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To my knowledge the probe is connected to one of the three masks (the other two being connected to yourself and your fellow aerospace colleague Gabbro). So, yes the information is being sent back.
I think you are right with your assumption that it actually should turn first before it fires, but maybe it does so until/while your character opens its eyes.
"Am I also supposed to assume it's been firing for over 380,000 years, and this just happens to be when it finally breaks from being fired off with too much power?" --> Yes, it has been fired for a loooong time until it finally found the eye’s coordinates somewhere beyond its 9,000,000 shot. Where I think you are a bit of is that I assume it breaks EVERY time and the Nomai anticipated it but knew they will need it just for this one (repeated) shot. Though I can’t base this on facts :-)
... maybe, as Oxy says, there's some time before that allowing the cannon to aim, and we just happen to awake as it fires?
am keen to understand this better.
tldr: The Orbital Probe Cannon never fired before today, it only started once the project activated.. It does pass data back every loop so it knows where not to fire again and it changes direction while we're asleep at the campfire
The order of operation's talked about in the ATP itself:
The cannon has to be within the loop as there is only one probe! So the supernova comes first, and he cannon only fires once time has already looped once - knowing that even launching the probe into deep space, it'll be back again ready to fire once time has looped
You get hints about this from inside the Control and Probe Tracking Modules, which are connected to the first Mask inside the ATP and have been passing their memories back since the first loop, unlike us:
We are actually asleep during the memory transfer, we wake up to the cannon firing but it has time to have re-aligned itself before then - despite all text saying otherwise, the loop is actually a bit longer than we think, closer to 23 or 24 minutes!
Separately we know Avens and Mallow juiced the cannon up, and while they thought it would be a slight strain on the cannon, they didn't realise it would utterly explode on firing!
This is why it explodes every single time it does fire, but it's not been fired yet!
The plan complete, they fired the sun station in order to cause the supernova! But it failed.
Their plans halted, and they went to go play on this fun new comet that had just arrived... and, well, we know how well that went. They never got the chance to reset or try anything else
So everything has just sat there, dormant, for 281,042 years.. Until today. The day our sun goes supernova on it's own, doing what the sun station never could
The ATP finally got it's supernova juice, and it did it's job, sent the order to fire back by 22 minutes, the loop began. No matter how many times the loop happens, it's still the same 22 minutes, being overwritten time and time again
9,318,054 loops and probes later, the Eye would be found! The statues will be told to wake up, and our game starts with the very first loop we'll ever remember
We wake up after memories finish downloading into our brains, but if you sit and watch the ATP in action at the end of a loop, our memories being recorded don't cease until the black hole closes, and it's open for about 30 seconds
So we know the white hole has been open and doing it's thing for at least 30 seconds before we wake up, there might be extra startup time that we don't see too, it's definitely not 22 minutes exactly, only the travel time for the probe is! Firing the cannon is the most important part so that data would have been processed first
thanks for the highly detailed answer!!
I wish! Just in love with the game and it's story, I'm really into timeloop settings and games with this sort of non-linear storytelling and there's a really nice community on r/outerwilds that discuss the lore to death with me XD
I watch a lot of people stream it so I get to see how they interpret things and how differently the story progresses depending on what you find first, and every couple of weeks someone will ask a question that makes me really think about things again from a new angle..
The worst part is I was even signed up to Fig's first project - Psychonauts 2 - and still had never heard of OW until a friend saw someone else playing it, saw that it had a timeloop and asked if I'd played it yet
The regret that my name's not in that backerlist.... T_T
The only explanation I could come up with is that the probe has a some kind of mini engine that can correct its course and effectively go "around" the obstacles. But perhaps I'm overlooking something.
That's definitely an error, if the game were real there'd have to be loops where the cannon had some time to orbit before firing - although the probe can't collide with any planets so it does just shoot right through them, even Giant's Deep XD
They don't seem to have any propulsion technology post-Crash, everything is gravity based, even the cannons pull things up and out of them rather than push!
We can make up an excuse like it uses GD's gravity to slingshot around to areas behind it though
Well or any other planet, for that matter. Is it possible though, to do this FROM the orbit while being so close? It's an idea for a mod for KSP I guess. Also, there could be a situation where a certain angle is being blocked by GD and some other planet as well. That would require a double-slingshot. That's some serious mathematics, but nothing that Nomai technology couldn't handle, I suppose.
wakes up
sees orbital cannon explode
SPLATT
wakes up...
It's rare but I've seen clips of it just straight up D E S T R O Y I N G the ship right as they get to the top of the elevator, and the explosion threw them off the top of it to their death XD
I kinda wish they had turned on collision so in random loops you'd find the probe just slammed into the ground in different places and it'd be one more mystery what it was and why it's not there next loop
If the Nomai plan had worked they also could have let it run for a few million loops, spotted the blind spot in the PTM's data and after a while stopped the project, let the cannon orbit a bit more and started it back up, we're lucky that wasn't required in our lifetime or we'd have been trapped forever!
I enjoyed both thoroughly back when they were released.