Dragon Cliff 龙崖

Dragon Cliff 龙崖

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Miqi Feb 7, 2018 @ 10:49am
Major concern: Balancing
So I would've waiting maybe a day or so before posting anything at all however the balancing of the game greatly concerns me atm.

I'm currently at EM7 (Emperial Mausoleum 7) And there's really only 2 reasons that I've gotten so far.

Summing it up.

I've girnding 50+ hours at lvl 45 crafting the best items of various armors and effects trying to get the highest rolls and grinding the best sockets and on EM1 I still got oneshotted by some of the Basic monsters.

I've managed to complete some floors simply because I didn't meet certain mini-bosses and main bosses.

The mini bosses and major bosses that are major issues are the Physical damage ones. The mini boss that looks like an Ogre and the Main boss who has the charge up bar.

I had some trouble getting an overview of what its causing my issues because with the 5 man setup there's simply too many things going on.

But with my current setup, I can progress smoothly up untill EM7 as long as I get the Scorpion mini boss and the Wizard major boss.

But even still if I meet the Ogre mini boss or the Other main boss then my party gets oneshotted.

I've tried every possible passive / ring combination along with my best rolled armour that has 1k vit and 1200+ phys armor resistance. and even my tank gets oneshotted.

My tank starts off the battle with 2 mill phys. I use the Bun girl to simply enhance my party even more but for some reason her buff increases my thoughness from 2 mill to 10 mill even though it should only buff 700+30%.

tbh even the Zombie looking-esk bears crit me for 4k characters that have 10 mill thoughness with bun girls buff.

Taunt is 100% useless.

The paladin hits all targets with his attack, but this doesn't work if he's taunted because AoE attacks gets reduced to single target attack if the paladin is taunted.

TBH the only reason why I've been able to progress floors is because of a broken combination of a 100% crit chance Cube Tactical ability with 48% chance to kill ring combination and because rage charges insanely fast with how mobs hits multiple targets.

I can't really point out exactly what I think is working not working atm because it all seems so random.

healing also feels very lackluster, I'm using Cube's God seed effect to heal people as it's the only consistant one even when Cube gets taunted because then the taunter will be the target of the god seed which will be target that everyone else is tattacking anyways because of taunt.

But the single target heal from missionary isn't effective enough as it's only single target.
And golden shaman's Tactical with 2 seconds CD of real time is too slow / in-effective. it might crit heal for 40k but if every mob attacks the same target and you heal after the first mob hits your tank down to 1k life but there's still 3 more mobs to attack right after.

Donnu.

I am slightly confused about all this and kinda lost the feeling of playing the game.

The only possible way I can see this working right now is that you've full ancient party for speed card stacking as you want to go first on all characters to apply effects for dmg reduction from Divine dmg and Bun girl to buff your party otherwise things will go downhill really fast and if your heroes aren't ancient then even if you stack speed cards with Speed set bonus gems etc then you wont go before the mobs. atm it seems you need about 3k speed to go before the mobs. while with bosses you need to be at 3.5k+

Only viable compostion I could find that could slowly progress as long as you don't run into some BS.

Would be Tough girl for tactical to advance turn
Bun girl to buff party so they don't get oneshotted by physical dmg.
Cube to abuse her tactical and for god seed
Paladin for taunt because as long as he goes first he will be able to apply taunt to all enemies before they do to him
And Missionary to remove any negative status elements. (rings aren't effective enough even with 90% clearence as it doesn't matter because it's based on its users turn and not (chance to immunity fx) which means that 1mob can afllict her, it becomes her turn she cleanse but then right after 3 monsters attacks to apply the same thing again.

Bun girl is also a "dead" hero 2 / 3 turns as her tactical has very low output.

And even with such a balanced setup of defensives and cleanses and healing

Donnu, I can't really put anything in order to say what's "bug" or "broken" because there's too much with too many factors.

Sometimes the client just lags out and decides to kill your party as well. from having 5 party members alive to them just vanishing from the screen and I've no idea how to replicate it.

The game kinda went from grinding trying to find the best combination of items and gems and hoping to get lucky on rolls.

Having to min-max party member setup to hit the perfect combo otherwise you won't be able to progress a simple floor..

