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Another factor ... I have 20 slots on my incubator ... but I can only plant 1 type of product ... I can't plant Potatoes with Beet Root together.... People get real... the plants don't know if they have "X" amount of light "Y" amount of Water and "Z" amount of Nutrient..... the plants absorb and use WHAT THEY NEED .... in my garden I plant Tomatoes, Green Peppers, Chilies all in the same ground, and I water them all the same amount. They take what they require to grow.
Ohhh that's right I forgot, the mechanics of the game will not allow mixing products.
Someone said in a post that I am angry .... I'm not angry, it just annoys me to see stupid little things like this make it into the game.
I'm not a programmer or a code savvy person, (the only little bit of programming I have ever done is when I learnt a bit of Basic) therefore I have no idea of how much work goes into making this game.
I'm sure that the Dev team behind all this Code is good and know what they are doing. It took them 2 years almost 3, to come up with the EA version, it hit the market with great acceptance and a lot of enthusiasm from the public, to be honest, I did not expect it to be such a good introduction of the game (after playing the Demo over and over)
Then it took another 8 months (give or take) to come up with this Major Update, which in reality is a Major nothing and left a lot of people very disappointed.
Seriously, with all the respect I have for you Programmers, please don't say the game mechanics will not allow changes, everything has a solution to it, even if it means going back to the Drawing Board and restarting from scratch.
This Ship is sinking, don't try patching the holes with paper ... you need to step up your game if you want to save it from going under.
I trust and have faith in you guys, go for it, YOU can do IT.
Can everything be done - yes, it certainly can, the question is how much resources do we have as company. Can be the whole game rewritten and released on unreal engine? Obviously, it can, just please, give us 5000000 US dollars and no problem. A few years and we have OM on Unreal Engine
But, jokes aside. Lets be serious. We will not be able to please everybody, although we are trying to include as much of your feedback as its possible and we will continue doing it.
A few words of explanation for things you mentioned.
Bottles - not whole concept was implemented. That wouldnt be the problem, if not the bugs. We are thinking about fast fix for that situation, becouse that mechanics clearly works. But you have to understand, not everything has to be super realistic. There is also playability, user experience etc. Things cant be too complicated, becouse they wont work.
The same problem with circuit boards. We want players to go outside the base. We can think of some technical blah blah explanation but we simply dont want players to stay in the base, we want them to explore mars. If we add printing PCBs, it will be somewhere in the middle game, when you need lots of them and wont be easy (maybe additional resources to collect (like rare earth metals) or something else). Its design decision to make it that way.
Major update was developed since beginning of the June, so its 3 months, not 8.
It's a great update. I was picturing more of a trailer for the ATV and a mini crusher to help with the constant resources going to waste early on tough. And I'm glad tanks for the rover got added, but I'll gladly swap the rover tanks for printable oxygen and water bottles as I still have bottles dissapear. This time I had a backup bottle of water and oxygen in the new truck along with some suit battery and food. All gone. So I'm stuck with two of each bottle now after I managed to build the rover and get the bottles that comes with it.
So is it possible to add in bottles either as printing or finding them at abandoned bases so I can have a back up supply?
Where is the problem. Could you explain me where have you blocked. I'll gladly try to help.
Not that bothered about the ATV and motorbike, because i'm crap and driving them
So far I have found everything i need - circuit boards and seeds etc - to build a base and build all buildings and i have only explored about a 4k radius from my base and i did a huge amount of mining to begin with so my base was pretty much complete before i went exploring (although my first game was a totally different story)
All in all i really like this game, yes it has its bugs, but so does every early access game and even fully finished games have bugs too!
I share a similar desire for a realistic simulation of building a base on Mars. The motorbike and jetpacks don't do much for me. Though what really bugs me are the storms. Wind storms aren't nearly that severe on Mars, due to the low atmosphere. "Hurricane speed winds" at 1 percent Earth's atmosphere will blow a lot of dust and pebbles around, but not much else. We've THEORIZED that the metallic nature of Martian dust blowing in the air would probably generate static and cause lightning, but I don't think it would be as severe as it is in the game.
However, this setting is definitely Mars. It looks more like Mars than any other game I've played, and I routinely do searches for Mars games, and the map has many of the famous craters and mountains. I complained about the Valles Marineris being so shallow in the beta and it's MUCH deeper now. Just as Mons Olympus is much higher. But there's only so much that can be done without making the map unmanageable. They've done the math for electricity, air pressure, and temperature. It still has some bugs, but it's being improved all the time. I think we just need to be patient. They've undertaken a huge project.
As Dev LukaszP said it quite a few times, it would not be an easy task to introduce all the reality that is required, so they are looking more for playability and it seems like that's what most of the people want.
Just think of how you are getting all your materials now, (throw rocks in a crusher and a 3D printer produces whatever you want)
OR how it should really be if you went with reality .....
A) you need a blast furnace that gets to 1500° C to melt iron ....
B) a hell of a lot more electricity than you can produce now with solar panels at least 400KA, to make Aluminium.
C) To make Steel you would need carbon (haven't seen any on Mars yet)
D) another furnace to make glass with temps around 1800° C .... and all this has to be done by 1 person.
Also what kind of fuel would you need to get to those temperatures.
For that you can play Staioneers.
So I've resigned myself to playing this Playable SciFi version, sure it's frustrating because there are a lot of things that just don't make any sense at all, but this is what we paid for and this is what we are getting. Be happy
Inventory 5 slots, I mean even the quid-bike with two boxes on the back has 10 slots and then there is the fact that it is too narrow to fit on the large rock-crusher, you have to drive right throw the centre with all the tray hole things, it just goes to show how bad the testing is for this game.
And then you come to this inventory box, OK, so it has 15 slots three times more then the pick-up, you put a box it the pick-up truck, but you can not put it on the ground to fill it up and then put it in the pick-up, at least if we could do that it would give us an extra 70 slots, you can not even put in on the back of the quid-bike, the whole thing is a joke.
Then we have this "developer" on here telling us that they want us to go out a explore the plant, but just how in the hell can you do that if you do not have the resources to do this, i.e. more H2O/O2 bottles, a way of repairing you damaged tools.
For me to be able to do any long distance travel in this game then I would need a shed load of resources stored in the container on the back of the rover, just so that I can set up small way stations all over the place in order to recharge the rover power/O2, as well as produce food and have the ability repair my damage tools.
So lets talk about what you would need to build a small way station.
Water/O2 production, Power, i.e solar as those wind turbines again are about as useful as an ashtray on a motorbike, I have four on me base and even though they are turning there is now power from them, one transformer, two battery's, a HAB/HQ, with a lobby or you just wear the heavy suit then yo do not need the lobby.
So that's one big circuit board, between five to ten small circuit board, the rest of the resources we can get from rocks, but you will have to build a small rockcrusher for that.
And well you are doing all this exploring a long comes Marvin the Marshen with his raygun and raids and destroys your main base.
1. Repair tool repairs broken tools and helmets.
2. Find a spot with water build a well and maybe a water tank (If I remember right it's a little marker on the map not the ? the other one tear drop maybe(?)), survival capsule, some solar panels to charge the vehicle you're done. If you want to go more fancy with your outpost once you unlock the storage trailer you can park one there and you have storage, add an oxygen generator and a tank. You can add battery storage to the solar panels so they run at night. Of course you can always build multiple bases but this is a minimalist FOB.
Hope this helps.
Have you tried raising / lowering / rotating the blueprint ghost with the arrow keys on your keyboard?