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Haha, we'll take a look at chest rarity process :) thanks
42 blue.
19 epic.
22 legend.
11 ancient.
6 normal.
Only SIX out of 100... were "common" everything else was rare or better, actually the most common chest of all was "rare!" By a landslide! In all of that, my chest rarity bonus was 0, except for ONE run where I immediately got a legendary bag and zeroed it back out again. This happens on new games, on old saves, just... crazy high chest rarities.
And as a bonus, to prove I'm not crazy, I recorded the entire stupid adventure. Link to the youtube video of my smashing wooden forest level 1 to pieces 20 times below.
https://www.youtube.com/watch?v=ShdCFL8t2s0&feature=youtu.be
I recommend watching it at double speed, and... not watching at all, unless you want to see for yourself how high chest rarity seems to be by default.
Note that this is what my chest rarity is like on EVERY. SINGLE. LEVEL. Just ridiculously high. I mean, that's a good thing for me personally but it really takes away from the fun of getting "good" chests when they're all good. Especially since it renders the blessed chest mechanic the rarest of all. After all, of those 100 chests, I only picked out a normal myself One. Time.
Diablo style - The ancients/Legendaries that you may find may not have the stat bonuses you want, nor be desirable for your charachters. I am for one enjoying all my shineys. :P
We have reviewed the related code, and it is confirmed that there is a bug causing normal chests not generated :) Thanks a lot for the video demonstration! Cheers!