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I think my biggest grievance is that CW was such an inspiration to me growing up. Their story telling, world building, lore, and puzzles were so vastly different from games I'd been used to. So my grievance is more grounded in a sadness seeing CW, in my personal opinion, being just a shadow of their former selves.
With the retro renaissance we have going on, I truly, and honestly believe CW would have great success in launching a title just like og Myst, OG Riven. Static screens, fixed player movement, so that FMVs can integrate, game spanning hints, and demonstration of mechanics to solve puzzles.
If not but for VR implementation I don't really think anything is stopping them from doing that, even if there are only one or two actors (Which was clearly the case with Obduction a game that raised less money than this).
It's clear that the demand is there for a retro and accurate to the style Myst-like. I know CW is capable of it. Just look at the response to the loss of FMVs (later put back) in the Myst remake, the current fear I and many have that the Riven remake is going to replace them as well.
Ultimately their twice now interest in VR first over 'regular' play methods has hurt the potential of both Obduction, and Firmament.
Nothing wrong with VR development, but in the majority of cases developing the same game for both VR and standard hurts the potential of a game, for both sides, due to the added number of compromises needed to make it work.
dude your on a trying to dump on firmament game OBDUCTION was a bad game full stop it is literally worse that myst 1, 2 ,3. OBUCTION is literally one of the weaker of the cyan games the puzzles were boring and amounted to just walking place to place and this is not even getting on how on launch the game had massive performance issues and was nearly unplayable do to the stuttering.
you like obduction good for you firmament is a far better game the puzzles are fun I dont have to spend 20 mins walking across the world because welp i need to find the 20th combination code.
Good job ignoring literally everything I said that was an overall criticism and explanation of why I generally dislike both games. Im not praising Obduction.
Just expressing my opinion as to why I've been disappointed by both of them. I'm glad you've enjoy Firmament
hey look that's a quote from you and there is alot more of you pretty much just dumping on firmament likes like you have a chip on your shoulder. obductions was literally unplayable at launch and the puzzles are so simple that you can brute force everything thanks to the registry it is a pure walking simulator. so the fact that you think obduction is a big step forward "ha" kind of puts a hey maybe this person is just blowing smoke and the whole situation.
and I didn't address the rest of it because anyone with a decent brain can nitpick or twist stuff to fit your narrative just like your twisting in claiming your not praising obduction. your not but you do keep repeatly put obduction as a better game than firmament. almost like you like the game and need to justify why its better.... but something that I do find funny is your profile you have obduction and you have firmament but you only have Riven and you have played it less than firmament and firmament is far less play time than obduction.
do you know why OG cyan games had fixed movements the card to card movement? its its not because they wanted the game to be like that they were limited the technology of the time. OG myst was literally just a slideshow how you clicked the screen would tell it what slide card to pull. it came out in 1993 and was graphicly better any anything else but the trade off was the inability to have free movement.
dysgraphia so deal with the spelling and punctuation because that's not a disability I'm getting over. obduction was literally worse than the original three it always places in 4th when there is a poll on cyan games.
on launch the game was unplayable do to massive stuttering issues. the puzzles are so simple that it amounts to walk over here get code walk over here enter code. the one point where they could force the players to learn is undercut by the register turning the game into one massive walking simulator. speaking of walking better get used to it because the game loves to have large open spaces to show off its pretty back drops.
And Obduction was a great game.
How silly skipping over the other Myst games that came before Obduction just so you can slam down , "but it always placed 4".
You musts love the variety of puzzles in this game then. Where you have two in each area/world/biome wtf you want to call them.
1st: Getting a 'machine' running too rise the spire. (It being an ice crusher, furnace, mixer, "battery" (which incidentally is the only puzzle you don't solve with the armthing))
2: Activate the spire. (Basically doing variation of what you already did)
And... that's the game. Not even any proper Lore to read or examine besides from some sparse hints from a narrator(that only worked half the time) and 3 clip boards and a newspaper at the end of the game.
First, good job cherry picking from my profile and other comments to fit your narrative. When I've said before, and still stand by that even Obduction wasn't that up there for a CW game to begin with. I bring Obduction up so much because it is LITERALLY their most recent new IP in the more or less traditional style, for about 10 or 11 years. Yea a literal two console generations happened between Obduction and their last full game release (and we're on a third now with Firmament). So I implore you to try and give me anything even remotely recent or comparable, given the, as you've pointed out, advancement in technology that's allowed them to do more.
Just because I say Obduction is better than this by far, doesn't mean I'm saying Obduction is great, top tier, god level experience. Just that it's a better game than Firmament, I would call it a pathetic showing if comparing it to the classic games.
Second, I don't need Steam to play Riven, Myst, etc. I've got a Windows 98 tower for the bulk of my retro PC gaming. I grew up on these games, and yes prefer getting their authentic look before all the rereleases and remasters. I've literally still got the boxes and discs.
Third, no one is denying that they would've liked to have done more with Myst, Riven, etc, if the technology allowed it. But at the same time, that made CW a pioneering studio for those two decades when it came to this genre. They pushed the boundries and got the most out of the tech they could every single time, for their vision.
But, by in large classic CW fans love the 'slide show', because they made the game, for the better, stand out from the crowd, then and now. They created worlds (Especially in Riven's case) that have stood the test of time visually because of their pioneering.
So yes, I have a chip on my shoulder, I'm an old school CW fan. I think a game that brings back their old style would do well in this decade. I like to have lore to read, cutscenes to watch, environmental story telling, and a world that by in large feels interconnected.
I'm happy for those that have enjoyed Firmament, it's world, and puzzles, I truly mean that. But it's not going to stop me from expressing my disappointment when I personally did not enjoy it.
and im not saying that your claiming obduction is the best Im point out how you keep coming into threads saying obduction is better than firmament which is BS. I love the hypocracy "your not listening to what im saying" as you literally twist what i said I never said you claimed obduction was the best just that its better and its not.
and no the game that i actually can run on launch whose puzzles were actually fun instead of putting me to sleep is not worse than obduction a game that even my pc had a fit and pulled a wtf have you installed on me. it was broken and the puzzles were boring the only thing obduction had going for it was the story but its still not that great of a story.
also its weird you say you don't need steam yet you bought riven on steam yet not the rest of the collection also don't speak for classic fans just don't. because I prefer the improvements that they made to try and get rid of the slideshow when they did the re-release, and honestly a lot of the fans love that the slideshow has been reduces as much as it was.
no the oldschool slideshow would not go over well and honestly the it would massively hurt the game because the only people its going to please is the "Retro" crowd.
on this discussion look at the attempt to defenvr FMV even though FMV is considered to be a massively limiting format to use really more out a need that a desire, and every dev that has been force to use it tends to be really happy when they can finally afford to not have to use it.
in the last 10 years we have had want only 3 good games that were reliant on fmv NFB, her story, and bander. its the a format that is on the rise its a format that is outdated.
All of the examples of FMV games given in this discussion do not provide a fully accessible 3D environment that the player can explore at will as it was the case in Obduction.
This makes them incomparable, as they cover a completely different genre and play style.
That's why i would like to see some examples of adventure games with fully accessible 3D enviornment, which have been released in the last 10 years and also rely on FMV.
Are there even other games who fulfilled these criteria besides Obduction ?
Even if you add depth, you still will not be able to solve the mentioned limitation of the fixed viewing angle.