Dragon Cliff 龙崖

Dragon Cliff 龙崖

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Mononymouse May 20, 2019 @ 8:22am
Missionary best single target DPS?
I seem to be unable to find a better single target unit killer, than the missionary.
Im using fireplayer for AOE, but i would like a better boss killer, than just my missionary.

Does anyone have any tips for which units are better at single target dps, than missionary?

https://i.imgur.com/lc7jxRr.png

With any Character recommendations, please explain why/ How to set them up to work.
As i have been trying everything...
Last edited by Mononymouse; May 20, 2019 @ 8:24am
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Showing 1-15 of 23 comments
SnoWolF974 May 20, 2019 @ 9:22am 
Sorry i'm new but, how you make Missionary attack ?
I have Missionary lvl 70 and she can't attack enemy
Mononymouse May 20, 2019 @ 9:28am 
Originally posted by SnoWolF:
Sorry i'm new but, how you make Missionary attack ?
I have Missionary lvl 70 and she can't attack enemy

The missionary when You get a Starred missionary, gets an ability, that causes damage when they heal a tank.

https://i.imgur.com/kKfia8v.png?1

Though i have yet to test it myself, i have read elsewhere, this can only be triggered once, per use.
Last edited by Mononymouse; May 20, 2019 @ 9:31am
Vedious May 20, 2019 @ 5:14pm 
Get a young warlock (starred) and equip them with your best equipment, including the scroll of ghost (warlock specific scroll) and a staff with the warlock specific trait. Also equip them with the 'poisonous needles' device. Have the rest of your party equipped with ghost breath collectors.

The way it works is, the young warlock can boost his output power to massive levels, more so as a battle/adventure goes on for. He uses this, along with the rest of the party's help, to do obscene amounts of damage with the poisonous needles (AoE at that), even when it isn't his turn.

You'll want the rest of your party to be capable of both buffing themselves a lot, and being able to cure debuffs. In my party, I've got a missionary who cures, a duelist for the AoE damage reduction buff (which you can further buff with an item that makes most buffs undispellable, for a near permanent 70% dmg reduction buff with a starred duelist). The other two slots you can pretty much put anything there, but a tank of sorts (a warrior) helps for the protective passive they have. The last slot I've got a conjurer, mostly for the extra buffs his summon can provide, but you can pretty much put any class there.

So yeah, if you setup poisonous needles right, you'll do far more than the starred missionary ability. I'm up to 890 on the mystic dungeon right now, and still going up using just that and gear I got while below 100, so... take that as you will. ;p
Mononymouse May 20, 2019 @ 5:41pm 
https://i.imgur.com/SBKrfuc.png
Yeah, warlock isn't too bad, i still need his staff, but he's quite nice.

Guess the best single target dps guys are all AOE specialists. :p

*Edit, and i was up to floor 660 or so, with my previous team, i just wanted to speed my game up a bit, via better damage overall.
Last edited by Mononymouse; May 20, 2019 @ 5:52pm
Vedious May 20, 2019 @ 5:57pm 
I imagine you could possibly get higher single target using a fire assassin and abusing his swallow fire ability, boost his strength to insane levels. It wouldn't be as viable though, imo, than using the warlock and poisonous needles.

The big bonus to setting up to use a device (like poisonous needles), is that it can activate even when you're getting beaten up and save you.

https://i.imgur.com/vIJZlqn.jpg

Here's a screenie from my current game. Warlock pushes all the way through using the device, while everyone else is more focused on just keeping people alive.
Mononymouse May 20, 2019 @ 6:01pm 
jebus. 1.4billion, i wan't wait to have him working right :3
what do you build him for? crit or?
Vedious May 20, 2019 @ 6:06pm 
Once you get some good gems just through farming, you should be able to max out crit chance pretty easily. I at least try to do that, along with putting on as much crit chance as possible.

While poisonous needles does the majority of the damage, I tend to make use of special traits on weapons/armour that cause bleeds, and have the main DPS'er (the warlock in this case) with the 4 piece savage heart bonus, since that makes DoTs explode for extra damage. Another thing that might speed things up for you, is having your main DPS'er equipped with the instant kill ring. An ancient one I have does this when mobs are under 50%, which can speed things along too.

Other than that, I just try and build them along their primary stats. Though, I do have all my characters equipped with plate, since you can't do damage if you're dead, and the extra damage given by leather/cloth doesn't seem worth the risk, at least for me.

