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Did you go to the dream world inside the big bell-shaped thing? That gets you on the correct track.
After that each dream world location is actually pretty small to find where to go - though there's a bit of a puzzle on how to get there.
Some aimless wandering is required, but eventually you will hit certain "walls" that you cannot overcome. Keep these areas in mind and go explore elsewhere, how to get by them will become apparent soon enough.
You can focus your lantern to scout a path and light candles, which will help you explore the areas.
People here on the forum are typically very helpful and will answer specific questions without spoiling it too much, so maybe try asking for more specific information and we can give you little bits of spoilers instead of just ruining the entire experience.
This dream worl part is nothing else than frustrating and a waste of time, the fear factor is totally gone, wiped away by the terrible gameplay you're forced into, the owl-men that were intrieging at first are just annoying NPCs at this point.
How could they do a near perfect on the base game and fail so hard on the DLC I just don't understand...
If the NPCs are too anoying you can activate the reduce fright option in the settings which will actually reduce their speed, making it easier to navigate with them around.
The marshy area has a very large house, with people walking into it and singing coming from it
The big circular area has a large pit in the middle. Also a tower on the outside which is less important.
The cliffside building has a giant sus painting at the bottom
I can't imagine you not encountering any of these. All you have to do is figure out how to get to/past them all. With what you learn after these areas you can get through the puzzles in the dream inside the bell, and that gets you to the end of the DLC, to answer "how much you have left".
Some mechanics you have to logic out yourself, and others you get explicitly shown on reels in the real world. Is every real world section devoid of "there's more to explore here" marks in your ship log? One hint I can give you to make you less prone to dyingand gain progress in at least one place: you can ride the dream boats to other sections of the map. Is your fire the only one that gets snuffed out in certain temples?
Walkthrough it is then, I've lost 5h of my time already on these dream sections with none of the fun of the base game, that's enough.
Thanks everyone for your answers.
This is probably not going to be a popular opinion, but I, too got fed up with stumbling around in the dark. No matter how many times I watched the slide reels the clues never clicked. Now there's some dude with a startled look, here's someone handing somebody something, a crack in the rocks I don't even know where to look for, Yada yada. I kind of thought I figured out what I was supposed to do in one area, but the thing of the owl people blowing my lantern out and sending me back, it all just got too repetitive and frustrated and turned into the opposite of fun.
So I basically skipped over a phase of it. The stuff I skipped over was the Hidden Archives stuff. As with everything in Outer Wilds, it's just another phase of exposition and knowledge gathering, and once you have the information you may proceed and start enjoying it again. Look up a walkthrough guide and see what information you get in the Hidden Archives and use it.
That will take you to the big payoff, which is cool and shouldn't be missed, after which you'll be done with EotE and can play the big ending (again, if you already did it in the base game). Having completed EotE, the ending will be different, so it's worth doing.
I know there will be some who will bemoan blowing off the Hidden Archives, which do have some cool slides to check out, but those slides are visible on some guy's YouTube video and I went back and watched them so that I wouldn't have missed any of the story. I don't feel at all like I "wasted my money" any more than I would feel that way fast forwarding through a really boring part of a movie. Once I saw what I had "missed out on" it didn't bother me that I had avoided the annoyance.
This may make some wail and gnash their teeth, but when a recreational activity turns into an annoying chore, it loses the sense of fun and wonder and turns into something I'm doing just because I paid the admission.
I LOVED EotE, even better than the base game up until the stumbling around in the dark bit. I even liked visiting the dream world at first. It was spooky and beautiful and evocative. Then the game wanted me to turn off the lights and perform complex tasks from memory with NPC's actively trying to deter me. Outer Wilds for me is about exploring beautifully rendered land(and space)scapes. There's nothing to see in pitch darkness, just memorizing a set of moves and executing them from memory while getting jump scared.
I LOVE Outer Wilds AND Echoes of the Eye. But IMO, there are segments of gameplay in both where the difficulty of executing them seemed contrived and took me out of the story. I think there may be a tendency in some studios to want to avoid getting reviews that say the game isn't challenging enough, and people are afraid to say something is "too hard," so this kind of thing happens.
So don't walk away from it entirely, it's possible to get around the tedious part and rejoin the fun. And it's worth it to get the endings of both EotE and OW.