Dragon Cliff 龙崖

Dragon Cliff 龙崖

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Miqi Feb 16, 2018 @ 2:30pm
Quest Difficulty: Exploration!
So my friend whos party was full lvl 60 completed the wooden forest 8 exploration quest, the mobs had 7k hp barely and the boss had 20k hp.

In my case the mobs have 280k hp and the boss has 1.9 mill Hp and infinite amount of armor.

I can't kill this boss. he aoe attacks for 60k crits on tanks with 25k hp and my Cube with 6k int 900% crit dmg and 60% divine dmg enhancement hits him for 2k dmg.

I would love to test the new exploration with residents etc but I can't do the quest to unlock due to absurd scaling
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Showing 16-30 of 34 comments
Miqi Feb 17, 2018 @ 4:23am 
Originally posted by MetaInteraction:
Originally posted by Miqi:

Mby perhaps allow the users to change the difficulty from 1 star to 2+ stars.

So 1 star difficulty is flat scaling all the way up and will award loot based on the level of the mobs while 2 star scaling is equal to current player progress while 3+ is equal to current scaling +X% and increased droprate on Star ancient items. I could imagine this being a thing so players aren't pushined for having progressed the game before all story content is released.

We are working on these now, don't worry:) This steady difficulty curve issue is currently our first priority to solve, and it has never been our intention to punish anyone from enjoying the game.

Posing challenges that can be rewarding enough without being too doll nor too punishing is an art in its own right, and making it right on the first try can be rather difficult. And we will solve this:)

I keep saying it, you guys are just awesome :))
njb37 Feb 17, 2018 @ 10:28am 
any news when this is getting changed boss still had 2mill hp and unable to kill it atm
Rodol Feb 17, 2018 @ 10:34am 
Yeah i was doing the shop 3 chain and ran into the boss for the 4th step and it was regenning 400k a round and out of no where it area nuked my team for 80k through 2 stacked full damage ward.
StarFishGuy Feb 17, 2018 @ 10:47am 
Hi guys, we are reworking the whole difficulty framework, and this will take some time. We are planning to roll out these changes along with some additional contents in our next major update, which will be deliverable around coming weekend :) Thanks!
Miqi Feb 17, 2018 @ 10:57am 
Originally posted by MetaInteraction:
Hi guys, we are reworking the whole difficulty framework, and this will take some time. We are planning to roll out these changes along with some additional contents in our next major update, which will be deliverable around coming weekend :) Thanks!

I've to ask though, was it intentional that the mobs should regen 400k hp per turn and have 2 mill hp with 90% dmg reduction? are there actually party setups out there capable of doing that? Because I've grinding the best in slot items except for Star ranked items through crafting.

but my tanks are still oneshotted even with 5 billion toughness thanks to bun girl.

I could cheese the game and use elemental wizard tactical for immortality on the final boss but there's still no way to out dmg the regen because he's nearly immortal.

atm I can't find a method to reduce magical armor, only physical through warriors basic attack.

I know Fire assassin is currently capable of stacking insane dmg.

but I mean, this just seems way out of hand xD.
xanthalus Feb 17, 2018 @ 11:10am 
Great update!

@Lodor3 The boss probably hit you more than 2 times, each protection only shields 1 damage source. I had to test this one out myself, it appears that if any enemy has more hits than you do turns of shield it gets through.

I beat the bosses without upgrading the skills to level 3 but it really takes a carefully crafted team with well thought out abilities. I had to get out the old pencil and paper and list out what resistances I needed for the level and skills that were effective. It was very difficult I don't want that under stated, but managable. I really enjoyed that challenge. Now that it's over I'm a little sad.

To be specific, each armor, weapon and ring should augment the team in some way. Ancient Level quality at level 8 is really effective. Each character's skills should be boss specific. Each time I got wiped at the end a few times but it just made me want to figure it out. I went with 2 pure DPS with 3 support characters. The Paladin with his status immunity skill is a must. By using the pally I didn't have to take a healer and let that healer role be covered by my ancient Cube. Each character should also have a 4 gem suit ability. Good hunting.
StarFishGuy Feb 17, 2018 @ 11:15am 
Originally posted by Miqi:
Originally posted by MetaInteraction:
Hi guys, we are reworking the whole difficulty framework, and this will take some time. We are planning to roll out these changes along with some additional contents in our next major update, which will be deliverable around coming weekend :) Thanks!

I've to ask though, was it intentional that the mobs should regen 400k hp per turn and have 2 mill hp with 90% dmg reduction? are there actually party setups out there capable of doing that? Because I've grinding the best in slot items except for Star ranked items through crafting.

but my tanks are still oneshotted even with 5 billion toughness thanks to bun girl.

I could cheese the game and use elemental wizard tactical for immortality on the final boss but there's still no way to out dmg the regen because he's nearly immortal.

atm I can't find a method to reduce magical armor, only physical through warriors basic attack.

I know Fire assassin is currently capable of stacking insane dmg.

but I mean, this just seems way out of hand xD.

For high regen, there are skills that can reduce heal effectiveness by high percentage.
90% reduction was rolled out mainly to give players more room to increase their resistances.
There are shield adventurers that can can help team avoid some good hits, and with a high speed paladin, it is possible to get bosses taunted for 70%+ of times.
Apart from fire assassin, fashion boy and young warlock are also capable of dealing high damages. Fashion boy with good passive and gems can deal high number of hits per cast, and warlock with decent DoT specialization can deal instant high damage if proper gem set is equipped.

During development, we used a set of player save files for testing, and did have some reasonable winning cases to grant our confidence for release.

But again, due to the nature of this game, there are so many setups possible >< and the actual perceptions of these challenges vary greatly among players....

