Linch
 This topic has been pinned, so it's probably important
IRVIN  [developer] Jan 29, 2018 @ 9:26am
Game rules
· There are 36 standard cards, 2 Jokers (they are not of any suit and can beat every card) and 22 bonus cards in the deck.

· There is a separate place to hold bonuses (they don’t belong to your hand), but some bonuses are activated immediately (Depression, Minus 10hp, My hand is burning).

· You can hold only 3 bonuses (if you exceed that limit, one bonus gets destroyed).

· Player receives a bonus every third turn.

· When you pick up a card, you take a bonus.

· Players act in turn, no matter if they pick up the card or dodge; but there is an exception (Transfer bonus)

· To avoid damage from the Ace, you can beat it with the sixth of matching suit, with the Joker or use suitable bonus.

· If you beat the card and your opponent gives you another one which you cannot beat, the first one discards, and the second one deals you damage.

· You can give only one card at a time.

· Bonus usage doesn’t count as a turn, but bonuses can be used before you give any card. After you give a card, bonuses will be blocked.

· You have 30 seconds for every turn.

· When you pick up a card, it will be blocked for one turn.

· If you play with a Joker, it deals 6 hp damage to the opponent.
*BONUS CARDS.

1) Joker – beats every opponent’s card.

2) Deck mixing – All cards are mixed into one deck and are given out from the start.

3) Rage – Your cards deal 5% more damage for one turn.

4) Depression – Your cards deal 5% less damage for one turn.

5) Random damage - 20 damage points will be distributed among players.

6) Destroy bad card – You throw out the bad card and take new one from the deck.

7) Hand swap – Players swap their hands.

8) One from the three – 3 cards appear from the deck, you can take one of them to your hand.

9) Minus 10hp – You receive 10 damage points.

10) Plus 20hp – You can heal yourself by 20 points.

11) My hand is burning – Cards in your hand are destroyed, and you take new ones.

12) Transfer – You transfer attack back to your opponent, and next turn will be yours.

13) Being a thief – You steal random bonus from your opponent.

14) Take a card – You take a card which was played against you, and you don’t receive damage.

15) Watch 2 opponent's cards – 2 random opponent’s cards will be shown to you.

16) Substitution – Changes the card which opponent is playing against you to random card from his hand (it might be better or worse than original card).

17) Lynch sympathy – Opponent’s turn finishes and now it’s yours.
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Showing 1-3 of 3 comments
Green Tea Apr 8, 2018 @ 6:38am 
This game blows dood
Shaw Apr 9, 2018 @ 3:43am 
But what do the regular 36 cards do and how do you play them???
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Showing 1-3 of 3 comments
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