Ressurection rings / rebirth passive is useless as well as there's no "1 round immunity" as monsters that kills your hero with a multistrike attack will simply keep attacking also after revive has happened. same goes for heroes killing monsters that rebirth.

There are some other things that've slightly broken and that's needed after this new patch such as better part management options and the sort item function that somewhat broke something but atm meh.


And as I was writing this post I managed to recreate it.
The video also demonstrates the "brokenness" of Cube tactical 100% with 48% to kill ring.
And also a undead bear rebirthing 3-4 times in the same round.

https://www.youtube.com/watch?v=Uc0uLfRbams&feature=youtu.be

here's also a screenshot of a funny weapon which shares the same name as the staff that stacks crit chance. Don't worry it doesn't work because it doesn't proc.

https://puu.sh/ziKv8/2be65bc2b8.png

I hope you find some method of balancing this but I am gonna take a break untill some rebalancing has been done.

I would love to play the game and progress but I feel rather depressed about having to exploit a broken mechanic in order to do so and would much rather like to be able to do it through legit means :)


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Showing 1-7 of 7 comments
Benny Feb 7, 2018 @ 10:59am 
I can't even seem to get past the third fight of level 1, i'm not sure if there's some kind of reflect mechanic but I get to the last totem and it ♥♥♥♥♥♥♥♥♥♥ everyone but my healer.

I did say I was looking forward to harder content, I guess I got what I asked for haha.
StarFishGuy Feb 7, 2018 @ 11:14am 
Hi Miqi, thanks a lot for the feedback. This new dungeon is merely 50 levels at the moment and the new item tiers are not yet fully released. We are trying to experiment with a few design decisions before proceeding any further with this new battle system and our perspective town system expansion.

Apparently the game has quite a high variety of mechanics, and balancing will be quite a challenge. We've got a variety of feedback regarding its difficulty settings too, some claim it's too simple, others think it is too hard. And at the same time, we really want to expand our town feature where players can find some optional alternatives to progress this game with slightly different and fun experience (idle play).

With all this in mind, we released this update more like a starting point rather then an end point. We are looking for a sweet spot where all pieces can live together better, and balancing will be done as well :)
Rodol Feb 7, 2018 @ 1:45pm 
Yeah long as no ogres are in the fight in th new maps you can wittle the mobs down over a long period of time. The ogres one shot everyone no matter their stats currently.
Miqi Feb 7, 2018 @ 2:05pm 
Originally posted by lodor3:
Yeah long as no ogres are in the fight in th new maps you can wittle the mobs down over a long period of time. The ogres one shot everyone no matter their stats currently.


100%.

I am done with this game untill something is done about it, because the game is unplayable atm.

I literally grinded the best in slot items for all my characters on a 5 man setup.

and barely any setup works and I am literally playing the tactical abilities like it's step mania and it doesn't matter if y ou meet an ogre or the big red boss. and sometimes as shown in the video in the original post, the game lags out and decides to kill your party. no dmg numbers or anything.

I really liked the game and the freedom to customize but this is like playing world of warcraft where only 1 thing works and all content is overtuned or unbeatable. Much like naxxramas back in Vanilla.
Last edited by Miqi; Feb 7, 2018 @ 2:05pm
Rodol Feb 7, 2018 @ 2:09pm 
I am sure the new zone/maps will be fixed fairly soon. The easiest/fastest change would be to fixthe 2 ogre type mobs that show up in the new zone.
njb37 Feb 7, 2018 @ 3:22pm 
the main thing bothering me atm is that fact the new lvl 8 crafted weps are infact far worse then the old ones for eg the lvl 8 sword of regret dosnt have it unique skill that the lvl 5 one has ( giving it 900 ps res more) making the lvl 8 version far worse seems like they are all the same so unless this is fixed the lvl 8 crafted items are usless
Hitsuty Feb 7, 2018 @ 5:57pm 
In fact you can see an other way to do it if you take incarnation a lvl 6 item.

This item gives you the possibility to be unkillable during 2 turns after dying in that situation if you manage to kill the boss quickly you are able to do any boss even the ogre or the red boss
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Date Posted: Feb 7, 2018 @ 10:49am
Posts: 7