Due Process

Due Process

Game died again sadly
Why does this keep happening?
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Showing 1-15 of 18 comments
Coz you can't reanimate a corpse. What you'd observed is a defibrillation attempt that caused post-obit convulsions, misinterpreted by yourself as liveness.

Not to beat a due horse, but this process is quite past its due, LMAO LOL.
Last edited by Guardian_Angel; Apr 3 @ 1:08pm
Kaarel Apr 3 @ 2:14pm 
Careful, pointing this out will appear as a rude thing to do for the fanboys! (Other people pointed out how the game was gonna face the same thing eventually and they also got told off, shoutouts to the 50 players remaining by the mid of this month)
The only reason this game got repopulated again was the aggressive discount. When Steam's usual scheduled seasonal sales hit, it lost that one temporary edge it had and people moved to their new purchases
Kaarel Apr 4 @ 8:39am 
Fatal flaw about the game is that either you play it like every match is a sweaty comp lobby or it will be the most boring thing ever. You can't force randoms to use a mic, sometimes people just wanna shoot around and call it a day. History repeats itself
o_smurf Apr 4 @ 9:05am 
The thing is: this game is more about planning and communicating, than actually shooting.

When people realize that you have to socialize and work together to have a fun experience (or a frustrating and dull one when you don't), they drop it. Add some confusion in the firsts matches and a lot of downtime of dying without knowing why exactly, you have a lot of dropouts that didn't reach the "magic moment" of the game.
Cohnway Apr 4 @ 1:29pm 
The community will constantly kill itself. When you have dudes with 1k matches battling against some guys with not even double-digits and blitzing them, back to back to back, they're not gonna wanna keep playing. There's no fun in getting stomped all the time. I'm guilty of it, too, but it's still a factor. The game had a brief period where new players got on, but they ran into the problems o_smurf outlined.
That and there aren't enough servers for the multiple regions, so you'll encounter people from the opposite side of the world playing with 200+ ping and you're never sure your kills or your deaths were legit, and the player count isn't actually enough to support the wide range of players.
Last edited by Cohnway; Apr 4 @ 1:32pm
Buula Apr 5 @ 12:18pm 
When you have a loading screen for a loading screen then a 45 sec gear up for a 2 min match.
z0mbi3z Apr 5 @ 3:22pm 
Originally posted by Cohnway:
The community will constantly kill itself. When you have dudes with 1k matches battling against some guys with not even double-digits and blitzing them, back to back to back, they're not gonna wanna keep playing. There's no fun in getting stomped all the time. I'm guilty of it, too, but it's still a factor. The game had a brief period where new players got on, but they ran into the problems o_smurf outlined.
That and there aren't enough servers for the multiple regions, so you'll encounter people from the opposite side of the world playing with 200+ ping and you're never sure your kills or your deaths were legit, and the player count isn't actually enough to support the wide range of players.

It really sucks when that happens. When the game has tons of players it happens way less often.
Setech Apr 6 @ 3:40am 
The developers insist on making the product they want to sell instead of the product that would sell:

I don't think the dev's have changed a single thing to make the game more friendly to Solo players and if they aren't here to stack the duo's and trio's, there's nothing here.

To keep the game alive, everyone but the developers would accept a shorter time between rounds in casual and a score board.
Sweats aren't the issue this game died. This game is just suffering the usual online tactical shooter curse, considering it's a niche genera to begin with it's going to have a small community none the less. If sweats "killed" this game then R6 and games a like would have died off a long time ago, a good reason R6 didn't die is because it severed itself from the tactical shooter genera and moved towards a hero shooter with TACTIKEWL elements. If R6 stuck to it's original roots similar to what we saw in the reveal trailer that game would have been dead in the water, especially how it originally launched. DP has A LOT! Of potential to become a great F2P title considering the battle pass system a lone is great, the cosmetics in it are cool and stick to the theme of the game. I'd say this game is closer to a 1.0 release than we think. After a few more patchs this game should switch to a F2P model with the in game battle bass staying as is, and then having a paid battle pass for more dedicated players. Add new map back drops ( they are already randomly generated) and you got probably the best F2P tactical shooter to come out in decades. The cherry on top would be a properly functioning co-op campaign to help new players ease into the mechanics before getting melted by the "sweats" as some would say. Granted this is speculation and theory so all of this could just fall flat, and we watch what could easily be a call back to tactical shooters burn up in flames. I pray DP has a bright future a head of it
The only future that awaits DP at present is the past.

lol kek rofl, LMAO.
Last edited by Guardian_Angel; Apr 6 @ 1:26pm
I love this game, but knew that the second-life it was given would not last very long at all. There is just too much downtime between rounds, only for you to die 15 seconds in after waiting 3+ mins to do anything but gear-up. The gearing up is fun for the first 20 games, but its like at some point just let me click a button to get a standard loadout, and let me in the map so that we can see what is being done by the defenders (drone part of R6 round) so that we can actually plan and not just hope. I wish this game would be the next big thing, but lets stop hoping lol
zebrah Apr 7 @ 1:45am 
THEY NEED TO MAKE THIS FREE TO PLAY AND MORE PEOPLE WILL PLAY
Selvis Apr 8 @ 12:36pm 
I enjoyed my time with this but after 10 hours I just couldnt bother booting it up anymore. Felt like Id seen and done everything already. I think that the downtime is absurd when you consider that 99% of people dont communicate anyway, so after the novelty of the planning phase wears off most of the time you spend in the game is just watching the clock tick. F2p is a must if this game is to have any future, but even then I think they need to change the way the game is played to keep people hooked.
Kaarel Apr 8 @ 3:41pm 
I tried giving this feedback before and it got deflected, saying that "there were people even complaining about lack of time to plan". The time you get to plan is wasted in lobbies where no one talks anyway. It's a novelty, especially the random maps, i appreciate a purposeful designed map over some map made from a random seed.
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