Outer Wilds

Outer Wilds

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Archangel 26 ABR 2023 a las 17:25
SPOILERS : DLC arrangement
I'm kind of perplex about the flow of puzzle and riddles in this DLC, especially about those 3 "underground" secrets.
What I mean is, if you're not curious and lucky, you'll need to pass the stealth sequence to reach them. Then you will learn a new mechanic. But this mechanic is exactly what is needed to "bypass" the exact sequence you did (Dropping your artifact for Cliffside, Be dead for the second tower, drop between zone for the fireplace).
The game is like "hey you could have done it that way dumbass, have fun with this mechanic you'll now be using only 1 time at the final".
I think the game could have been good if those discoveries were permutted. For example learn about the dropping artifact in the fireplace and being dead on the cliffside.
Pretty sure most of people have visited every stealth sequence at least one before resolving one and by making this, it would make them think of a way to bypass those stealth sequences.
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Quillithe 26 ABR 2023 a las 17:37 
Nope, those methods are the easy shortcuts back but you don't need any of them to get there the first time (though the lantern one can help for the one you learn about being dead from).

Two of the three areas have no stealth and no trick methods, Starlit Cove is the only one that takes any stealth without a trick (and not too much then - plus you CAN get around it if you don't mind having almost no time to look at the reel, which is less bad now that they show up in the ship's log)

Shrouded woodlands - honestly stealth isn't even useful here. I guess to follow them to find the tunnel, but that's pretty easy since they aren't on alert.

Starlit cove - you do need a little stealth. or you can actually do it like shrouded woodlands and wait them out, but you don't have much time this way. Do wish there was an alternative here, sneaking does feel 'intended'.

Endless Canyon - I feel like a lot of people miss this one and sneak, but the lift up from the raft is right next to where you're trying to get, so you can just set up and take the raft from starlit cove, no sneaking required
Última edición por Quillithe; 26 ABR 2023 a las 17:38
Rayalot72 27 ABR 2023 a las 3:16 
I think this is less an issue with the intended discovery of each trick and more a problem with the DLC areas not being fleshed out enough. There's just not that much to see or do in those places if you're not pursuing the archives, and it's a bit lame that there's no use for tricks outside of their intended regions.

Things are fairly good despite that, especially with plenty of unrelated ways of playing around the loop and map structure, but it could have definitely still been better.
Spacesuit Spiff 7 MAY 2023 a las 11:20 
I screwed around in the simulation for a while (like, A WHILE) before finding all the slide burning room hints, so I had a pretty good idea of how it worked by the time I triggered the stealth sections. Looking back there are probably a bunch of tricks that can bypass the stealth entirely.
Starlit cove: I haven't tested it, but I would guess the same solution to shrouded woodlands would bypass the stealth. The, shall we say, gruesome method of bypassing alarms might also let you just walk down without spawning the dudes, but I haven't tried so there may be a locked door somewhere. Setting down the lantern and just booking it probably makes exploring easier (yeah you need the lantern for the elevator, but once you know the path it's easy to beeline it in the dark).
Endless Canyon: as Quillithe said, the sneak puzzle is the same one to reach the lift, and you can do it before spawning the dudes. You actually don't even need to use the lift at that point, just run straight through because there are no dudes between the entrance and the tree painting.

I think you can skip one of them entirely (the outdoor archive room, Starlit cove I think?) by going through glitchspace. Needless to say this is the one that shows you how to do that, but there's probably someone who found it accidentally.
Quillithe 7 MAY 2023 a las 11:27 
Publicado originalmente por Spacesuit Spiff:
Starlit cove: I haven't tested it, but I would guess the same solution to shrouded woodlands would bypass the stealth.
It does, though you don't have much time.

Now that slide reels are in your ship's log it's not as bad though.


Publicado originalmente por Spacesuit Spiff:
I think you can skip one of them entirely (the outdoor archive room, Starlit cove I think?) by going through glitchspace. Needless to say this is the one that shows you how to do that, but there's probably someone who found it accidentally.
Yeah, they all have a backdoor by using their glitch. There's that one, being dead to skip the alarms, and an invisible bridge in Endless Canyon that lets you skip to where the raft lift goes up to, so you skip the stealth without having to set up the raft lift.

There's an achievement for getting all three in one life, and you need these tricks for it.
GMC 7 MAY 2023 a las 14:48 
Publicado originalmente por Spacesuit Spiff:
I think you can skip one of them entirely (the outdoor archive room, Starlit cove I think?) by going through glitchspace.
Shrouded woodlands is the one that's accessible from the centre (the point where you land if you jump from a raft in the middle of a tunnel). Note that if you're going for the "Ghosts in the Machine" achievement, you need to take the lift up from the archive then back down. You're only considered as having "visited" an archive if you arrive via the lift.

Starlit cove only requires you to turn out the lights to get past the sentry tower at the top of the well. Being dead avoids that issue entirely, so you don't need to turn out the lights and so no guards (until you get to the bottom of the well, but they're quite easy to avoid).

Endless canyon has invisible bridges on both sides; dropping the artefact lets you find the other one. The one on the right runs from the "eye" where you make the central bridge appear to the top of the raft elevator. If you use that, the only guard you'll encounter is in the tree mural room (they'll be standing in the doorway opposite the one through which you need to exit, so they're actually more of a help than a hindrance).
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Publicado el: 26 ABR 2023 a las 17:25
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