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I was able to buy my first battleship easily without the need to spent the free premium currency I started the game with, perhaps you spent too much credits elsewhere? I can't tell.
I rarely play idle clickers, but I think Hade's Star is pretty good for a game of that genre.
Another thing: There really is no sense to rush progression since mobile players already have approximately 1 year of a headstart. You'll probably have to spend thousands to get to the level of the top players, then you'll get matchmaked to players with 1 year of experience doing PVP. You probably will just get rekt if you rush things.
Also on all of the threads the people who love this game make the false claim that you can not just research new tech or anything like that because you need to get the materials first.....well what they dont tell you is you CAN buy the materials you need with real money and thus can buy research orbs to get blueprints.
So yes if you want to speed through the game you can spend cash and you do not need to wait for anything and you can buy research and then buy the modules all with cash.
Here are some examples of times you will need to wait :
36 minutes for shipments to refresh (They give you credits)
1 hour to research an orb (gives blueprints/exp/mats)
40 minutes for your first battleship to repair
So if you do not mind playing a game for 20 minutes then waiting an hour or 2 then yes play this game otherwise you will need to spend cash to bypass the wait time.
@Chaindrop If the devs change the description I think you are correct people will not leave a bad review. The game is alright but not many people like these type of part time games and they should make it clear that this is a P2R game.
Anyway, you clearly would hate the rest of this game because 30m to an hour is laughably short in terms of the timers that exist later in the game, so maybe it's for the best that you made your judgement so quickly.
http://www.hadesstar.com/faq.html
The game wasnt designed to spend hours on it. While you can (especially while your corp is in white star), it was made for players that can only enter for 15 min every 3-4 hours. If you expected something else, then I'm sorry that this game didnt met your expectations.
Expanding Falathras post, in late game mods/planet upgrades take literally weeks. And if you want to reach next rs level, you must literally grind planet upgrades for month to reach capacity for ugprade (eg. rs9 upgrade is 4 mill :D)
You can't lose your home star system here.
Kind of like Star Control - but it's centered around a single ship...
Out There is a fun resource management based space adventure that involves literally no combat, just exploration, survival and ship upgrades.
Strange Adventures in Infinite Space[www.digital-eel.com] is another older game that's since been released for free by the developer, in which a full playthrough can last 20 minutes. It involves a exploring, collecting alien artefacts and recruiting alien ships to your cause.
Also has a more modern sequel which is on Steam, Weird Worlds: Return to Infinite Space, which is also pretty good and only costs around $5.
|If you haven't already played FTL You must have been living under a rock, this game's reputation speaks for itself. It has 96% positive overall reviews on Steam.
Transcendence, a top-down space shooting game which is actually available for free from the developers website, but the Steam version includes paid expansions.
Also Starsector[fractalsoftworks.com] looks promising, but I haven't tried it yet myself.
The Ur-Quan Masters was nice, but the global time limit was not.
FTL is on my list, just wish i could try it first.
None of them are really a "star colony development" game...
Guess i'll play some more Hades Star for now.
Hades Star is pretty unique with it's gameplay. I never met any other game with mod similar to white stars.
Actually, if you're not adverse to mobile games (since Hades' Star is originally a mobile game), Exoplanets Online[play.google.com] is probably the most similar that I've played.
You have a home system that cannot be destroyed and there's no pressure to defend, but everywhere else in the galaxy is a full PVP area. It is a bit different from HS though, in that it's more complex in some ways and simpler in others. The combat involves less interaction, you only use activated abilities while your ships do auto-combat. However, the planetary development is very complex, involving a big resource tree with multiple buildings, resources, and different spots on the planets having different values of resources that you can gather at different rates.
It's a still a bit rougher around the edges than Hades' Star though, maybe a bit earlier in development and still has a very small player-base. There is waiting in Exoplanets, but the maximum offline progress time is 15 minutes, so you can pay it a lot more attention than Hades' Star requires for optimal progress.
Would be nice to have it on steam - i don't have any decent android device and don't like playing on tiny screen anyway.
Sorry to have taken so much of your time.