Hades' Star

Hades' Star

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Rednello Apr 30, 2024 @ 6:07am
Upgrading of planets to reach next RR ( lvl 11 ) - bug or intentionally ?
I am currently at 11 850 000 storage for credits, frequently upgrading planets to reach the amout of 17 000 000 to enable upgrade to lvl 11 of red star.

Each step will bring 50 000 more capacity on each step of existing 16 planets.
I am upgrading lvl 38 to lvl 39 with the cost of 5 500 000 and a duration of 14 days.

An upgrade of lvl 39 to lvl 40 costs 6 000 000 with a duration of 14 days and
an upgrade of lvl 40 to lvl 41 costs 6 500 000 with a duration of 16 days.

Each step per planet will increase the amout of credit hold by only 50 000 and will take more that 2 weeks in minimum, expecting that upgrade durations will even increase.
So I will have to upgrade *** 103 times *** to reach the cap of 17 000 000 due to the lack of improvement by only 50 000 credit hold per step.

Based on the fact, that I have to collect credits for 3 days to have sufficient to trigger the next upgrade of a planet with the cost of ~ 6 000 000, it will take more than 300 days to finish that cycle with an amount of *** 762 000 000 credits *** to finish this task.

To me it seems to be a kind of a bug if the amount of credits and the duration for upgrade increases without the amount of credit hold increasing in the same manner but certainly explains why we lost an bunch of players after the upgrade.

Please fix this nonsense.
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Showing 1-4 of 4 comments
Fractard Apr 30, 2024 @ 9:51am 
Players leave because of extra cost to bring more ship(s) is purely prohibitive in high lvl rs and at the same time we can only bring back 4 arts. Plus the whole hydro shortage makes trading quite dead. This lock with an insane amount of time to reach next rs lvl, which already big enough before DN.
Calculations to reach rs12 for rs11 players having already max their YS in HS is arpund 6 years...

The game was slowly dying, I don't see how DN could change this in its actual state, and Andreas is already working on new project.
Last edited by Fractard; Apr 30, 2024 @ 9:56am
Blueflames Jun 2, 2024 @ 2:54pm 
It is obviously designed to force players to by crystals to speed up this insanely and prohibitively long process of upgrading planets. In other words, if you want to go to rs11, you need to fork over real world cash to do so.
Rednello Jun 17, 2024 @ 2:19pm 
... or be patient ... or abandon the game ...
Originally posted by Rednello:
I am currently at 11 850 000 storage for credits, frequently upgrading planets to reach the amout of 17 000 000 to enable upgrade to lvl 11 of red star.

Each step will bring 50 000 more capacity on each step of existing 16 planets.
I am upgrading lvl 38 to lvl 39 with the cost of 5 500 000 and a duration of 14 days.

An upgrade of lvl 39 to lvl 40 costs 6 000 000 with a duration of 14 days and
an upgrade of lvl 40 to lvl 41 costs 6 500 000 with a duration of 16 days.

Each step per planet will increase the amout of credit hold by only 50 000 and will take more that 2 weeks in minimum, expecting that upgrade durations will even increase.
So I will have to upgrade *** 103 times *** to reach the cap of 17 000 000 due to the lack of improvement by only 50 000 credit hold per step.

Based on the fact, that I have to collect credits for 3 days to have sufficient to trigger the next upgrade of a planet with the cost of ~ 6 000 000, it will take more than 300 days to finish that cycle with an amount of *** 762 000 000 credits *** to finish this task.

To me it seems to be a kind of a bug if the amount of credits and the duration for upgrade increases without the amount of credit hold increasing in the same manner but certainly explains why we lost an bunch of players after the upgrade.

Please fix this nonsense.

I am afraid that this is the way it works. The best thing you can do to increase income is to do drone shipping, max all all three of the relevant mods.
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Showing 1-4 of 4 comments
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