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I usually have a setup where I have a grid for my base, grid for my H20 (sometimes a grid for dedicated O2) and a grid for the rock crusher.
This also means that in the event of a diasaster, I can jury-rig structures together.
4 solar Panels, (I used Medium solar panels) each attached to a battery (1 battery for each solar panel) then, the 4 batteries connected to a Transformer..... and then from the Transformer to the Building.
Each Medium solar panel gives +/- 30 kWh, enough to charge the battery during the day, and each battery should be fully charged with about 240/260 kWh.
Set the Battery for an output of 10 kWh x 4 will give you 40 kWh input to the Transformer... if your building only requires e.g. 15 kWh to run then you can set your Transformer output to 20 kWh just to give you a plus margin. The setting are just examples, you will have to fiddle with them till you get what you require without the batteries running out.
I hope this helps.
at first glance it may seem that the difference in these methods is not great, but it only seems so, the fact is that the game has a hidden (not advertised) combustion of energy in the transformer, my method allows you to avoid such combustion and use all the collected energy for the base without losses