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BoS has a more attenuated stick response. You need to move your joystick more to get it to move the plane.
Clod is 1:1 if you don't change the sliders in the axes control options. So yes, it becomes harder to fly than BoS.
I've been trying (hard) to get a smoother response from the controls using
the pitch and roll 'sensitivity' slider , that if I got it right works as 'linear' or No filter when 0 , and then it seems apply a curve all the way to 100
...BTW the rudder doesn't have one
Of course m y skill level doesn't help ;)
But I didn't feel that tweaking the sensitivity helps to avoid or recover from stall-spins
I thought I could be missing something.
Not sure how the curves would help, since I've never used them but apparently it doesn't in your case.
My advice is, (leave it at full linear and) move the stick slowly for the inputs in the beginning. You will develop a feel for what you need to move to do a certain manouver with a bit of time. Or what you may move not to go into an undesired manouver.
Rudder is not as important as the others though. As long as you don't cross your controls or something by accidentally applying too much opposite rudder when banking, for example, you are good. Just go slowly.
Pitch is the worst. Use your trim to make it more tamed. Specially in the 109 (make it nose heavy).
To recover from a spin, just let go (yes, let it go) of the stick and apply opposite rudder to the spin. When it stops spinning, grab the stick again and slowly pull it out of the dive.
For a stall, you can use your rudder to counter the drop of the wing before it stalls. Pump the rudder a bit on the side of the raised wing (even if it's just ever so slightly higher than the other) and it will hold longer before the other wing drops.
I was enjoying the counter rudder when banking in BoS , I thought it was a 'cool move' ... apparently is deadly in CoD :)
I did manage to recover from spin a few times with same advice, that I don't remember were I picked it up from :))
and also thought I abusing the trim , that also seems to be way more 'effective' in CoD than is Bos ?
Thanks again , will try your tips !
You can apply opposite rudder when banking to keep sideslip to zero if needed (ball centered in the 109). Theoretically this is needed at some point with adverse yaw effects when in the turn, but can't really recall if this happens in the 109 or not.
It generates a lot of drag though. I use it all the time for landing when the area is too hot and I need to slow down quickly.
I meant crossing them unintentionally because it's too sensitive.
But anyways, when you are crossed like that and pull the stick back "too much" and the nose goes up violently because the response is too sensitive, watch what happens 😊
Yeah, trim is quite effective in Clod. Use it and it will be a lot easier to aim and fly.
BTW I find Cod easier to taxi ;) ... but also harder to take off :(
Agreed on the trim, and on the comment regarding stick attenuation, in here it feels I can really throw around the 109 as I could in the old IL-2 games whereas in BOS/GB it feels like flying with a heavy damper that I have to fight half the time. Which leads to overcorrecting and it not reacting as fast when I relax the turn to stop going over the limit.
It gives you more freedom here, both to mess up, and to maneuver the aircraft to it's full potential.
@Lammergeier
With opposite rudder you have to very careful in most aircraft, including modern Jets in DCS when pulling on the stick and/or rolling. Rolling while pulling back and opposite rudder is a very reliable way to cause a spin, if you want to train it.
However, when you see/feel one wing droop in a turn and it wanting to roll over, a bit of immediate opposite rudder, with a slight stick relaxation usually is a good start to getting it under control.
For me Bos is better to aim because the rudder response in
this game is way too sensitive in this game.
When i play this game, i must load an external program to limit my twist axis on my joystick to aim properly, in BoS i dont need it