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If you loot two or three bases you should have at least one or two small circuit boards, plus the repaired damaged one from the ATV. That's more than enough to power a good sized Workshop with Botany facilities. The tech for Transformer and Battery extensions is also easy to acquire and supports an advanced base with 500 to 1000kW load using only those first two or three Small Circuit Boards.
By the time you've got Grinder II and you're getting occasional boards from abandoned Transformers, Batteries & Pumps - which (mostly) aren't vulnerable to the falls-through-floor bug - you should be swimming in them. Literally whole storage cabinets full of them.
I'm done.
Ever time there was a base to the North West, where the ATV is found, and that's the same base design every time. A second base is visible to the South East, same location but a different base design each time. Including the ATV's broken circuit board, this is what I picked up on each of the five runs from just those first two abandoned bases:
On runs 3 & 4 I was feeling a bit light on Smalls so I visited a 3rd base - there were at least two available within a 90-game-minute ATV drive of the landing capsule - and in both cases I picked up one more Small Circuit Board.
It seems clear that after looting your first two, three, maybe four bases you should have no less than four Small boards available. One of those is going in your ATV but if you can't build a base with the other three that's capable of growing potatoes you're just not trying hard enough. That gets you a battery and two Transformers, good for 35kW of small solar panels with no efficiency, transformer, or battery pack upgrades. You should have all of those within a few Sols then you have practically limitless power.
FWIW I didn't encounter items spawning under the floor or terrain in any of the five runs. I wonder is low frame rate a contributing factor to that happening and thus less likely to occur at the start of the game and near home? Perhaps if an item falls too far between one frame and the next it won't get "caught" by the surface it's supposed to land on.
I never needed a circuit board to build a solar panel...not for a small one or a medium one...
And just because you have not searched enough does not mean there are not enough boards out there...in fact there are way too many out there...so many that after 80 hours one has to build something to get rid of them :D
Really fascinating though... we were hunter GATHERERS before we became farmers and it seems now people tend to start farming before they have learnt gathering.
After 150 hours in campaign medium difficulty there was not a single time I would have needed any growing of food.
I suspect that the number of people that say "dont't buy this game" boils down to, the have seen "The Martian" and they think they need to have priority on growing food and because it is difficult at the start, they get frustrated.
In "The Martian" there was no unlimited number of bases on Mars...he was alone and had to use the ♥♥♥♥♥ to grow potatoes.
Unlimited number of bases with most of them having at least 2 MREs, who needs to grow anything ?
If the game is really too tough for you, start it in tourist mode. learn the ropes first....
Hell I am normally not even into "survival" games and my madman experience is also somehow "erhh...not really anything mad", just a slight bit tougher than the medium.
Here's a tip: You probably need fewer than you think, overall. You can build apparently infinite upgrade/addons to transformers and batteries (not just one extension to each main one, as I'd originally assumed).
My current arrangement that is doing quite well, starting from my workshop outlet, is one battery (upgraded to 900kw storage) linked to a 2nd battery (ditto) linked to a transformer (with four addon/upgrades, for a total of 36 sockets) connected to 30+ small solar panels. (and I'll probably fill in the rest of those sockets soon. Can't wait to unlock larger solar panels! That's a lot of damn cables! and cleaning dust off after a sandstorm is pretty much an entire day's work. >_>)
That's just three small circuit boards required.
Now I wouldn't mind some background code shuffling the odds of finding medium and large circuit boards more often in scrap heaps farther out from your start point, and more small ones in the heaps closer in. That would balance things out better. I'm just starting to use medium CBs now, but I've found more large ones than small and medium combined. Waste of my limited storage space.
But maybe it wants me to say that there's an often overlooked source of Small Circuit Boards: The Composter (fertilizer) unit in an abandoned Greenhouse, embedded in the wall to your right as you enter. I'm pretty sure Grinder I will get it and they have a high chance of dropping one of those precious Small Circuit Boards everyone is looking for early in the game.
My earlier post, counting PCBs from the first two bases, didn't include any from grinding, only what was picked up from the floor.
I think ANY scrap device or structure that normally needs a CB to build has a % chance to give you one when you grind them down. Though they're often damaged, and need to be repaired at the workbench. These devices also have a panel you can open where the circuitboard would normally be... but I almost never find one in there, and I've gotten a random-chance CB by scrapping machines I've already opened the panel and found it empty, so clearly that doesn't mean much. :P
The probability doesn't seem very high... less than 10% I'd guess.
I do recall an occasional circuit board hiding under the covers of Transformers & Batteries in earlier builds of the game, but I haven't seen one in a very long time. I suspect that disappeared as part of their fix for gaining duplicate circuit boards by scrapping.