Dragon Cliff 龙崖

Dragon Cliff 龙崖

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metainteraction  [developer] Jun 15, 2018 @ 9:21am
Hotfix: 18/06 热更新6月18日
1. Fixed a bug that froze game client on adventure completion
2. Fixed a bug where when Energy Points reach 0, adventure could still continue infinitely.
3. Fixed a bug that caused game stuck at Mystic Dimension when there were no sufficient keys;
4. Fixed a bug caused by Monk's Eyes that significantly reduced damage reflected when using Embraced Shield.
5. Fixed a bug where Amulets in 'recent items' tab cannot be equipped.
6. Balance change in 900+ MD levels: significantly reduced bosses' healing effects;
7. Increased drop rate for Amulets;
8. Fixed a bug that caused Amulet Bonus not properly activated during battles: activated effects should properly show up in 'Adventurer Effects' section as well as in Start Adventure panel.
9. Capped monsters' output in high MD levels (approx. 1800+)
10. Balance changes: amulet set bonus 'Guilt' direct damage boost rate is increased to 200% (from 70%), and set bonus 'Focus' direct damage boost rate is increased to 1500% (from 750%). In addition, Amulet upgrade effect 'Penetration' has its potential increased from 20% to 50% for resistance penetration and increased from 20% to 70% for resilience penetration. Existing upgraded amulets with 'Penetration' effects will be properly recalculated.
11. Added 'Monster Type (minion < boss)' in auto-tactic targeting policy.
12. Increased 'Bun Protection!' star effect spawn rate.
13. Fixed level selector highlight issue for Twisted Time dungeon.
14. Fixed a Lightning Shield Talent bug: resilience reduction could not be properly applied.
15. Fixed a God's Morale bonus bug: it can now be properly calculated.
16. Penetration effect description fixed;
17. Balance: God's Moral effect's waiting seconds decreased to 1 sec.
18. Balance: Scroll of Sharpness waiting seconds decreased to 1 sec. (only effective in newly created scrolls)
19. Balance: Scroll of Affirmation, effect changed to 'All positive effects cast by wearer have [variable chance] chance of becoming non-dispellable.
20. Fixed a display issue that stacked both positive and negative attribute related battle effects under the same icon.
21. Fixed display errors related to Black Blood talent.



1. 修复了一个冒险完成卡住客户端的bug
2. 修复了冒险体力低于0时,战斗仍然继续的问题;
3. 修复了异界在没有钥匙时的卡顿问题;
4. 修复了僧侣之眼会降低神盾反射伤害的bug
5. 修复了护身符在“最近物品”框内无法装戴的问题;
6. 900+的异界平衡调整:下调了头目的治疗类特效;
7. 增加了护身符的掉率;
8. 修复了护身符套装属性在战斗中出现无法激活的情况:被激活的套装属性会显示在“冒险者特效”区域,以及在“开始冒险”页面也会显示
9. 限制了高层异界(1800层以上)怪物的输出值;
10. 平衡调整:护身符组合特效“罪之杀”直伤增强调高到200%(由70%);组合特效“聚拢”直伤增强调高到1500%(由750%)。此外,护身符升级特效“穿透”的抗性穿透值域由20%提升到50%,韧性穿透值域由20%提升到70%,已经升级的拥有该特效的护身符会自动重新计算。
11. 增加“怪物类型”在自动战法策略中,可以优先选择头目;
12. 增加了包子保护星辰特效的出现概率;
13. 修复了时空裂痕的楼层高亮显示问题;
14. 修复了雷霆护盾的bug:韧性降低没有办法有效增添;
15. 修复了神伦宝石特效:韧性可以有效计算了;
16. 平衡调整:神伦宝石特效降低触发时间为1秒;
17. 平衡调整:凌厉之轴触发时间降低为1秒(仅新生成的卷轴有效);
18. 平衡调整:持守之轴特效调整为“所施展的增益状态有概率无法驱散”;
19. 修复了战斗状态中属性相关的增益状态和负面状态会被归类为同一显示的问题;
20. 修复了黑血天赋的显示错误问题;
Last edited by metainteraction; Jun 22, 2018 @ 12:26am
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Showing 1-15 of 33 comments
Jagger Jun 15, 2018 @ 11:38am 
so have you check the embrace shield bug again
Budacool Jun 15, 2018 @ 11:44am 
Hi I am still experiencing game freezing on adventure completion. After if opens the chest, screen is frozen.

