Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://theairtacticalassaultgroup.com/forum/showthread.php?t=27309&highlight=nvidia
You could start here but there a a lot of threads dedicated to FPS.
But I will also add that this sim could have been coded better. Coding seems to be a lost art. At least where flight sims are concerned.
My GPU usage is mostly around 80%, and what's strange is none of my CPU cores hit 100%, CPU cores are around 30%, 50%, 70%, etc. so the game engine doesn't utilize the full power of the hardware.
I'm mostly having over 60 fps in battle, and it is usually around ~90-120 fps when things are calm, but when fps goes down suddenly from +100 to sub 70s 60s it feels awful since I'm playing on 144Hz monitor, I hope the new team can come up with something and optimize the game.
I have constant 100+ FPS in IL-2 BOS ultra settings with 4k textures at 2k resolution, and it doesn't drop from 150s to 60s like it does in CLOD, my point is, BOS is a newer and optimized better, unfortunately CLOD was rushed and released broken.