Dragon Cliff 龙崖

Dragon Cliff 龙崖

View Stats:
Share Your Team(s)!
I'm making this post as a general area for people to share their party ideas that they either used to advance through the quests or just came up with.

P.S. would be cool if we could get this topic pinned if it becomes popular so everyone can find fun party ideas easily.

I'll use a general template to show mine, feel free to copy this or make your own for yours.
  1. Party nickname:

  2. The classes used:

  3. Itemization/Passives for each class:

  4. Gem choices for each class:

  5. In battle strategy:

  6. Any other useful information to share:

So here are some of my party ideas.
  1. Party nickname: The Originals

  2. The classes used: 1 Missionary, 1 Drunken Reader, 1 Street Man

  3. Itemization/Passives for each class: For the Missionary I focused on 3 stats, crit rate, crit damage, and int to maximize heals. With gear his crit rate by default was fairly low so I tend to use rage passive on him a lot unless going into fights he can get 1 shot, in that case I take rebirth. For the Drunken Reader I used the same 3 stats for gear, crit rate, crit damage, and int to maximize his damage. Equipped him with the "Insolence" ring (increase skill targets) so he hits more units in combat, and for passive I took either rage if he needs more crit rate, rebirth if going into a map where he can die in 1 hit, or stray if I don't need either of the other two. Finally, for the Street Man I focused his stats on taunt on hit (ToH), speed, and strength. He was my tank in my original party so I got his ToH as high as possible from cards so he would taunt everyone with his active aura. For his passive I use either stamina, wave, or rebirth for maps that can 1 shot him.

  4. Gem choices for each class: For the Missionary I use 2 Savage heart for +25% int and 2 demonic fire for +30% crit and these usually have high crit dmg. For Drunken Reader I use 2 undead ash for high crit damage and 2 demonic fire for crit rate and crit damage. For Street Man there are more options, I chose 4 monks eyes (never lose more than 35% hp in 1 hit) so I could take wave instead of rebirth permanently, but you can also choose 4 flying feather (increase vit and resistance), or 2 flying feather and 2 emerald of clear heart for vit and % dmg reduction. Basically any survivability gems.

  5. In battle strategy: First round of every fight I usually just build up rage, after that I use drunken reader active aura first to increase all hero targets, then street man (80 rage total) to taunt enemies, after that just keep drunken reader's active up 24/7 (2 attacks per hero per active), use missionary to remove debuffs when necessary, and use street man as a filler for spare rage.

  6. Any other useful information to share: This was my main party for most of the game, and also extremely easy to create since all 3 are unlocked by default and in being so typically some of the first you will find at least epic+ rarity for.

Spoiler: this next party makes the game too easy, use at your own risk.
  1. Party nickname: Fire Player Senpai

  2. The classes used: Fire player (legend+), Missionary, Any/None

  3. Itemization/Passives for each class: For Fire Player get her int, crit, and crit damage as high as possible, see gem choices for how I did this, and get her speed just high enough to go before most enemies. Best ring for her in my opinion is the "Soul Seal" (whenever you kill an enemy gives a random ally +speed/output) because this does apply the effect to the user as well. For the Missionary same thing, focus on int, crit damage, crit rate and speed.

  4. Gem choices for each class: For Fire Player it is important to have her crit rate preferably >100% or as high as you can get it so there is little to no luck involved, and to get her crit damage to at least 500% (this is sufficient to 1 shot enemies and most bosses). This can be done via yellow slots. Preferably get gear with 4 yellow slots and if possible get 2 rods to add 2 more yellow slots to 1 piece of gear. So for the slots I use either 4 demonic fire (if I only need 30% crit rate), 2 demonic fire + 2 stone of soulbringer (if I need 60% crit rate), or best case scenario 2 undead ash and 4 demonic fire. You should have crit damage as a base stat on all gems preferably. For Missionary gems are not as important because frankly Fire player can solo and missionary is just here as a precaution, but I still focus on general crit rate/damage/int gems.

  5. In battle strategy: Sit back and relax. If built correctly fire player will literally 1 shot everything without the use of active auras. She pretty much makes this an idle game.

  6. Any other useful information to share: May the fire goddess carry you to victory.


Thanks for reading and looking forward to hearing ideas from other players :steamhappy:
< >
Showing 1-6 of 6 comments
Hitsuty Feb 2, 2018 @ 6:39pm 
If i can give you some advice for the second build in fact you don't need that much speed because the "incarnation" gives you the possible to be immune for 1 turn after your death so you are able to kill them before dying.

