Occupy Mars: The Game

Occupy Mars: The Game

View Stats:
roadbum777 May 22, 2023 @ 4:48am
DEVS - ENOUGH with the dry wells
If you are going to have wells run out before we can even get ONE crop grown, the LEAST you can do is add a feature to the 'well finder' and that in addition to location add something to the verbiage to tell how much water and how long it is suposed to last., plus ADD to game make water and 02 bottles.. if you cant grow crops and advance the game play, OK, theres a number at the bottom of the screen but nothing in the game to say how long it will last?
Luckily I can go back to an earlier save and NOT build a base where I am now and just keep going, hopefully a place where there is more water - wasted about 10 hours of game time with this location.

re: Comments like these make me believe, you guys rant, just of hearing "finite water source" somewhere, without even knowing/caring what you are really talking about.

PLAYED the intro and the beta - KNOW how to find wells - thanks!
Last edited by roadbum777; May 22, 2023 @ 3:36pm
< >
Showing 16-30 of 30 comments
cshaw1188 May 22, 2023 @ 2:56pm 
Wait.... the water will run out eventually? I assumed it was just an infinite source of water. We already have to try to find the source with the detector, having to keep finding more isn't going to happen. If the water runs out in a well, I'd have to keep moving my wells further away every time one runs dry. That I just absolutely will not do. Please tell me there is just a bug or glitch making people think the well is running dry and they are indeed a constant supply.
Seraphin May 22, 2023 @ 2:57pm 
Originally posted by deltahazer:
Then they look at it in a few hours and see just a few liters in the tank. They don't realize that it has to fill up first

That may be an explanation. Hopefully because they are just to baffled then, as it's just a matter of simple logic and simple mathematics once you take a closer look onto these values.
Seraphin May 22, 2023 @ 3:04pm 
Originally posted by cshaw1188:
Wait.... the water will run out eventually?

Just a few comments above yours, I've already wrote:

Originally posted by Seraphin:
Water spots are already marked on the radar, so no well finder is needed.
The spectrometer already shows how much water is in a water spot, although the refillment rate seems to be wrong (shown as much to low than it really is). I'm already started to discuss this in the already existing topic to water wells. (=> "Wells running dry")

As water spots refill themselves at some specific rate, they have a constant flow. It's just that if you take more out of it than it refills itself, for some time the reserve capacity will eventually "dry out". That actually means, it provides just it's constant flow then.
cshaw1188 May 22, 2023 @ 3:08pm 
Originally posted by Seraphin:
Originally posted by cshaw1188:
Wait.... the water will run out eventually?

Just a few comments above yours, I've already wrote:

Originally posted by Seraphin:
Water spots are already marked on the radar, so no well finder is needed.
The spectrometer already shows how much water is in a water spot, although the refillment rate seems to be wrong (shown as much to low than it really is). I'm already started to discuss this in the already existing topic to water wells. (=> "Wells running dry")

As water spots refill themselves at some specific rate, they have a constant flow. It's just that if you take more out of it than it refills itself, for some time the reserve capacity will eventually "dry out". That actually means, it provides just it's constant flow then.


Ah. Gotcha. That I can deal with. I didn't take notice of the capacity amount with the water tracker thingie.
Thomas Kirkman May 22, 2023 @ 5:46pm 
Originally posted by Seraphin:
Originally posted by roadbum777:
If you are going to have wells run out before we can even get ONE crop grown, the LEAST you can do is add a feature to the 'well finder' and that in addition to location ADD A FEATURE THAT TELLS HOW MUCH WATER IS THERE, plus ADD to game MAKE WATER AND O2 BOTTLES!!

Sorry, before starting to rant, learn the game basics.

It's nonsense, that you can't grow even one crop from wells.
Water spots are already marked on the radar, so no well finder is needed.
The spectrometer already shows how much water is in a water spot, although the refillment rate seems to be wrong (shown as much to low than it really is). I'm already started to discuss this in the already existing topic to water wells. (=> "Wells running dry")



Originally posted by Thomas Kirkman:
Put down a horizontal tank a while back and got just short of 4000L. Water is almost gone.

