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To me, the peashooter should be an entirely optional challenge as it is an additional difficulty source only present on day 1.
As for the Pea Shooter being difficult on day one, that is true, It's absolutely true. But I don't think players should be given a free random gun right away like that, since it's partially kills the whole idea of the Pea Shooter's permanent upgrades. Plus, that would add another level of RNG I don't think the game needs. Especially as Rye, since potentially you could live based on whatever gun you got from the start for an extremely long while. We already have the Time Capsule, which I would say is plenty RNG enough for the beginning of the run. Adding a random gun property would be too much RNG from the start in my opinion. Also, giving a free gun from the start in the form of a permanent upgrade would make doing Rest In Peas impossible if someone hasn't done it already.
Again my point is simple. The first day of the first season is an unfun slug. 99% of that is due to that peashooter.
Rest in peas and the PS permanent upgrades are sad (and late) attempts to solve this issue. They can't be used as a justification against the idea of removing the PS from that first day. Because if we solve that issue they become irrelevant and can be replaced.
Another solution with less RNG and that allows to keep RIP: Each character have a different starting gun and/or Introduce a character who start with the peashooter. You can also make Robusta the ultimate challenge and keep it like he is.
There's just no reason to remove the Pea Shooter from the first day regardless if it's not fun or not though. It's just part of the game's experience. That would be like in Gungeon's normal mode always giving you a free weapon right off the bat instead of your starter. Doing that is not the intended experience, since you are supposed to use your starting weapon for a while, not just have the game ignore it.
Characters starting with different weapons wouldn't be a good idea, especially only having one with the Pea Shooter as their starter. That would limit who players can play as when going for Rest In Peas. Not to mention it would provide instant buffs to all of the characters, which I don't see as necessary. With the exception of Rye, weapons should not be a primary factor that makes a character viable. Rather, it should be their perks that allow players to design specific builds they want. Having each character start with their own unique weapon is just not right would hinder that entirely.
Anyhow that's all I'm going to say on this. I won't be responding to this further because I've already made my argument clear.
Yeah thanks for your arguments, I guess.
And like I explained it's not just its stats but also its aesthetics that make that weapon obnoxious.
Even Gungeon's joke weapons feel better.