shorten it to "Rover" a lot because it's faster to say/type ;)

Ok that is great. I have the "rover" and the "Small Accumulator Upgrade" blueprints. But I do not understand how I can build one. I cannot find the "Materials Workbench" in the menu.
What am i dooing wrong then.
DesperadosGaming May 27, 2023 @ 11:44am 
Originally posted by Palermo:
Originally posted by deltahazer:
Yes, I mostly play from the Campaign myself. The tech tree does not change between modes. It's just luck of the draw which blueprint you when you read a tablet after the first four or five.

And just to clarify: "Rover" and "Heavy Rover" are both referring to the same vehicle. People just tend to shorten it to "Rover" a lot because it's faster to say/type ;)

Ok that is great. I have the "rover" and the "Small Accumulator Upgrade" blueprints. But I do not understand how I can build one. I cannot find the "Materials Workbench" in the menu.
What am i dooing wrong then.

you must unlock the science bench in materials that is the material workbench
deltahazer May 27, 2023 @ 1:14pm 
Originally posted by Palermo:
Originally posted by deltahazer:
Yes, I mostly play from the Campaign myself. The tech tree does not change between modes. It's just luck of the draw which blueprint you when you read a tablet after the first four or five.

And just to clarify: "Rover" and "Heavy Rover" are both referring to the same vehicle. People just tend to shorten it to "Rover" a lot because it's faster to say/type ;)

Ok that is great. I have the "rover" and the "Small Accumulator Upgrade" blueprints. But I do not understand how I can build one. I cannot find the "Materials Workbench" in the menu.
What am i dooing wrong then.

Well it's actually the Mechanics Workbench you will need (I sometimes flip those two tech trees.

Each tech tree has an item about halfway along labelled "Science Workbench." That unlocks a separate bench for each category that you can build- there's a "Mechanics Workbench," a "Botany Workbench," etc. To unlock any technology beyond the "Science Bench" in that category, you have to build the matching bench and then interact with the bench to spend your tech points.

Be forewarned that each of those specialty benches has a big power demand- 10KW regardless of day or night. However, you only need the bench while you are spending the points on an unlock. Once you finish spending points you can go ahead and destroy it with the grinder and not have to worry about powering it 24/7.
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Date Posted: May 26, 2023 @ 4:53am
Posts: 12