That's also nonsense .... 4000l water is a huge amount, if you keep in mind one well delivers 6l per hour. That means, one well already needs to run for 666 hours to collect that much water. It's just that these tanks with a capacity of 50000 are just really huge compared to the water usage/production.



Comments like these make me believe, you guys rant, just of hearing "finite water source" somewhere, without even knowing/caring what you are really talking about.
4000 L is a huge amount? It's about 1000 gallons. A fire engine carries that much. And I'm suppose to build a base around that? That is NOT Nonsense. Thinking that should be normal? THAT is nonsense.
Freidenker May 22, 2023 @ 6:41pm 
Originally posted by deltahazer:
Is water sources running out a thing at some difficulty of Freeplay games? Because I've been playing the "Campaign" setting and raised plenty of potato and beet crops so far and the only time I "ran out" of water was when I forgot to hook a couple of my wells up to the battery that handles their nightime running.
I ask myself the same, I've been playing the campaign and after a lot of crops of potatoes water seems to be holding despite my source is 100 liters and 2 liter/hour flow. I have 3 wells on site connected to 1 pump. I already have like 1000 liters in the wells tanks, so the math doesn't add up, since the 3 wells are taking 6 liters/hour each, the water source should be depleted by now like tenfold.
Last edited by Freidenker; May 22, 2023 @ 8:34pm
Senkoau May 22, 2023 @ 8:10pm 
Two things that bother me is one the location of the flow is largely obscured by HUD details on the lower right and the details make no real sense. Capacity 100, flow 2l/h that's far too low is there a missing zero and its meant to be 1,000 and 20 or 10,000 and 200? A flow of 2 wont even recover a basic wells 6 liter per hour production and a capacity of 100 would be depleted just as your getting your crops going. As mentioned above.
Last edited by Senkoau; May 22, 2023 @ 8:12pm
Seraphin May 22, 2023 @ 9:10pm 
Originally posted by Senkoau:
A flow of 2 wont even recover a basic wells 6 liter per hour production and a capacity of 100 would be depleted just as your getting your crops going. As mentioned above.

Not sure, if you refer to my comment or to the "to less water to grow crops". So just in case, these 100l capacity at a flow rate of 2l/h can't be true, even if it's shown as such. I tested it myself, even if its obvious anyway, if you think about it's possible to run several wells for dozens of days without any problems. Details here: Wells running dry



Originally posted by Thomas Kirkman:
4000 L is a huge amount?

Yeah, 4000l is a huge amount in this game. A large double shelf of beetroots (that's 24 seedlings, resulting in a harvest of 96 beetrods) in the greenhouse needs about 10l/h, a little less if I recall correctly. Thats a water supply for at least 400h without any further water supply. Which means, its supplied with water for 16 and a half days/sols.

If you want to compare these values with real life, you're in the wrong topic. That would be a matter of scaling, but here is ranting about water being to rare. If you want to talk about the scaling, then talk about scaling. But not about water being to rare. Else that's why your argument is driven to be nonsense.
Last edited by Seraphin; May 22, 2023 @ 9:29pm
cshaw1188 May 22, 2023 @ 9:38pm 
Originally posted by Seraphin:
Originally posted by Senkoau:
A flow of 2 wont even recover a basic wells 6 liter per hour production and a capacity of 100 would be depleted just as your getting your crops going. As mentioned above.

Not sure, if you refer to my comment or to the "to less water to grow crops". So just in case, these 100l capacity at a flow rate of 2l/h can't be true, even if it's shown as such. I tested it myself, even if its obvious anyway, if you think about it's possible to run several wells for dozens of days without any problems. Details here: Wells running dry



Originally posted by Thomas Kirkman:
4000 L is a huge amount?

Yeah, 4000l is a huge amount in this game. A large double shelf of beetroots (that's 24 seedlings, resulting in a harvest of 96 beetrods) in the greenhouse needs about 10l/h, a little less if I recall correctly. Thats a water supply for at least 400h without any further water supply. Which means, its supplied with water for 16 and a half days/sols.

If you want to compare these values with real life, you're in the wrong topic. That would be a matter of scaling, but here is ranting about water being to rare. If you want to talk about the scaling, then talk about scaling. But not about water being to rare. Else that's why your argument is driven to be nonsense.


