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Outside of that the other alternative endings all involve making things go very wrong with causality.
1) Take the warp core and fly outside of the solar system
2) Get stuck on the Quantum Moon's sixth location
3) Break time and space - In the High Energy Lab or in the Ash Twin Project.
4) (DLC) Get stuck on the Stranger
5) (DLC) Get stuck in a specific state on the Stranger
1) Try removing the core and then escaping the solar
2) Remove the core and go to the quantum moon until the end of the loop
3) Try going in the High Energy Lab on Ember Twin, prepare the experiment with a black hole and a white hole and power the energy lab. send your scout toward the black hole and remove it quickly. You should have 2 scouts and the easter egg ending.
3bis) or, for the same ending but more fun in my opinion: go to the Ash Twin Project at the end of the loop and don't remove the core, wait near it instead. At the end of the loop, jump into the black hole. On the next loopn go back to the Ash Twin project for a surprise, and the easter egg ending if you wait till the end of the loop without juming in the black hole this time for the same easter egg ending.
2 other endings are linked to the DLC, so no spoil there.
I hadn't thought of the solar system thing, quantum moon or otherwise (the sixth location is near the Eye, obviously).
Two scouts, huh? Why is that a problem? Is it mass-energy conversion? I always thought of it as teleportation (exactly what the recall of the scout SHOULD be doing).
For the third one I am confused. There's only one black hole - in Brittle Hollow. What other black hole do you mean? There's obviously the one that appears inside the Vessel in the very end that takes you to the Eye after entering the coordinates and moving the purple ball in the other slot but I doubt you mean that one.
Basically you let the scout come out the white hole and then prevent it from going in the black hole. Which is a small issue with causality
https://youtu.be/r1OtwZ0yJaA?si=mbOQ0wbIywAVrj8g
Sadly, I'm not getting any achievements for any of these special endings :(
The first or the second time the "puzzle" aspect of it is okay, exciting even, but when you are trying to grind stuff it gets REALLY annoying.
They should have done a cheat or shortcut for this one too, similar to what they've done for the Sunless City and Hanging City.
At least ash twin has a couple tries, sun station mostly requires you to be there at the EXACT moment partway through a loop. Most specific timing in the game, so resting at a campfire is harder to use to avoid waiting
I used to wait in the doorway and then run to the teleporter at the right time, but it turns out it's FAR easier to wait in the hole in the wall instead. Much less chance of not making it to the teleporter.