TOKYO GHOUL:re [CALL to EXIST]

TOKYO GHOUL:re [CALL to EXIST]

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AEG Jotaku Dec 12, 2019 @ 3:05pm
Broken PvP Build, unable to beat, patch in need.
I doubt if there would be any updates, but if the game ever gets updated, this is the thing to be considered.

If you play CCG, you can use following build and strategy and I haven't seen yet who defeated this build in small scaled matches such as 1vs1 where players in each team is less than 4 people where it automatically allows CPU to be teleported to your location (or it can also be done without CPU if the pre-made team agreed to do, but haven't tested) :

Use Quinx and you equip Tsunagi + Rinkaku Impact. Both have temp 200% attack & 50% defense boost when ally healed. In PvP, you get medkit which is everywhere and heal ally then you get total 400% boost on attack and 100% on defense. This can go even more than 500%+ if you equip extra 100% and 75% attack damage skills.

When the effect is done or blinking (this shows below your HP bar), simply move to any end of the map then your CPU allies will be teleported automatically to your location (even while they fighting or being damaged, they will be teleported anyways). Heal any of them then just go fight again.

With this strategy you can always have 400% attack and 100% defense boost. You will see any enemy ghoul player will die by just 1~2 bullet of your gun or action skill, even though your enemy run custom ghoul which has multiple 70% hp+ and 20% defense boost skills, he will die by just 2~3 shots of your gun. In most cases against premade anime characters such as Kaneki, Touka, and all other characters run by CPU or player, they will just die by just 1~2 bullet or action skill, really easy just one shot them with rocket or nade type gun, and the OP effects goes permanenetly with above strategy.

I am sure this strategy can also be used without CPU if all players in a pre-made team have agreed to heal each other by sticking around.

Sure I do think that the duplication of 200% attack & 50% defense stat boosts and boost when ally healed should be removed, plus auto teleporting NPC in PvP.

Lastly this is just my personal opinion though (you can skip reading this part), the game is too much DPS-focused due to 300% boost on special move, 200% attack & 50% defense, and without special stuffs, the maximum attack point the game grants is 150% while defense's maximum is only 20%. The gap is too huge. Defense and HP does almost nothing and this is the problem. And the score is calculated mostly just by damage or killing point, so this is another problem in a way that the game does provide build diversity that allows user to use their ideas with lots of weapons and skills, but score how it get calculated does not allow players to make builds other than just DPS builds.

Check www.AnimeEsports.com for more details.
Last edited by AEG Jotaku; Dec 16, 2019 @ 4:15pm