Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
With the help of your advice (and sure, some other deputy Nomai on YouTube and elsewhere), I've made some valuable progress. Thanks for letting me vent and understanding I'm not attacking the game, just finding it very challenging. And surely, I am going to miss the heck out of it when I'm done, although I hear that there's DLC....
GMC: Constant dying due to switching to controller and back to mouse/keys. Yes, Brittle Hollow and Lakebed Cave. Awful. But can I get a shout out of anguish about High Energy Lab? Where you have to first get there early and then stand around waiting for cacti to get covered with sand while a later passage you need to take, which is away from the blue power conduit you've been following, gets closed up by the same sand. Aargh! And I had switched to a PS4 Dualshock because I believed the game when it admonished me every startup. The weird thing is that after switching back, my ship nav skills muscle memory hasn't fully returned. I used to be able to park that sucker so that the hatch was kissing whatever portal I wanted to go through but now I wind up chasing Ash Twin around in circles before gunning it straight into the dry lakebed.
I realize that I'm kind of avoiding Brittle Hollow because of the acrophobia nightmare fuel thing, although the penalties for falling amount to going to a space station with oxygen and then having to go back down the hole.
My map seems really interested in the Nomai whose escape pod landed on BH and then sheltered just below it, an area that just crumbles to bits when I try to explore it
Quillithe: I confess to not having grown up with console games as a thing. I'm an older dude who took decades off from any kind of gaming. I stopped around the time of Arena Quake and Riven. I'm much better at the figuring things out than doing the swoopy moves quick reflexes stuff, so things like Portal and Talos Principle that give you all the time you want to do recon and set up your shot are my sweet spot. Outer Wilds is (obviously) freakin' awesome, but when they transition you from cerebral puzzles I did pwn the snot out of Quantum Trials to tricky timed moves, that's when the game slowed way down for me and got less fun.
Yes, I have been to The Vessel twice now since I posted my last rant of despair. Yay! Also visited High Energy Lab, although I'm still trying to figure out what all the fuss was about that. With The Vessel, you float up, bat that poor engineer's remains away and grab the busted warp core, but I didn't seem to glean much important info from High Energy Lab. Visiting The Vessel made the story fun again, with the head twisting conflicting Nomai graffiti implying a time travel paradox. I think.
soul: one of the things I like about OW is how I can stop bashing on one area and go to another one, like if I botch a landing and can't get in a door fast enough, at least I can zip over to another planet and start dying repeatedly over there instead. Maybe stronger focus is called for.
Brittle Hollow: the "old settlement" below the escape pod is usually one of the first parts to fall into the black hole. So you need to be reasonably quick at doing this (but not in such a rush that you fall off a ledge; this is definitely a case of more haste = less speed).
For the hanging city, if you do fall into the black hole, teleporting from the white hole station dumps you right at the north pole (with a free refuel to boot) so you aren't losing all that much time.
Note that it isn't just you that comes out of the white hole, but also parts of the planet which fall into the black hole. Some areas are easier to explore once they no longer have gravity. Attaching the scout will help you find them at their new location.
The high energy lab mainly probably told you things you already figured out by this point - there's a lot of redundant information to allow for different exploration paths. Mainly I remember learning two things from it:
1. about the teleportation towers, in particular it's a big hint about how to get to sun station since it basically tells you there's a teleporter there
2. what the warp cores look like, how they function, and that they go back slightly in time when you sent things through them some of which seems more of a 'in case you missed it'
Here's some hints about where to get started on the other main objectives - though I'll admit I'm not rereading all your posts so some of this might be redundant. They're actually pretty light on spoiling anything - I'm just paranoid.
1.Probe tracking module
You should know where this is, and just not how to get to it
The starting points leading to everything you need to know are on Giant's Deep
In particular: The construction site has mention of something falling beneath the current and Feldspar's camp has mention that he's made it to the core. These point you other places and the followup is helpful.
2.Quantum moon
If you did the quantum trials they give you the hints you need. Make sure to use your signalscope to find them all!
3. Ash Twin Project
This one's rough, especially since where to find the hints might give away a little more of how to do it. There's some information about the area at the mines on Timber Hearth
and then there's a hint about it at the black hole forge. Honestly this is one of the things I looked up - turned out I had 99% of it and was missing one very unclear element (that they added another hint about after I did it).
You've either gotten to the Probe Tracking Module or basically know how to get there (If you don't know how to get through the electrical current, go talk to Feldspar
The Ash Twin Project is definitely the hardest of the four big mysteries to get to, but you should have most of the information for that too, the big hint is in the Black Hole Forge, but the other hints I could give you are to carefully count the number of teleporters on Ash Twin, and think about where each one must go, and to (this hint will help if you know what takes you to the ATP, but can't figure out how to make it work) remember that just about every part of this game's world is carefully designed, and if you're having a problem somewhere, and that location has some sort of ledge, alcove, nook, etc that you can't figure out, its quite likely it was put there to solve the exact problem you've having
On a few other notes:
I'm pretty sure that while the path to the old settlement on BH is pretty crumbly, the actual settlement doesn't fall into the hole for a while. Its also not that hard to skip most of the path down there, if you land in the right spot.