Edit: I have reopened the game again and now it is working. Thanks.
Last edited by Budacool; Jun 15, 2018 @ 11:47am
metainteraction  [developer] Jun 15, 2018 @ 11:50am 
Originally posted by Jagger:
so have you check the embrace shield bug again

Yes, I have tested it from our end, and it works properly. If you still have issue with it, would you mind sending us your save file? It is located at C:\Users\[USERNAME]\AppData\LocalLow\Meta Interaction\Dragon Cliff

You can send it over to metainteraction@gmail.com

Thanks a lot!
Jagger Jun 15, 2018 @ 5:37pm 
Originally posted by metainteraction:
Originally posted by Jagger:
so have you check the embrace shield bug again

Yes, I have tested it from our end, and it works properly. If you still have issue with it, would you mind sending us your save file? It is located at C:\Users\[USERNAME]\AppData\LocalLow\Meta Interaction\Dragon Cliff

You can send it over to metainteraction@gmail.com

Thanks a lot!
sent
metainteraction  [developer] Jun 15, 2018 @ 10:49pm 
Originally posted by Jagger:
Originally posted by metainteraction:

Yes, I have tested it from our end, and it works properly. If you still have issue with it, would you mind sending us your save file? It is located at C:\Users\[USERNAME]\AppData\LocalLow\Meta Interaction\Dragon Cliff

You can send it over to metainteraction@gmail.com

Thanks a lot!
sent
Hi Jagger: thanks a lot for your report and file! There is a bug with Monk's Eye effect when used with Embraced Shield. We are fixing it now, and it should be resolved soon. Thanks!
Krom Jun 16, 2018 @ 1:14am 
Momentum 100% effect immune all boss passive is a little extreme btw in md 901+
w/o cheats its unlikely 'any' character can deal enough damage to reliably pass
a section with that active on top the other boss passives and accumulated debuffs;
metainteraction  [developer] Jun 16, 2018 @ 1:31am 
Originally posted by Krom:
Momentum 100% effect immune all boss passive is a little extreme btw in md 901+
w/o cheats its unlikely 'any' character can deal enough damage to reliably pass
a section with that active on top the other boss passives and accumulated debuffs;
We have significantly reduced bosses' healing effects in the latest hotfix, and this should make Momentum more manageable:) Thanks!
Jagger Jun 16, 2018 @ 3:06am 
Originally posted by metainteraction:
Originally posted by Jagger:
sent
Hi Jagger: thanks a lot for your report and file! There is a bug with Monk's Eye effect when used with Embraced Shield. We are fixing it now, and it should be resolved soon. Thanks!
please fix it asap, because it's very important.
thank you and you're welcome
metainteraction  [developer] Jun 16, 2018 @ 4:16am 
Originally posted by Jagger:
Originally posted by metainteraction:
Hi Jagger: thanks a lot for your report and file! There is a bug with Monk's Eye effect when used with Embraced Shield. We are fixing it now, and it should be resolved soon. Thanks!
please fix it asap, because it's very important.
thank you and you're welcome
Fixed already in the latest hot fix. Cheerz
Jagger Jun 16, 2018 @ 5:44am 
Originally posted by metainteraction:
Originally posted by Jagger:
please fix it asap, because it's very important.
thank you and you're welcome
Fixed already in the latest hot fix. Cheerz
is the amulet drop rate buff include on this latest patch with embrace shield too? if so, nice
metainteraction  [developer] Jun 16, 2018 @ 6:11am 
Originally posted by Jagger:
Originally posted by metainteraction:
Fixed already in the latest hot fix. Cheerz
is the amulet drop rate buff include on this latest patch with embrace shield too? if so, nice
Yes
Lu Penguin Jun 16, 2018 @ 6:12am 
請問藥水麵包那些是包含在物品空間中嗎 我裝備跟寶石盡可能淨空卻還是占滿3萬多,是連鑰匙也算空間的?
metainteraction  [developer] Jun 16, 2018 @ 6:49am 
Originally posted by Lu Penguin:
請問藥水麵包那些是包含在物品空間中嗎 我裝備跟寶石盡可能淨空卻還是占滿3萬多,是連鑰匙也算空間的?
嗯消耗品算作物品,但钥匙不是
OH MY GOD! Jun 16, 2018 @ 11:38am 
Originally posted by metainteraction:
7. Increased drop rate for Amulets;
Are you guys sure about that?
Before update i have found like 8 amulets in 6 hours of md900 afk
now its 0 amulets in almost 4 hours. I might be just unlucky but it seems weird.


/edit
i have restarted game and they started dropping just nice. still not sure if i was that unlucky or it got bugged somehow.
Last edited by OH MY GOD!; Jun 16, 2018 @ 12:18pm
metainteraction  [developer] Jun 16, 2018 @ 3:15pm 
Originally posted by ..:
Originally posted by metainteraction:
7. Increased drop rate for Amulets;
Are you guys sure about that?
Before update i have found like 8 amulets in 6 hours of md900 afk
now its 0 amulets in almost 4 hours. I might be just unlucky but it seems weird.


/edit
i have restarted game and they started dropping just nice. still not sure if i was that unlucky or it got bugged somehow.

Emmm, the code for Amulet drop is pretty straight forward (If chance hit, then drop), and has no connection with any other part of the game. Let me know again if you persistently encounter anything wired:) Thanks
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