I'm playing the same thing and you don't need anyone with the fire player to do the game ^^

that is my team : https://imgur.com/a/gdrVZ :)
Last edited by Hitsuty; Feb 2, 2018 @ 6:43pm
Woelrat Feb 6, 2018 @ 12:08pm 

Party nickname: LazyLock

The classes used: Warlock, Snow Maiden, Iron Soldier

Snow Maiden can be replaced by Fashion Boy or Killer
with good gear oe base stats Iron Soldier might be unneeded
with a great Warlock even snow maiden might be unneeded


The thought behind the build:
I created this team to autoplay Hellish Path 45.

Warlocks attack has a trigger that if it kills its target it deals 100% shadow damage to all enemies combine that with Insolence (the ring that make you attack 2 additional targets) to deal 300% damage to everyone.
So with good gear and stats he should be able to solo everyone just like Fire Player. However my Warlock has abyssmal speed so with the gear I could give him he would either be to slow or deal not enough damage to one shot the Old Timer.
So for my second character I added a Snow Maiden because she had great speed and targets the enemy with the highest health. For the same reason both Fashion Boy and Killer should work with Fashion Boy being the easiest to gather enough damage to one-shot the Old Timer because of the repeat attack on crit followed by Snow Maiden with her slow to make Old-Timer slower then the Warlock.
I added Iron Soldier beacuse his Tactic Aura gives the others 9% additional damage that Snow Maiden was missing for the one-shot.


Itemization, gems and Upgrade Cards:

As with every build: crit chance should be 100% and speed high enough to act before the enemies. In this case Warlock should be faster then the normals and Snow Maiden faster then the bosses.
After that you want to stack crit damage and for warlock shadow damage and snow maiden ice damage.
And as last you should look for high Intelligence items.

So for both of them I went with Barren as a wand. It can be crafted has crit chance as well as speed, crit damage and even got shadow damage for Warlock.
The cloak I use is Lost dreams because it has the highest Int, no need for Incarnation because you won't be taking any damage.
Warlock ring should be Insolence for the 2 additional targets and it also has crit% and crit damage. For Snow Maiden its Lightning Runner because of the Speed.

Gems:
Snow Maiden uses 4 green slots and 2 yellow.
Yellow is for the +80% crit damage from Undead Ash and green is for 2x 30% move speed from God's Moral and from Bone Rapture. The 7th sloth is for whatever gem has the highest crit damage, can be yellow or red or if still needed to get the last bit of crit%.

Warlock uses 2 green and 2 yellow slots for the exact same reason. Other 3 should be filled with crit% if still needed. the other 2 yellow combinations give +30%crit chance if a lot is needed but that should not be the case. I filled it up mostly with speed. because as I said my warlock is really really slow. Else it should go in crit damage.

Upgrade cards:
Speed as needed.
For Snow Maiden the Tactic Card because its a 30% int boost. For Warlock the tactic does nothing.
After that elemental damage.

The reason for elemental damage over Crit damage is that items give so much more crit damage then elemental damage. Because of this 1% of elemental damage is as good as about 4~5% crit damage.

So at this point you might be wondering where is Iron Soldiers itemezation.
He has nothing. He's a level 3 nudist with only his tactics card and 81hp and hasn't died even once.

Passives:
This build uses no passives since most of them do nothing.
Though you could use Stray instead of Iron Soldier or in conjunction if your damage is lacking or when you want to try to use solo Warlock but it creates lag so I skipped it.


Any other useful information to share:
This build started when I got my ancient Warlock about 2/3 through the game. I used to run him with Paladin and Rebirth passive to survive the bosses and counter their slow. But with Snow Maiden in the line-up paladin wasn't needed anymore.

Fun Fact: Iron Soldier's passive silences the damage sound effects of attacks and hides their numbers but not the triggers from warlock's kills
Last edited by Woelrat; Feb 6, 2018 @ 12:15pm
Flavim COLD Feb 6, 2018 @ 12:18pm 
asda d
Narf! Feb 6, 2018 @ 4:42pm 
3 Ancient Fire Players using growth int weapons that grow Crit Hit Rate lets you reach 100% crit chance. Boost speed and int a little to make them go first and watch things just melt.
Captain Swiftmo Feb 6, 2018 @ 11:07pm 
Cool build Woelrat, glad to see someone doing something to auto farm without any fire players. Thanks for sharing it
Woelrat Feb 7, 2018 @ 11:18am 
Thanks, that was one of the reasons for this build. Everything seems to be about Fire Player what I saw.

However, now with the new area I'll have to go back to the drawingboard
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Feb 2, 2018 @ 5:37pm
Posts: 6