Take a look at where my crosshair is in this screenshot, land about there and you can jet right down to the settlement, skipping all or almost all of the rickety staircase down:
https://steamcommunity.com/sharedfiles/filedetails/?id=2955497811
I suppose most of the stuff there about the actual "science" of how the timeloop works and about the warp towers is stuff you've mostly figured out already, but it does sound like you missed the really fun thing there: the warp core demonstration. Try changing the big switch so that all the power is going to the warp core demonstration thing, and then shooting your scout through the window. There's actually also a fun joke ending/hidden achievement there, where you get to listen to the theme music played on kazoo while the credits roll by super-fast: what might happen if an object comes out a white hole, but isn't able to go in the corresponding black hole?
Over 100 hours? Don't you wish you were as klum-z as me?
Yet to come:
Southern Observatory is brutal, even after consulting a step-by-step guide I station'd out right before I got there. Major acrophobia triggers, but I got really close.
I'm missing some key clues to survive making it to the center of Giant's Deep. I took an educated guess about riding the twister down there, but only zapped the ship by touching a jellyfish and the lightning core directly. I know the jellyfish are insulating, but don't know how to set that up. I have been to Bramble Island where the frozen jellyfish lay, but they seem inaccessible.
I still find the jetpacking mechanics frustrating under gravity. "Up" propels me into the ceiling (good thing Outer Wilds Ventures uses Nomai technology for the helmets), while front, back, and side are mere nudges. Then once I'm airborne, forget further up blasts. Grrr...
Now that I think of it, I wonder if all those head impacts resulted in further clumsiness in the later parts of the game....
I've experimented with Quillithe's subtle hint about slingshotting in Brittle Hollow's core. Even when it doesn't get me anywhere useful, it's at least a psychedelic visual trip and more interesting than just going back to WHS yet again. Although repeated trips to WHS will level up the zero-G jetpacking skills. I'm working through that developmental disability regarding a lack of 21st century FPS play.
Had lots of fun getting to this point, many thanks to the kind hatchlings and deputy Nomai in this discussion.
The boosters are limited, and only recharge quickly when on the ground, which might be why you have trouble getting more up blasts?
Re Giant's Deep - my cousin (who literally just finished the game over this past weekend) got stuck on exactly the same part as you, and from memory, I think I did for a bit, too. Here's a few hints, in order of vagueness: You do know everything you need to about how to get into the core - think back to the person you discovered this information found it and if they were doing anything differently to what you're trying . Maybe think about what you could change to take advantage of the insulation the jellyfish provide . How big is the insulated area of the jellyfish, how big are you? . I hope these help a little, let us know how you go!
Oh, just a note on slingshotting around the BH black hole - if you ever fall towards the hole and don't want to go through it, slingshot around it until you can hit the beam that'll take you to Riebeck's camp. You can head to most of the locations inside BH from there. If you get good at slingshotting, you can also use it to propel you towards other locations, but you obviously need to have some idea where to aim for. .
2. Leave your ship, get directly below a jellyfish, then go straight up into the bulb; the outside of the tentacle mass will shock you, the base and the inside won't.
3. You'll see a mass of lightning below you when the jellyfish descends into the core; once it dies down you can leave (straight down).
Turn off automatic boost. Unfortunately, when it's set to manual you need to remember to press Up before Boost; if you do it the other way around, you don't get a boost. IMHO, boost should work like Shift/Ctrl/Alt, but it doesn't; order matters.
Quotes around "finished" because I got a You Area Dead ending, then the credits rolled. What I had done was get inside the Ash Twin Project and swipe its warp core. With that in hand, I headed straight for The Vessel's resting place, figuring that what was called for was replacing its warp core with the one from Ash Twin and then once powered-up, maybe using it to go somewhere.
Unfortunately, once I got inside Dark Bramble I went adrift with a negative velocity relative to The Vessel, gave the thrusters a tiny tap and was immediately fish food.
I know, the thing to do is now try it again but I thought I would share this achievement. At first I thought the developers were just being funny, after all these iterations you get close to the end and actually die? Like die die, no resurrection next to rickety launch tower?
But then upon reflection, I think that may actually be a clue that at some point along the way, maybe by taking the warp core or just messing with the controls, I interrupted the 22-minute cycle. Like, okay, hatchling, you made it so that if you die, you won't get the resurrection, and you need to load from your last autosave point to keep your journal intact.
But if true, what that also means is that the nasty time pressure is now lifted, so when I hear the Tune Of Impending Incineration start up, I don't have to panic. I hope.
And yes, you did stop the cycle - the text in the ash twin core should explain why
Also there are some other endings like this, most of them are pretty tricky to get but there are a few other distinct ways to die (or worse?)
You're VERY close to the end now.
I hope you have the final clue and will know what to do once you have used the warp core.
Have you finally managed to get inside giant's deep core as well ?
I was afraid that there would be no relief from the urgency and no, there is none.
Although I've made it at least twice before, I'm now down to repeating the sequence up to and including getting chomped. over and over and over. The hint guides I see just have the same method that I used the first time I finally made it to The Vessel.
One question: now that I've been to The Vessel and can mark it on my HUD, can I "follow" that instead of having to first fire my scout into the spiked red bramblebung? Is there any better way than repeatedly tossing a coin to decide which "duplicate" signal to point the ship at before it gets swallowed or the sun blows up?
It is always at the same location sp you should know which duplicate is the right one.