Dragon Cliff 龙崖

Dragon Cliff 龙崖

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Polarcrest May 15, 2019 @ 6:11pm
Post Your Team Comp
Just curious on what everyone is using and why. So far, I see a lot of people are using a Paladin for a tank and a Bunsister for a support role. What is your best team comp?
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Showing 1-8 of 8 comments
Polarcrest May 15, 2019 @ 6:21pm 
Currently I am using:

Paladin (Tank)
Tough Woman (Melee DPS) (Not a huge fan so far)
Missionary (Healer)
Elemental Wizard (Spell DPS)
Fire Player (Spell DPS- by far my favorite class)
icantsee May 15, 2019 @ 6:43pm 
current meta is dmg reflect so i guess most people is using that.
Last edited by icantsee; May 15, 2019 @ 6:43pm
alex.p80 Jul 20, 2019 @ 11:42pm 
Originally posted by Polarcrest:
Currently I am using:

Paladin (Tank)
Tough Woman (Melee DPS) (Not a huge fan so far)
Missionary (Healer)
Elemental Wizard (Spell DPS)
Fire Player (Spell DPS- by far my favorite class)


lol we got the same team.

Tough woman is the best char you can get. Get a scroll with her exclusive class benefit (switch AGI as primary skill and adds 30% of STR), pump AGI sky-high ang give her poisonous needle device. She will carry you everywhere
DeveloperDamien Aug 15, 2019 @ 7:39pm 
I have two teams I like to use right now, a farming team and a pushing team. My pushing Thorns team is something I'm still playing around with (MD1055 and climbing, but I'm trying to optimize it), but my farming team gets Ash of Hope fairly quickly.

My MD700 team is a Guilt team, so no bonus to hit chance is needed.

Red Horn, Fire Charger, Snow Maiden, Missionary, Tactician. Auto Tactic cycle is Embraced Shield, Spell of Holiness, Embraced Shield, Curse of Blood.

Red Horn for damage and buff stacks through Scroll of Blade; I have them with the Poisonous Needles device and the others with Ghost Breath Collectors. The amount of stacks & output means a lot of damage.

Fire Charger for damage and debuffs (Star bonus greatly improves this). Both Red Horn and Fire Charger have star Fame accessories for buff dispels.

Snow Maiden with Star bonus, Evil Heart gem bonus, and Insolence ring means enemies don't get to move. As this isn't a Thorns build, that's a good thing. Has Swift passive for more freezing.

Missionary for heals and debuff dispels, and Tactician to make sure the team doesn't die to damage (and more buff dispels to make sure enemies can be killed).

I'm considering replacing Red Horn for Cube for the Formless damage output, or replacing Tactician with Ele Wizard for better damage and more efficient Rage. But yeah, that's what I mostly run.
UG ALLSTAR Aug 16, 2019 @ 3:33pm 
Killer (DPS/Dispel) Poison needles, bleed ticks.
Duelist (Dmg reflect)
Paladin (Taunt/Tank/ -20% HP Revive "Star Stat")
Chubby Lady (Heal)

Last unit can be w/e, I prefer warlock (dps) for quick wave clear
Last edited by UG ALLSTAR; Aug 16, 2019 @ 3:37pm
marleau.martin Aug 16, 2019 @ 6:44pm 
missionary /heal
paladin /tank
chubby second heal and boss dps
fire player whit counter /wave clear
Last one depend on wich i have star...for now tactician for shield
Guardian_A Aug 16, 2019 @ 8:33pm 
Warrior (Tank)
Killer (DPS)
Iron Soldier (DPS)
Tough Woman (DPS)
Golden Shaman (Healer)

Running the Focus Set for some hard hitters.
The Warrior is running taunt with effect mastery and can take pretty much everything the enemy can dish out.
My Tough Woman has 48k Agility and receives a lot more as the battle persists.

https://steamcommunity.com/profiles/76561197978100239/screenshot/788613673876557121
ShinGitS Aug 17, 2019 @ 10:47pm 
I run two teams.

my primary team is using 4x Buns. and one missionary to heal and dispel. My only real issue the majority of my buns are just legendary buns, I really could use them to be ancient or star ancient buns.. this team can pass 1001, just really slow grinding because if the mobs heal. It is super slow. Still 4.4mil punishment is pretty good.

The other team which can go to 1077 so far. is 3x Buns, 1x Missionary 1x Night Blade. The night blade is the highest dps, I threw it in to deal with the enemy mob's healing. I also equipped the Night Blade with an ancient ring that has a 48% chance to execute the trash mobs, can not kill the boss. At their current level, and awaiting a refit in gear, It routinely has over 1 billion damage done. When the mobs start having 30 million hitpoints, the ability to kill mobs with just ~15 million damage means you save a lot of energy.

NB: both teams prioritize Vit > Rage efficiency > Damage Reflect > All resist > Stun on hit > Healing Effective > Healing Absorbtion. All the scrolls are enchanted with steal 70% poison/blah/blah resist the one that lets you steal 3 resists.
Last edited by ShinGitS; Aug 17, 2019 @ 10:51pm
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Date Posted: May 15, 2019 @ 6:11pm
Posts: 8