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If you can provide details on all the traits that only gives vague details like Dragon Soul for example which description only says increses stats with level that would already be plenty . And thanks if you really can do that :)
Here are a few:
What does Quality do exactly? For Items and Weapons/Armor/Accessory
Ultimate Support gives +15% to Follow-up, what does Bonds of Belief give?
Ultimate Evolution should be an endgame trait, says it gives stats based on level, why do I only get around 4 all stats, even though I'm level 50?
Ultimate Stunning Force increases Stun Rate... By how much?
The Shine/Radiance give stats and Combination Gauge Fill, I know that Shine gives 10 and Radiance gives 20 (5/10 for all), so... How much of the Gauge it Fills? Also, Black/Dusk give Damage Absorption... Of how much?
How does Resonance Work? I tested it and figured it out: Resonance only procs once and is limited by the active characters, but you can have as many as you like. As such, if you have 2 equipped on each character, it will only count x6.
How does Power of Evolution work? How does Dragon Soul work? How does Star of Expectation work?
How much wait time do the traits reduce? Such as Light as Wind. I know Wild Instinct reduces it in 10%, because it says so, why don't others say it too?
And these are just a FEW of the many, MANY, examples.
And last, but not least, wtf is Equip Effect and how does it change my stats? Only thing I know is that Alt benefits from it, because his skills scale on it.
Also, how does Speed affect your Wait Time?
In this game, quality only affects few things. Weapon, core, armor, accessory, all of them are not affected.
Only nonelemental bombs such as Uni Bag are affected.
But in battle mix, almost everything is affected, including damage, effects and traits.
List all of them is a tough work. I'll give you an example: buff/debuff of ATK/DEF/SPD/EP are affected. It will be additionally increased in battle mix. And max enhance rate for buff/debuff by traits is 25%. So try your best to craft a blue Puni Jelly with 600 quality and 10 use times plus the trait Count Super Enhance, then use Suelle's battle mix of it.
About Bonds of Belief:
+35%
About Ultimate Evolution:
It increases BASIC STATS by (lv/2)%
Well, there's a traditional bug, yes, a tradition from Atelier Firis. In A18, the math is (level/sum of divisor)%. For example, among all of your equipment if you have two similar traits of (lv/2)% and (lv/3)%, then it will be (lv/5)% in stupid. In A19, the 'conflict' only appears when the similar effects/traits on the same weapon/armor/accesory.
About Ultimate Stunning Force:
+100, not percentage
Max stun tolerance is a hiddin data of monsters. You can only see the stun progress but not number. Recovering from broken status will double the max stun tolerance. (only for monsters)
About the Shine/Radiance:
Sorry I don't know the English name of these traits, but I can tell you: the lower +1, the higher +3
About the damage absorption, I remember it's 15%. Since I almost never use damage absorption, I will check the book later.
Edited: Yes it's 15%.
About the Resonance:
Resonance has 4 types: ATK, DEF, SPD, ALL
So there are 4 standalone pools which will add up all the stats of its own type.
To get the pool, charactor only needs one Resonance trait of its type.
In battle, the pools only calc front members' Resonance. The backup members also can get the pools.
About Power of Evolution:
Power of Evolution: (lv/6)%
Dragon Soul: (lv/6)% or (lv/5)%, I don't remember
Star of Expectation: (lv/3)%
About wait time reduced by traits:
Some of them never used. I'll check the book later.
Edited: Light of Wind reduces 15% WT of skills.
I always use effects of cores or accesories to reduce wait time. For use items, I choose the traits Mach Throw (-50%) and Top Style (-15 per target, not percentage).
The trait Alchemist Star on armor: +50% item power and -30% item WT
Wait time reduction has a limit.
About Equipment Effect:
SLIGHTLY increase dealt damage.
So, except Alt, considering ATK is enough.
Alt needs both EP and ATK. Plus other damage increacse traits, how to achieve the balance needs more tests. I built Alt with about 250 EP.
About SPD and WT
This math I don't know. I can only say 'the more the less'.
I only adjust SPD to change my party's action order, or just to act before some certain bosses at the beginning of battle.
You see, now this pisses me off, Bonds of Belief, an "inferior" tier Trait gives more Follow Up than Ultimate Support? And how was I supposed to know that -.-
My question is where did you find those infos?
And since you are answering anyway:
How does Ultimate Turn-Around work?
How much Skill Power does Dragon Aura give?
What does Pure Power do?
What are the odds on Full Spirit?
What does "Effect Turns Basic" on Remove Attributes mean? Can the item be affect by quality with it?
In the Barrage/Skillful/Persistent, what does the +% Additional Damage mean?
In Perpetual Motion, what does Effect mean?
Odds on Flow of Gust?
How does Heightened Soul work? Is there a limit?
How does Positive Risk work?
How much damage does Eternal Power give? Is it affected by number of hits?
In Lich Form, how much is that resistance?
In Mountain God Bless, what's the % and does it count Item Chance Based such as 1HKO?
Crit rate on Demon's Dominance?
Damage Reduction on Glass Shield?
Extra Question:
Does +Follow Up only effective on the character that does Follow Up? I.e. if both Sue and Alt have +25% Follow Up, does that make his damage 50% stronger or just 25%?
How is damage calculated based on Stats?
One more Question, does Wait Time reducing Traits for Skills also affect Items?
Some from the Official Guide Book, some by many tests with my friends.