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this often means you don't have to touch a keyboard etc.
that said, I still use my keyboard to change views and I've just Learnt to know where the keys are via muscle memory.
note: VR is very demanding on ones PC so if ones budget allows it might be time to upgrade a bit:)
VR does have its drawbacks and issues but I won't fly without it anymore.
The Rift S and my current Reverb G2 are tethered sets. I think that is still the way to go for flight sims because of the high computing power needed for high frames (especially important for combat sims), but I believe that untethered sets like the Oculus Quest 2 can receive signals from a PC. I don't have any experience with untethered sets; I only know that these games can't be processed within the headset themselves. If somebody gifted me a Quest 2 I'd go buy the link cable for it anyhow.
I began VR flight simming with an older PC: i7-4790 cpu, 16 GB RAM and a GTX 970 Ti GPU. That setup ran War Thunder beautifully in VR; IL-2 Sturmovik Battle of Stalingrad was "okay" but I got warping and judders when the action got heavy; and DCS WWII was minimally flyable. I built my own machine for VR and it has been a huge improvement: i7-9700K, 32 GB RAM, RTX 2080Ti GPU.
As for how to control the game itself with a headset, I think Cliffs of Dover will be similar to DCS and MSFS in that all have cursor interactive controls. We'll probably be able to use our mouse similar to how we already use it when playing on monitors. Keyboard commands are an obvious limitation though, unless you don't mind lifting up your headset every few minutes. I use a speech recognition program called Voice Attack (it's available on Steam). It takes some time to setup though; first you have to train it to recognize your voice. Then you manually create a profile for the game you want to use it with. Profiles can be a few basic commands like "pause," "menu," and "recenter view" or they can be extensive to cover dozens or hundreds of keybinds available in the game.
A finalized version of that guide will be available when we release VR publicly.
I normally do everything with my HOTAS, but I setup my googles for having a hole in the nose, so I can look my queckref sheet, the keyboard, in case of an emergency.
That works well in general, yet we have to see how is their VR implementation, and what you can use for people that don't like having hole that lets light entering.
A lot of you out there know much more about VR than I do, so I'd be happy to listen to comments/corrections.
David
I am just a noob that would love to play this with vr. If any could throw some light it would be great..its not easy to get news about IL2 cuz the different IL2versions and dlcs are a bit confusiing for starters, thanks!
it's coming but we don't know when
il2 Great Battles has VR right now.
DCS has VR right now.
MSFS2020 has VR right now.
there are others but those are the ones I use for VR.