So adding a sophisticated difficulty setting is the only option for us now...

Anyways, as I said earlier, we didn't mean to punish players, we intentionally designed these challenges so players can mix and match their setups in exciting new ways maybe. But it's not to say that we just ignore players that feel punished.
StarFishGuy Feb 17, 2018 @ 11:18am 
Originally posted by xanthalus:
Great update!

@Lodor3 The boss probably hit you more than 2 times, each protection only shields 1 damage source. I had to test this one out myself, it appears that if any enemy has more hits than you do turns of shield it gets through.

I beat the bosses without upgrading the skills to level 3 but it really takes a carefully crafted team with well thought out abilities. I had to get out the old pencil and paper and list out what resistances I needed for the level and skills that were effective. It was very difficult I don't want that under stated, but managable. I really enjoyed that challenge. Now that it's over I'm a little sad.

To be specific, each armor, weapon and ring should augment the team in some way. Ancient Level quality at level 8 is really effective. Each character's skills should be boss specific. Each time I got wiped at the end a few times but it just made me want to figure it out. I went with 2 pure DPS with 3 support characters. The Paladin with his status immunity skill is a must. By using the pally I didn't have to take a healer and let that healer role be covered by my ancient Cube. Each character should also have a 4 gem suit ability. Good hunting.

Nice! XD
njb37 Feb 17, 2018 @ 1:29pm 
what team is everyone using for this still cant get past lvl 8 woods got the max 2m hp boss and just seems unable atm, whats the tick gem set up for fire ass as never used him in my build, got him to the boss with like 100k+ st8 but after a few turns it drops off and boss just regens is thier a way to get it higher so u can kill him asap or to keep the buff?
plou333 Feb 17, 2018 @ 1:51pm 
i basically used cube, two bun sis, elemental wiz, and paladin. Though I think should have taken out one bun for a high single target char. I hear someone used fire assasin. Basically paladin is to taunt and while bun to get more resist. I try to give everyone the 4pc bonus of 50% fight back when friendly unit gets hit. It took me a few minutes but i slowly reduce the last boss hp while spam clicking cube's active skill lol
Rodol Feb 17, 2018 @ 5:16pm 
cube, assassin,chubby, wizard, and fire lady.
paladin, night blade, bun sister, tough woman, cube. And i got "nightmare staff" that had 10000% crit damage rate but only +190 intel lmao. lucky tho, give it to cube and use critical damage boost when ally get crit. damage up to 130k
RandomSanity Jul 10, 2020 @ 11:12am 
This still seems to be an issue 2 years later. The difficulty jumped by 100x from one stage to the next, where it's usually a gradual increase.

I have a quest in the Northern Territory which has a time limit on it but I can't access Northern Territory until I complete the Explore Quest.

I can't complete the Explore quest in the time limit because my level 70 team wearing full level 7 ancient gear gets one shot by any enemy in the Royal waterfall stage which I need to complete.

Yet I am perfectly capable of doing higher level areas within the existing stages without any issues.
Last edited by RandomSanity; Jul 10, 2020 @ 12:58pm
xanthalus Jul 10, 2020 @ 4:18pm 
Originally posted by RandomSanity:
This still seems to be an issue 2 years later. I can do every quest up to this point without issues but every member of my team gets 1 shot by the first mob which has 10x the hp of any earlier enemy.
The game has been finalized in-between the last two years with this difficulty problem adjusted for by equipment drops and balancing.

The northern Territory is a rough area which takes a developed team to win, it is not like any of the other areas except maybe the mystic dimension. My first suggestion is upgrade the gear, the Vitality difference between a top 10% roll level 8 and a level 7 is about 1500 points or so if I remember right.

If you aren't winning in time you need to increase damage output or change the way you are doing damage. With some levels certain damage types are not as strong - fire was hit hard by Northern Territory and MD.

Class exclusive enchantments will help and so will gems.
Last edited by xanthalus; Jul 10, 2020 @ 4:26pm
RandomSanity Jul 10, 2020 @ 5:20pm 
Originally posted by xanthalus:
Originally posted by RandomSanity:
This still seems to be an issue 2 years later. I can do every quest up to this point without issues but every member of my team gets 1 shot by the first mob which has 10x the hp of any earlier enemy.
The game has been finalized in-between the last two years with this difficulty problem adjusted for by equipment drops and balancing.

The northern Territory is a rough area which takes a developed team to win, it is not like any of the other areas except maybe the mystic dimension. My first suggestion is upgrade the gear, the Vitality difference between a top 10% roll level 8 and a level 7 is about 1500 points or so if I remember right.

If you aren't winning in time you need to increase damage output or change the way you are doing damage. With some levels certain damage types are not as strong - fire was hit hard by Northern Territory and MD.

Class exclusive enchantments will help and so will gems.

Thanks for the reply. To clarify it's not actually Northern Territory I'm having trouble with, it's the quest to UNLOCK Northern Territory, which takes place in Royal Waterfall in twisted time. This is listed as a 'Normal' Quest, while the other quests in this area are 'Ancient' and I am able to complete them with little difficulty.

I am already using at least 2 gems in every item, all of which are at least level 5-6 and are geared toward the element and primary attribute of my dps adventurers and hp/resistances for my Bun Sister.

I do not have any class-specific enchants, however, is there something you need to do to unlock these? My furnace only gives normal enchants.

My gear is very close to the top rolls for the key stat, but those are nowhere near 1500 at level 7. I don't even think it's possible to roll an ancient plate with 1000 vit at level 7.

I should also note that I have never seen anything above epic for some of my classes so I still have a epic paladin and epic healer.

Any other tips you have would be appreciated.
Last edited by RandomSanity; Jul 10, 2020 @ 5:21pm
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