Outer Wilds

Outer Wilds

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Eric Kotato 18 DIC 2021 a las 12:32
558.6 MB update?
What's in it? Couldn't find any changelog.
Última edición por Eric Kotato; 18 DIC 2021 a las 12:33
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Mostrando 1-15 de 27 comentarios
damoose1 18 DIC 2021 a las 13:00 
Would also like to know.
DaleGribble 18 DIC 2021 a las 13:08 
so iys making me download a patch for DLC i dont even own ahahaha nah im good G

Uninstalled; go way
Raykon 18 DIC 2021 a las 13:13 
Publicado originalmente por Wind Salute:
https://www.mobiusdigitalgames.com/blog/patch-1112-is-now-available
Can you copypaste it here please? Link doesn't work for me.
Jipai 18 DIC 2021 a las 13:18 
PATCH 1.1.12 IS NOW AVAILABLE
12/18/2021

​Outer Wilds Patch 12 is now available! For all of you who might want to play Echoes of the Eye during the holidays, we updated and polished portions of the expansion and fixed a number of bugs on all platforms. The patch may take a little longer to publish on XBOX but should go live shortly.

Patch 1.1.12 Changes:

Gameplay
- Significant changes to Endless Canyon level design
- Changes to Starlit Cove level design
- Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
- Made it more obvious that party crashers have nowhere to hide
- Significant revisions to several mid-game clues
- Revised several elements of a certain tower puzzle
- Certain locks in Echoes of the Eye now visibly open when released elsewhere
- Updated/fixed several ship logs and their associated pictures
- Made it more difficult to skip dark sequences by surviving certain falls

Tech
-Fix for softlocks when meditating in various situations
- If the input save fails to load, the game will reset to default settings
- Removed a duplicate cosmic event from the map
- Potential fix for stray Brittle Hollow chunks
- Optimized rendering of Echoes of the Eye characters
- CPU optimizations for Echoes of the Eye scripts
- Fix for the player ending up in an unexpected place when falling into the water during a transition
- Fix for a water body not being visible in the Scout's view under certain circumstances
- Fix for a particular moon locator being oriented backwards
- Fixes to various visual and physics bugs caused by leaving your Little Scout in certain locations
- Fixing a bug where you could obtain You'll Never Take Me Alive achievement without the Echoes of the Eye expansion
- Added evidence of a day/night cycle to a certain location
- Fix to a bug where rafts were floating in outer space
- Certain elevators and islands do not disappear anymore when a certain cosmic event happens
Additional visual effects added for Echoes of the Eye characters
- Fix for a softlock caused by the player being able to drop an item in an end game situation
- Fade effects added for entering certain tunnels in an alternative view mode
- Visual improvements to a few specific windows on the Stranger
- Fix for undesirable behavior when entering vision torches at an unusual angle
- Standing under a particular elevator now kills the player more reliably
- Minor fixes to base game end sequence
- Stars in a certain location now respond to a specific event
- Fix for a certain group of trees in the Stranger not always having collision

Art
- Fixed incorrectly inverted spacetime during a certain late-game story beat
- Added visuals to lend sense of finality to Echoes of the Eye end sequence
- Updates to several slide reels to improve clues
- Updated several murals on the Stranger
- Small visual fixes around the Stranger, Brittle Hollow and Quantum Moon

Localization
- Numerous small fixes

PC Only Changes
- Lowered mouse sensitivity minimum setting
- Input rebinding save resiliency improved

That's the End of This Update

We're aware of other bugs on multiple platforms, particularly input issues, and are working to fix them in a future patch. We have updated our support page with common solutions to several of these bugs. We really appreciate the time some of you have taken to report these issues.

Thanks for your support and keep exploring!

