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Just because our teleportation skills today are limited to the quantumn realm does not mean we will never be able to archive "real" teleportation in the future.
And just because we can not enter hyperspace today, even though the theoretical groundwork was already done in the 50s, does not mean that we will never be able to build that 80 Tesla magnet and see if that produces gravito-photons that would enable a "jump" to hyperspace.
Just because nothing can go faster than light does not mean one could not arrive faster than the light needs to arrive (wormholes, hyperspace).
Maybe rewatch "The Outer Limits"...one episode was about "teleportation" and the implications of it. Is an identical clone that is undistinguishable from the original really a clone or does it become the original when the original is destroyed.
I mean, 100 years ago flying cars were just "science fiction" and they were expecting tob be available to everyone just 30 years later....and we are still waiting.
200 years ago anything faster than 30KM/h was supposed to kill you :D
Yeah you're right, the guy you're arguing with barely has a brain. Clearly just arguing to argue. There's no shortage of wacky science fantasy trash, but that's clearly not what this game is supposed to be about.
Pretty much all the technology in it (other than teleporting) is already available or possible in the next 5-10 years or so, and it even uses several real vehicles (Cybertruck, Ingenuity, ATVs, rovers, BFR, etc.). It's clearly supposed to be grounded in near-future reality, so I agree that adding fantasy crap like teleportation is silly.
That said, there is a realistic, hard sci-fi way they could do something like teleportation.
Put a screen in the survival capsule that allows it to launch/land a limited distance away (10-50km or so). It should require adding fuel and oxygen (just like the jetpack). When it lands it's out of fuel and would have to be fuelled up again before another hop. They could speed up the hop time for gameplay, but they already speed up the time of everything else so that's fine.
It already happens once at the start of the game, the only difference being that there's a booster to let the capsule reach orbit, but it breaks up on the way. No such booster would be needed for a sub-orbital hop, and the real life equivalent (SpaceX Dragon) would also have the hardware capability do something like this.
What do you think? Worth pitching to the devs?
Your out of you tree! Nuff said.
Nailed it! - See how easy that was :-)
This is exactly my point. Except I would not call pure fiction games "trash". There are awsome games of this type I really love to play.
For example now taking break from Mars and playing The Riftbreaker. Really cool game, nice to play, only word "quantum" is too much abused there :)
Anyway, I've done discussing this topic.
I made my point very clear. If someone does not understand, then I can't help them. I can't phrase it more clearly then I already did.