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I did say I was looking forward to harder content, I guess I got what I asked for haha.
Apparently the game has quite a high variety of mechanics, and balancing will be quite a challenge. We've got a variety of feedback regarding its difficulty settings too, some claim it's too simple, others think it is too hard. And at the same time, we really want to expand our town feature where players can find some optional alternatives to progress this game with slightly different and fun experience (idle play).
With all this in mind, we released this update more like a starting point rather then an end point. We are looking for a sweet spot where all pieces can live together better, and balancing will be done as well :)
100%.
I am done with this game untill something is done about it, because the game is unplayable atm.
I literally grinded the best in slot items for all my characters on a 5 man setup.
and barely any setup works and I am literally playing the tactical abilities like it's step mania and it doesn't matter if y ou meet an ogre or the big red boss. and sometimes as shown in the video in the original post, the game lags out and decides to kill your party. no dmg numbers or anything.
I really liked the game and the freedom to customize but this is like playing world of warcraft where only 1 thing works and all content is overtuned or unbeatable. Much like naxxramas back in Vanilla.
This item gives you the possibility to be unkillable during 2 turns after dying in that situation if you manage to kill the boss quickly you are able to do any boss even the ogre or the red boss