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For example, if your putting up 2 antenna's that both have a range of say 3km, then those antenna's can be no more then 3km apart.
another example is if you have 2 different antennas, one has a range of 3km, and the other has 2km. If you put them 3 km apart, then the 3km can "talk to" the 2km antenna, but the 2km antenna will be too far away to "talk to" the 1st one, because its broadcast range is only 2km.
Again, this is based off of if they work like the antenna's in Space Engineers work, so take the above with a grain of salt.
Thank you, but I can't take credit for coming up with it, Its from an audible book series called expeditionary force. If you like military space sci-fi with a huge amount of humor in it, I HIGHLY recommend it.
I haven't played with antenna's yet in this game so I could be wrong on how this game handles them, but my guess is that each one needs to be within the broadcast range of each subsequent antenna. IF this game handles them the same as Space Engineers, then this video would better explain it then I can....
https://youtu.be/GuK9X0FcgtU
Я не понимаю как работает сеть антенн в игре (я сделал линии пересекающихся зон покрытия от базы) ровер перестает реагировать на пульт за пределами антенны. На базе в это же время установлен дрон, и он на пульте управления не отображается. Я думаю в игре на данный момент работает только одна антенна, сеть они не создают.
https://steamcommunity.com/sharedfiles/filedetails/?id=2983416592
https://steamcommunity.com/sharedfiles/filedetails/?id=2983417045
Possible to through up a screenshot for us?
Place every antenna within the broadcasting range of the previous one. That is, the antenna building must be placed in the circle that is displayed which represents the range on the map. Simply having overlapping antenna circles isn't enough.
Now, this doesn't account for obstructions such as mountain ranges. It may or may not be that landscape can block the transmission.
It's also important to "correctly" click on the building that is to be remote controlled. For example, if you click on one of a battery pack's extension, the entire battery pack's charge is displayed. If, however, you click on the battery pack control unit ( the first item which needs to be constructed) it also displays the option to access the unit's settings. This is indicated by the gear symbol in the lower right corner of the display which contains the information of how much the entire battery pack is charged.
And last but not least, my game looses functionality after about 2h of game play. Once this happens only a reload solves this problem. A restart of the game is not necessary.
I agree that there's still room for improvement. At the same time it's worth a toilet break, you can start a load in the washing machine, get a glass of water, walk the dog, etc...