It's not nonsense. It's a fair point. The horizontal tanks hold 50,000 L. So 4,000 compared to that isn't much. I prefer to stock up on everything as much as possible in the games I play. So I say 4,000 isn't much. Stop telling other people their thoughts are nonsense. That's called being a douche.
Seraphin May 23, 2023 @ 9:13am 
It's a fact.


Even if you are unhappy with massive oversized tanks in relation to the ingame mechanics still doesn't make water to be to rare. I already did the explanation and the math. If you use this argument to talk about rare water supply still doesn't makes it magically true. It's still wrong, If you like it or not. And if it's an argument which doesn't relate to the topic, it's nonsense in this relation. Just being honest.


If you just want to discuss about unrealistic relations/scaling instead, you can do that. I even talked about to do that in my comment. So it's wrong to say, I'm trying to stop this discussion. I just say, do that kind of discussion at it's correct place. That's just a completly another topic than here.


Just read my comments again, there are all explanations. And if you feel offended by these facts, then prove my arguments being wrong.
Hibiki May 23, 2023 @ 9:21am 
There are so many topics about water allow the devs to do there calculations and find the best solution for the game, im sure they are looking for a solution that will adress it we need to wait for a game update.
for me a recycling system that i posted in another topic would be best as water on Mars will be a limited resource and you will have to ration it and not build a swimmingpool
Originally posted by Hibiki:
I think the best solution for the water problem would be to do what will be done IRL on Mars, all waste water will be recycled, and the same technology that is currently used on ISS (ISS system has an approximately 93% to 98% https://www.nasa.gov/feature/new-brine-processor-increases-water-recycling-on-international-space-station ) will be used to take moisture from the air.

In game, I think there should be a distinction for fresh water and gray water (dirty water) (new tanks for gray water would be needed)

fresh water is safe to drink and to grow plants
gray water is polluted and needs to be treated before it will be safe to drink.

Air dehumidifiers would take water from the base atmosphere. So a new status of air humidity would be needed into the game to keep track how much water there is in the air. Plants and player breathing without the helmet would add to the air humidity
The price is electricity, as air dehumidifiers consume a lot of it for little back water

- using toilets, sink, shower, composter would turn fresh water into gray water + a bit into the base atmosphere
- In the chemistry tech tree you could add sanitation branch, which would allow to build waste treatment plants to purify water

IRL 1l of water would be recycled over and over and over again.
Vuthain May 23, 2023 @ 9:24am 
I haven't had my starting water spot run out yet what the hell are you talking about!!!???
ive got 30+ wells running at the same time producing 414 lites per hour my base uses 400 per hour i have a small dome a large and a medium 2 greenhouses and they haven't run out yet and im playing campaign.
Seraphin May 23, 2023 @ 9:39am 
Originally posted by Vuthain:
[...] what the hell are you talking about!!!???

Lot's of misinformation which is taken to start to rant. And that's really annoying.
Last edited by Seraphin; May 23, 2023 @ 9:40am
Freidenker May 23, 2023 @ 11:47am 
Originally posted by Vuthain:
I haven't had my starting water spot run out yet what the hell are you talking about!!!???
ive got 30+ wells running at the same time producing 414 lites per hour my base uses 400 per hour i have a small dome a large and a medium 2 greenhouses and they haven't run out yet and im playing campaign.
It seems that campaign games don't have the water limit, I'm also playing campaign and no water limit till now.
xXXAarzyXXx May 23, 2023 @ 12:09pm 
Originally posted by Freidenker:
Originally posted by Vuthain:
I haven't had my starting water spot run out yet what the hell are you talking about!!!???
ive got 30+ wells running at the same time producing 414 lites per hour my base uses 400 per hour i have a small dome a large and a medium 2 greenhouses and they haven't run out yet and im playing campaign.
It seems that campaign games don't have the water limit, I'm also playing campaign and no water limit till now.
I'm on campaign and my well run out a long time ago.. i gave up on botany till devs have verdict
< >
Showing 16-30 of 30 comments
Per page: 1530 50

Date Posted: May 22, 2023 @ 4:48am
Posts: 30