Due Process

Due Process

30. led. 2021 v 10.01
PTB (Public Test Branch) is Live Today!
Public test branch open now until 5pm PST

Podrobné informace o události naleznete zde:
https://steamcommunity.com/ogg/753650/announcements/detail/3043839219629398368
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Zobrazeno 3140 z 40 komentářů
Rei-vival původně napsal:
dafence původně napsal:
I'm liking all of this; gunplay was somewhat of a negative when I started playing, and although I got used to it, I've since gone back to Siege and am really enjoying the gunplay there. Are you guys planning on adding leaning to the game? I'm probably biased, but I think leaning helps with the overall polished feel of a more close-quarters game like this, and it adds somewhat of a higher skill cap in that a player has to know when to lean and to which direction, while still looking enticing to new players.
Please no leaning, that ♥♥♥♥ is always janky in any shooter it's added or completely useless, rather not them spend that time to make a feature that's mechanically broken or unusable

Also, as I had time to play on the firing range during th playtest, here's my inexperience take on it
- recoil feels much better, that's 100% an improvement for most weapons
- the new brace animation feels a bit.. weird, guess that might be on me
- shotguns not being able to open doors at range, while I'm a bit bitter about it because I think it's kinda fun to crossmap open doors, it's gonna fix the issue of red doors being opennable for effectively free on some maps so I'm not too mad about it
- hitmarker on wallbangs being gone is something that I can't tell about since I didn't play any MP match during the test BUT I think it's a somewhat decent change that we'll need more time to really get a proper opinion

Don't listen to this guy. Leaning is great. Very usefull. you need some skills to use it. Just don't make it too op. Enough to pick without showing your entire body first. That is just garbage.
Ramat47 původně napsal:
Don't listen to this guy. Leaning is great. Very usefull. you need some skills to use it. Just don't make it too op. Enough to pick without showing your entire body first. That is just garbage.
If you played Siege then we clearly haven't played the same game that I did. Leaning is unfun to fight against as it displace the head hitbox by a huge amount in a game with pin point accuracy when ADSing with the required skill of "spam two keys over and over in a fight"
Sure it works in a fast paced game but in a tactical shooter having this ability to prevent headshots by spaming two buttons isn't fun or interesting. Same for crouch spam. Game is much better without leaning as you're forced to commit to the angle you're peaking or holding, instead of hiding 60% of your hitbox or to move your head hitbox by a stupid amout at lighting fast speeds.

Don't look at Siege if you want a tactical shooter, Ubisoft made it the opposite of it.
Still no dead first person spectating? zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

Nothing sucks more enjoyment out than watching a map after you die.
Rei-vival původně napsal:
Ramat47 původně napsal:
Don't listen to this guy. Leaning is great. Very usefull. you need some skills to use it. Just don't make it too op. Enough to pick without showing your entire body first. That is just garbage.
If you played Siege then we clearly haven't played the same game that I did. Leaning is unfun to fight against as it displace the head hitbox by a huge amount in a game with pin point accuracy when ADSing with the required skill of "spam two keys over and over in a fight"
Sure it works in a fast paced game but in a tactical shooter having this ability to prevent headshots by spaming two buttons isn't fun or interesting. Same for crouch spam. Game is much better without leaning as you're forced to commit to the angle you're peaking or holding, instead of hiding 60% of your hitbox or to move your head hitbox by a stupid amout at lighting fast speeds.

Don't look at Siege if you want a tactical shooter, Ubisoft made it the opposite of it.
If you learned how to play, then you shold'nt have a mayor problem with that and just smash his head.

Is tactical game... why would you show your entire body first in a game that you hp is low af.

It's ok if you don't like R6, but just because you are bat at it does'nt mean the mechanics are broken.
Ramat47 původně napsal:
If you learned how to play, then you shold'nt have a mayor problem with that and just smash his head.

Is tactical game... why would you show your entire body first in a game that you hp is low af.

It's ok if you don't like R6, but just because you are bat at it does'nt mean the mechanics are broken.

"Is tactical game... why would you show your entire body first in a game that you hp is low af." I'm just gonna turn this around and tell you, "It's a tactical game, why should I be able to dodge bullets by spamming two keys during a firefight when I'm standing in the open ?" Leaning and crouching are so fast in Siege that while they do help you hold or peak, they help even more for dodging bullets like you were Neo or someshit. Don't want that ♥♥♥♥ in DP, I want actual, reliable movement that doesn't make players look like their characters have a seizure because they want to win. They could add leaning, but they should look at Insurgency or the old and actually tactical Rainbow Six titles. Siege is mechanically flawed. And I say that as someone who played the game on multiple accounts since Y3S1.
When will the changes come?
Rei-vival původně napsal:
Ramat47 původně napsal:
If you learned how to play, then you shold'nt have a mayor problem with that and just smash his head.

Is tactical game... why would you show your entire body first in a game that you hp is low af.

It's ok if you don't like R6, but just because you are bat at it does'nt mean the mechanics are broken.

"Is tactical game... why would you show your entire body first in a game that you hp is low af." I'm just gonna turn this around and tell you, "It's a tactical game, why should I be able to dodge bullets by spamming two keys during a firefight when I'm standing in the open ?" Leaning and crouching are so fast in Siege that while they do help you hold or peak, they help even more for dodging bullets like you were Neo or someshit. Don't want that ♥♥♥♥ in DP, I want actual, reliable movement that doesn't make players look like their characters have a seizure because they want to win. They could add leaning, but they should look at Insurgency or the old and actually tactical Rainbow Six titles. Siege is mechanically flawed. And I say that as someone who played the game on multiple accounts since Y3S1.
Is nonsense saying that you dodge bullets pressing Q and E. If that would be like you say, you could do the same and the conditions would be equal.

When you lean your camara moves, so you loose accuaracy.

I play R6 since Beta, so I know what I'm talking about and what you say. But is just a Noob opinion. someone that know how to use it, don't need to do that. And trust in my aim to just move mi camara a little bit to the left or the right.

Then why would you say that is always janky? What the hell...?

anyways. I hope they add that in a way that works for DP.
camera recoil lmao ♥♥♥♥♥♥♥
Nerfed worst gun in game ingmar, nerfed hipfire so game is more campy, big yikes lmaooo
Love the game!

Love how you must be careful with equipment.

Actual Map Planning, like Old Rainbow on the fly is amazing.

Next thing to do is the need to be colour coded drawing and hotkey icon placement so you can mark breach on a door, hold here, watch here etc.

Red Doors should require a breaching tool and not always be kickable. Bring a Charge or Shotty. Maybe have weak Red Doors for Kick in, so maybe have them as yellow doors.

Otherwise, just the standard upgrading of the game is fine... add features you wanted, fix things you wanted. Cannot wait to customise and see more maps and gadgets.
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