Happy Holidays,

Mobius
Última edición por Jipai; 18 DIC 2021 a las 13:19
Raykon 18 DIC 2021 a las 13:25 
Thanks.
Kade 18 DIC 2021 a las 16:53 
Spoiler of the end of the DLC
Also now if you use the datamined codes to open the prisoner's vault instead of dying, the vault will also open outside of the virtual world, showing the prisoner's corpse
Risbeak 18 DIC 2021 a las 17:00 
Publicado originalmente por DaleGribble:
so iys making me download a patch for DLC i dont even own ahahaha nah im good G

Uninstalled; go way
It's got bug fixes for the base game too
A Cheap Lemon 18 DIC 2021 a las 19:32 
Publicado originalmente por Jipai:
- Significant changes to Endless Canyon level design
- Changes to Starlit Cove level design
- Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
- Significant revisions to several mid-game clues
- Revised several elements of a certain tower puzzle
- Certain locks in Echoes of the Eye now visibly open when released elsewhere
- Updated/fixed several ship logs and their associated pictures
Is there anywhere that actually lists what these changes are specifically, with spoilers? I've finished the game/DLC but I want to know whether the issues I had with the DLC were properly addressed or not. I went and looked around a bit but I don't remember how it was pre-patch well enough to be able to tell just by looking
DoctorDarling 18 DIC 2021 a las 22:46 
Publicado originalmente por DaleGribble:
so iys making me download a patch for DLC i dont even own ahahaha nah im good G

Uninstalled; go way
thanks for sharing
Penguin Warrior #1 19 DIC 2021 a las 0:39 
Publicado originalmente por DaleGribble:
so iys making me download a patch for DLC i dont even own ahahaha nah im good G

Uninstalled; go way
yeah, we needed to know that, ty
Nytra 👾 19 DIC 2021 a las 1:18 
It's not often that you see single player content getting big redesigns like this post-launch. Pretty cool.
Ralzar 19 DIC 2021 a las 1:35 
Publicado originalmente por A Cheap Lemon:
Publicado originalmente por Jipai:
- Significant changes to Endless Canyon level design
- Changes to Starlit Cove level design
- Fixed bugs and buffed certain behaviors during dark sequences (to clarify intended design)
- Significant revisions to several mid-game clues
- Revised several elements of a certain tower puzzle
- Certain locks in Echoes of the Eye now visibly open when released elsewhere
- Updated/fixed several ship logs and their associated pictures
Is there anywhere that actually lists what these changes are specifically, with spoilers? I've finished the game/DLC but I want to know whether the issues I had with the DLC were properly addressed or not. I went and looked around a bit but I don't remember how it was pre-patch well enough to be able to tell just by looking

Same here. I have finished the base game and the dlc. But I am following a streamer who is about halfway through EotE and is wondering if he should update or not mid playthrough.

"Significant changes to Endless Canyon level design" This is the part of the dlc that made me consider quitting the whole thing (after pretty much cheating to get past it I realized I had just been dumb and not realized the solution btw) so I am wondering if they have done something to either make it more solvable through stealth or less?
Última edición por Ralzar; 19 DIC 2021 a las 1:36
Ralzar 19 DIC 2021 a las 2:46 
Did some testing. Endless Canyon got a some rooms, stairs and paths shuffled around in the courtyard part.
Not taken a proper look at Starlit Cove and the tower, but apparently there are now closed doors with lit candles. You can extinguish/light them to open/close doors. So they now match up more with how the real world doors work unlike earlier where they were basically walls.

Also, the people seem less aggressive in hunting you? Might be my imagination but it felt a bit easier to avoid them. Trying to stealth Endless Canyon is still not for me though.
Última edición por Ralzar; 19 DIC 2021 a las 2:48
zingmars 19 DIC 2021 a las 3:27 
Publicado originalmente por Kade:
Spoiler of the end of the DLC
Also now if you use the datamined codes to open the prisoner's vault instead of dying, the vault will also open outside of the virtual world, showing the prisoner's corpse
Ooh that's actually pretty cool. Kinda wish they would also add the codes in-game, i.e. show them to you after you unlock the vault the intended way. Would remove the need to google the codes for those going into this blind.
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Publicado el: 18 DIC 2021 a las 12:32
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