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but they should considered a permanent fixture and not so easy to pull from the ground
you certainly do not need to uproot a tree to harvest its fruit
if trees behaved more like real trees in this game i would build multiple domes and fill them with them even if ut for a natural oxygen source,
Is it not enough that you can go for a peaceful stroll in your lush and diverse Martian forest?
But when the trees are 100% grown, do they not die then when I not pick them up?
I know the medium dome I'm using has two plots, so I can have one side of the dome apple and the other side spruce or poplar (I haven't found any other types yet), and I assume the large dome has maybe four plots? But I only have one poplar seed. I'd love to have a poplar tree surrounded by spruce or apple (the game doesn't seem to worry about them crowding one another).
Also, I'm told trees will eventually be semi-permanent, so picking apples won't get rid of the entire tree. I can't wait for that!
I agree. When I complained about this, one of the devs replied that they will be fixing that in an upcoming patch.
If you're asking if the trees will die if we LEAVE THEM THERE, without picking them, then I think the answer is "No." At least, my apple orchard is still going fine. I've never noticed my corn or tomatoes dying if I don't pick them, either.
Thanks alot. I will try how it goes then
I like how you said... "Should" but okay without a way to really measure this (meaning seeing percentage or oxygen numbers) it would be hard to tell. Of course, we could try using the radar map and setup a test to see, but since you can't put a scrubber in the small dome, it would be hard to get an accurate read.
As for the Martian Forest... Um yeah... like one of the other posters put - unless we can inner mix the various plants and trees, walking through a Oxygen or Popular Forest really isn't that much to see. Now the Spruces... At least you get that beautiful fullness that it produces, but just the same - If I were going to Mars to Live and Grow a civilization - Pretty/Peaceful is not what I have time or Room for in my list of supplies to survive. Either it is going to aid in sustaining the colony or it's not going. So, Apple, Pear, Orange, Cherry, Peach, Plum, Lemon, etc. type trees would be in my kit. Don't get me wrong, I applauded the DEV's for the work they've done and are doing. I'm looking forward to where they take us going forward.
I built a small base with two Airlocks, a Workshop, a Greenhouse and a Small Dome. Total volume 9,600 litres, plenty of space to be filled with O2, and starting at zero. For this test I went Full Mandalorian. My helmet was never removed. I should also point out I have a maxed out tech tree, and overabundance of electricity, water, and fertilizer was on hand.
First, I ran the CO2 Scrubber on default settings for 12 hours. I got a good roll of the dice and mine was producing 7.21l/hr while consuming 3.46kW plus 10kW for the Workshop itself. When I shut it down at the end of 12 hours it had filled the space with 86.49 litres of O2 - exactly in line with the maths.
Then I grew 24 Apple trees to 50% in the fields (couldn't remember how many trees fit in a dome). That took about 4 or 5 sols, I wasn't accurately recording time, and that process generated over 4,500 litres of O2 - roughly 560l per 12 hours. I replanted 12 of those trees in the Small Dome and pulped the rest, making sure nothing else was growing anywhere in the base.
Over the next 12 hours the Small Dome full of Apple trees generated 366.97l of O2 while consuming on average 15.5kW (17kW at night, 14kW during the day). The trees also consumed 3.6l/hr of Water so to be fair I'm assigning another 1.5kW to account for the Well's power consumption too. So the results are:
0.54 litres O2 per kWh for the CO2 Scrubber (86.49l total over 12 hours)
1.80 liters O2 per kWh for the Small Dome (366.97l total over 12 hours)
I think we have a winner. Mind you I'm surprised it's by such a high margin. My awesome Botany skills probably have something to do with that.
Mars will come to fear my botany powers!
Now that's an idea I can get behind. Since all of the different varieties of tree consume light/water/soil/fertilizer resources at the same rate, there shouldn't be any technical or gameplay reason to prohibit mixing different trees in the one plot of a Dome.