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Just check how your joystick behaves in the windows config (open “run” and type joy.cpl). Then calibrate it. Make sure to tick the “show raw data / unprocessed data” option during calibration to see what your stick is sending to the PC.
If that doesn’t solve it you probably have a hardware problem with the joystick itself.
Let’s us know how it worked out after doing this.
The only other flight sim I have is Il-2 stalingrad. It has some similar issues, but like at 1/5 the severity.
By all calibration accounts, my joystsick doesn't seem to have issues. Until I begin flying in one of the games.
If calibration seems good outside of the game, what causes my aircraft then to flail wildly when I try to attack enemy aircraft? what could cause a heavy plane like a bomber to spin on a mid-fuselage pivot point when moving the stick quickly?
So yes, this could be an expected effect of the underlying problem happening in both games.
But this doesn’t explain what you are experiencing, it shouldn’t be happening in either game.
If your calibration indeed is correct (fine, gradual movement of your stick results in fine gradual output on the calibration screen, to the direction and extent you would expect), another possibility - although highly unlikely to be the same in both games - would be joystick curves in game. As if your input got magnified in game.
In CloD there are two white sliders on the lower right of the axis assignment screen (in game), where you can adjust the relation between input and output. And there are two green bars close to it showing input (joystick movement) and output (what the game considers to be you input). Check that they both move and behave the same when you move your axis. And that it’s smooth like your joystick movement.
In BoS there is this dial that shows input/output once you go into the axis tune menu (it’s a curve in a square right of the binding in the control assignment screen). And you can adjust how it behaves.
Another test you could make, if possible, is to run another game that can use a joystick (like ArmA, Warbirds - this one’s free to play, Rise of Flight United - also free on steam with basic aircraft).
Also make sure you have realistic settings in both games, just to make sure nothing funny is happening because some physics setting is ticked off.
If you stall the bomber and it spins afterwards that is what you would see, though.
Put the plane in a sideslip (hold full rudder to one side) and suddenly pull the stick all the way back.
Please, can someone tell me about dead zones? I have no idea what to put those settings at.