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All you need to do is calibrate with your camera physically rotated 90 degrees before calibration.
It will be a little confusing to calibrate like this, however it will work!
You will then see that your viewfinder shows you rotated 90 degrees too, and you'll want to rotate LIV's game capture in OBS too to output portrait video directly.
It's likely we'll make this easier in the future :)
Oh I see! I'll try it. Because when I tried to calibrate it was rotated and I thought it always will be like this. Thank you for reply!
If I set up all the stuff in LIV the view is permanently angled to the left (because the cam is physically tilted in real life too). How can I turn the camera 90 degrees in the software so that I will be shown normally and not tilted?
I don't understand what the developer is meaning with: "All you need to do is calibrate with your camera physically rotated 90 degrees before calibration."
Do I have to calibrate my camera two times? Because every change to the physically position has to be recalibrated in the software.
It would be great if someone could help me out step by step.
So that's why I asked developer to add this function, because it's not useful. So I play without LIV now.
(sorry for my English)
Yeah, I've tried that method and it sucks... it sucks because the whole view is tilted. If you turn the picture in OBS for 90 degrees then there is a lot of gameplay stuff missing because of the fixed aspect ratio.
I thought I was missing something... so yeah..