IL-2 Sturmovik: Cliffs of Dover Blitz

IL-2 Sturmovik: Cliffs of Dover Blitz

srmacpherson Nov 12, 2020 @ 9:04am
yet another joystick post
20 pages of joystick problems with this game, I'm not surprised I'm here.
I've set up my t16000 through the wizard, AND subsequently through the game itself, as even the wizard doesn't do it fully.
I can fly.
But not as a fighter plane.
Here's what I mean:
Solo flight around London, I do fine. Nice, slow turns. Nothing fancy. Something a commercial pilot would follow.

HOWEVER, in combat, any movement faster than like a 3 degree per second turn sends my aircraft into a wild and crazy roller coaster ride.
I've played with the sensitivity settings, even trying the setting in the pinned link.
Increasing my dead zone helped like 10%

I cannot line up for a shot because I have to approach so gently, and if I try to correct my aircraft overshoots by several degrees.

I even tried to pilot a bomber in the hopes that a larger, heavier plane would minimize this unrealistic flight issue.
Nope!
The big, heavy bomber flies like a spastic toy with the pivot point in the center of the fuselage. Like one of those balancing desk toys, where the object balances on a point and you sit there bored making it wobble.

And when I say it pivots from the centre of the fuselage, I mean PIVOTS. A simple correction will make the nose of the plane spin wildly, breaking all terrestrial physics. Even a fighter plane can't do that.

Is this game really that bad, or is there something wrong with my joystick?
It seriously makes me want to cry.
< >
Showing 1-7 of 7 comments
Maru Nov 12, 2020 @ 10:43am 
Depending on the aircraft you fly you would loose it earlier than others, have you tried however calibrating your joystick?
Toprudder Nov 12, 2020 @ 12:13pm 
Agree that hardware calibration screen would be where to start if not done prior to posting. Do you have another flight sim for comparison?
Last edited by Toprudder; Nov 12, 2020 @ 5:00pm
TDK1044 Nov 12, 2020 @ 4:58pm 
It sure sounds like calibration. My joystick works perfectly with this game.
9./JG52 J-HAT Nov 13, 2020 @ 6:40am 
Like mentioned above, it’s not game-related.
Just check how your joystick behaves in the windows config (open “run” and type joy.cpl). Then calibrate it. Make sure to tick the “show raw data / unprocessed data” option during calibration to see what your stick is sending to the PC.

If that doesn’t solve it you probably have a hardware problem with the joystick itself.
Let’s us know how it worked out after doing this.
srmacpherson Nov 15, 2020 @ 12:43pm 
I've calibrated my joystick a few times. Both in Windows, and in-game.
The only other flight sim I have is Il-2 stalingrad. It has some similar issues, but like at 1/5 the severity.
By all calibration accounts, my joystsick doesn't seem to have issues. Until I begin flying in one of the games.

If calibration seems good outside of the game, what causes my aircraft then to flail wildly when I try to attack enemy aircraft? what could cause a heavy plane like a bomber to spin on a mid-fuselage pivot point when moving the stick quickly?
9./JG52 J-HAT Nov 15, 2020 @ 2:17pm 
One thing is for sure, CloD is more sensitive to control inputs. In BoS the planes tend to have more momentum while in CloD you can “flick” the aircraft more if you suddenly pull the stick too much.
So yes, this could be an expected effect of the underlying problem happening in both games.

But this doesn’t explain what you are experiencing, it shouldn’t be happening in either game.

If your calibration indeed is correct (fine, gradual movement of your stick results in fine gradual output on the calibration screen, to the direction and extent you would expect), another possibility - although highly unlikely to be the same in both games - would be joystick curves in game. As if your input got magnified in game.

In CloD there are two white sliders on the lower right of the axis assignment screen (in game), where you can adjust the relation between input and output. And there are two green bars close to it showing input (joystick movement) and output (what the game considers to be you input). Check that they both move and behave the same when you move your axis. And that it’s smooth like your joystick movement.

In BoS there is this dial that shows input/output once you go into the axis tune menu (it’s a curve in a square right of the binding in the control assignment screen). And you can adjust how it behaves.

Another test you could make, if possible, is to run another game that can use a joystick (like ArmA, Warbirds - this one’s free to play, Rise of Flight United - also free on steam with basic aircraft).

Also make sure you have realistic settings in both games, just to make sure nothing funny is happening because some physics setting is ticked off.

If you stall the bomber and it spins afterwards that is what you would see, though.
Put the plane in a sideslip (hold full rudder to one side) and suddenly pull the stick all the way back.
Last edited by 9./JG52 J-HAT; Nov 15, 2020 @ 2:18pm
blackcloud6 Jan 27, 2024 @ 8:54am 
I was having the same issue with the joystick as the OP. (I have a Saitek X52 HOTAS.) Either n the landing training or in a single mission dogfight, my plane would overreact to any inputs. So I came across this thread and the post immediately above solved the issue. I noticed the in and out green bars were not moving in tandem when moving the control. I had to take sensitivity all the way to 0.0 to get the bards to work together. But then in flying, I got no input into the controls. I went back in and put sensitivity to .01 and that seems to work... so far.

Please, can someone tell me about dead zones? I have no idea what to put those settings at.
< >
Showing 1-7 of 7 comments
Per page: 1530 50