Plutocracy

Plutocracy

vpsycho May 5, 2021 @ 12:12pm
Some complains
Watching this game progress for a while and wanna say few things about it.

First the idea is very good. With shadow politics, becoming trilloinare and ruling the world is devilishly exciting. But the game mechanics and game play makes it impossible i believe. Game makes you too busy to handle other states politics and businesses. And devs plan to release whole world countries i believe. What will happen if you wanna control a few more countries? Every single state in Us have tons of npc's and you have to take care of every single of them about politics, corruption, buying shares etc. Those micro economy and forcing to player to handle every single aspect of the game gonna kill fun and excite i believe. Here are some annoying things:

1: Assistants are not useful. Only helping you on negotiations when you try buying shares. In politics it will take too long time to make them to get seat in council. Also npc's are getting new but the assistant scene stays same from the first day. No new assistants arrive.

2: Trying to get seat for assistants are extremely hard. In seat battle, the system is extremely boring. It is all about luck to win and npc's mostly win. You have to wait 2 more year for apply to a seat And here is an example: My candidate had over 40 % support. And even ı got more support from groups ( Democrats, middle class etc..) and even ı choose very carefully to the dices, ı lost. Only 1 time i won maybe in more than 20 try.

3: Buying companies and merging them very efficient for earning money. But i believe again some problems have this system has. I managed to buy most shares of 6 company in same state ( New York ) 3 same sector, totally 6 company and merged them. After merging i started to issue share and buying most of the shares. After a very very long gametime, each of them market value hit to between 1 to 3 billion. But the problem starts from here. I was about to earn totally 120 million per period and started to decrease to even to 50 millions. All of 3 ceo's have 4 and 5 star of both diplomacy, economy and they had 4 reputation. All of these 3 companies had the 100% market share in their sector(including not only state also in USA). Also no surplus production and employees and sales price is in always green. But no hope. Those incomes droped continously. Even ı have 3 skill update for ceo management.

I believe having the whole share of a company or more than 50% shares in company starts to problem. Cause less share holders means no one gonna handle companies aspects like ( accident rate, production etc. ) If it is like this, so no point for own a whole company or having a ceo. Cause ceo doesnt handle with company alone. And if it is like this, so more burden for player.

4: Again politics. This game whole idea and goal is conquring the world. But again, cause tons of clicking and micro management kills this goal. I tried different options in game. Easy-no competitor etc. Even on easiest mode, ı cant even control more than one state. How you guys expect from player to control of whole world with this micro management?

For better relations and support from other npc's, ı literally hunt npc's ambitions. The best way to increase relationship with them is loan money. Of course if this option is available. Open the npc list from politics menu, start to roll down and give money tens of npc's. And do that lots of time for increase relationship with those npcs. İt is tiring.. And what about agents? You r a millionaire and even you cant hire a dedective etc? You need to spend money for gain favour with this for getting random agent idea is sorry but junk.


I just wanna cut shortly. Trust me there r tons of things which kills this games goal and gameplay and fun. And the most annoying side is, the gameplay tires you. I know it is easy to not play but as tycoon and strategy addict, ı have huge expectations from this game and gonna wait positively wait for fixes and more improvements. And maybe you guys think about auto mode for some sections. Like lobbying, relation increase and candidate run etc.
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Showing 1-4 of 4 comments
Dibago May 16, 2021 @ 4:51pm 
Most things listed here are relatively recent so i dont really have an opinion as i prefer to wait until it is fully released before i actually decide what i think of it (tho at the moment i agree wth some that you said).
I just wanted to mention one point you made.
When you said having more than 50% is not worthy, you said that less share holders is less people to handle certain aspects, and you mentioned accident rate, production etc.
Shareholders dont handle this. By the point you made there i assume you might not have understood how that part works (i saw in the past others do the same, and i also took some time to understand it).
What shareholders do is like "vote" on which one of those different aspects are developed by the CEO.
This means that if you have a company with multiple shareholders and they chose different aspects, the one chosen by majority will be first do be developed by the CEO.
If you have 100% of the company, what you chose will be the one that the CEO will focus on.
So it doesnt change that much if you have 1, 2, 5 or 10 shareholders (in this matter). Obviously, if you have majority, you will have more "responsibility" for whatever happens in more matters related to the company, since you have the whole control.

again, im only focusing on this point because i still didnt formulate an opinion on the others, since i prefer to wait for the finished product before giving my final opinion on the matter, as i said.
vpsycho May 17, 2021 @ 4:46am 
My char handled different management aspects in my gameplays. Everytime he developed fully but after you choose to develop other things, after sometime the %100 developed section starts to decrease. When i had another shareholders, ceo assign them to different ones but your char needs to increase sections. Anyway.. Like you said gonna wait full version.
Phily204 May 28, 2021 @ 4:35pm 
vpsycho have some excellent points!

about the shareholder thing. the trick I find, was to "keep" those board members who are 5 star loyalty, while buyout shares from those who aren't. then by the time you have 51% share, essentially they just do whatever you want (and with their "bonuses" in each "functional" board thing.

the micromanage thing - indeed when it was expanded to all states, even I had a tough time dealing with all the companies strikes. I sure hope eventually there is a "quick click" function, that just apply the same/similar "approach", and let the minions/assistants to handle.

moreover, it's true that when you merge two companies (assuming you have 51+% shareholding), you can easily "generate" lots of revenue by doubling the share values. yet one wish I have, is the ability to split shares.
Forsaken May 28, 2021 @ 9:48pm 
Does befriending with politicians let them vote for your assistant's suggestions? I still have no clue about how the federal government works.

As for suggestions;

1) We should be able to manually clear defaulted loans from the ledger. Wasting agents on small sums is not practical, but their red ledger entries doesn't go away unless I make a collection with an agent. You can imagine how cluttered player's ledger do become after a certain period.

2) There is also a bug with the loans. After a certain period, bunch of loan ambitions pop up with only 1k requirement. It can't be coincidence that %20 percent of people who wants a loan only requires exactly $1000.

3) What's up with the horses? Everybody wants horses, but nobody sells any, and they are extremely expensive. There is an unbalance with the Buy/Sell ratio in terms of people's luxury ambitions. Everybody wants to buy antiques, but I can't find anyone who is willing to sell.

Also the game seems to revolve around negotiation. I wish we could also be able to negotiate luxuries instead of a fixed price while fulfilling ambitions. Maybe even search for an item using filters and go negotiate with people to buy from them, just like we do with business shares.
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Date Posted: May 5, 2021 @ 12:12pm
Posts: 4