Edit: Whoops, I've been using a crit ring rather than the instant death ring on my warlock during all my time in the mystic dungeon. Now things are going a lot faster with it on. ;p
Last edited by Vedious; May 20, 2019 @ 6:10pm
Mononymouse May 20, 2019 @ 7:01pm 
yeah the speed increase is absolutely amazing, i swapped in increments, so it was fun noticing the change from fireplayer to Young warlock, then the ring later. lmao. can't wait till i find a warlock staff T_T
Vedious May 21, 2019 @ 2:12pm 
Turns out later on once you get near to level 1000 of the mystic dungeon, and beyond that, you're going to want to run a thorns build (using the set thorn necklaces). Monster stats scale up an insane amount beyond 1000, and at 1200+ they've got like 100-300mil HP each, and no normal build (I think?) will be able to do much.
Mononymouse May 21, 2019 @ 2:22pm 
just got the completed thorns set, and slapped it on. its weird for sure, but managing missions fine.
Hidden Target May 21, 2019 @ 11:14pm 
Red Horn is also a good way to go with poisonous needle. Doing 2.8B damage at level 836 of MD.
Zado May 22, 2019 @ 3:50pm 
Originally posted by Vedious:
Once you get some good gems just through farming, you should be able to max out crit chance pretty easily. I at least try to do that, along with putting on as much crit chance as possible.

While poisonous needles does the majority of the damage, I tend to make use of special traits on weapons/armour that cause bleeds, and have the main DPS'er (the warlock in this case) with the 4 piece savage heart bonus, since that makes DoTs explode for extra damage. Another thing that might speed things up for you, is having your main DPS'er equipped with the instant kill ring. An ancient one I have does this when mobs are under 50%, which can speed things along too.

Other than that, I just try and build them along their primary stats. Though, I do have all my characters equipped with plate, since you can't do damage if you're dead, and the extra damage given by leather/cloth doesn't seem worth the risk, at least for me.

Edit: Whoops, I've been using a crit ring rather than the instant death ring on my warlock during all my time in the mystic dungeon. Now things are going a lot faster with it on. ;p


Can you tell your equip on them, plz? Also, for ghost collectors, you use the ones that get the points when team takes direct damage, right?
Vedious May 22, 2019 @ 5:25pm 
I use an entirely different setup now (and gear to make the most out of the thorns set).

But prior to that, yeah, I used the poisonous needles a lot. I used both the direct damage and the cure negative effect versions, since you'll want a healer to cure debuffs as you get up into the higher levels of the mystic dungeon.

I generally used daggers for the strength characters since they had both str and agility on, which were useful. I always used plate for armour since the defensive benefits outweighed the tiny damage buffs on the leather/cloth, at least in my opinion. Crit rings on DPS'ers. Instant death ring on primary DPS'er (or the one using poisonous needles). Cure debuff ring on the tank.

Where able, you make use of special star items and use star characters, since they're game changing too. That being said, as soon as you're able to make the thorn set (the three different thorn necklaces) use switch to gearing for that, as it seems to be the strongest setup right now.
Mononymouse May 23, 2019 @ 12:15am 
Originally posted by Hidden Target:
Red Horn is also a good way to go with poisonous needle. Doing 2.8B damage at level 836 of MD.

Can you describe your build? i can itemize pretty decently, but my redhorn was getting really terrible dps, closer to 300k... when my aoe guys are doing 300mil...
Zado May 23, 2019 @ 1:16pm 
Originally posted by Vedious:
I use an entirely different setup now (and gear to make the most out of the thorns set).

But prior to that, yeah, I used the poisonous needles a lot. I used both the direct damage and the cure negative effect versions, since you'll want a healer to cure debuffs as you get up into the higher levels of the mystic dungeon.

I generally used daggers for the strength characters since they had both str and agility on, which were useful. I always used plate for armour since the defensive benefits outweighed the tiny damage buffs on the leather/cloth, at least in my opinion. Crit rings on DPS'ers. Instant death ring on primary DPS'er (or the one using poisonous needles). Cure debuff ring on the tank.

Where able, you make use of special star items and use star characters, since they're game changing too. That being said, as soon as you're able to make the thorn set (the three different thorn necklaces) use switch to gearing for that, as it seems to be the strongest setup right now.


Got the thorns set.

Can you tell us what you use with it?
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Date Posted: May 20, 2019 @ 8:22am
Posts: 23