Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyone who likes the base game will like the DLC.
I would say it's really good though.
Personally I really enjoyed the DLC overall but... it's still below my experience on the base game.
The 2 parts obviously have a lot of similarities, and the Outer Wilds "spirit" is still there in the DLC, but I find that there are still some differences that can explain the divergent opinions.
For example, I find that the part of exploration is less diversified than in the base game.
There is no space exploration, and walking exploration takes place in the same place (or almost). There is no drastic changes of places with their own identities (like with Giant's Deep, Brittle Hollow, the Hourglass twins, the solar station, etc), fewer changes in atmosphere, less wonder, etc.
The narration is also different, we always disseminate small bits of leads and clues to put back in order, but it looks much less like a "puzzle" than the basic game.
We can also note the world of dreams and its pahse of infiltration, which some people found somewhat frustrating. We can pass most of them with "alternative" paths but it's not necessarily very practical (especially for one of the places) and few players have done it I think.
These phases can perhaps stick a little less to the game's spirit which had accustomed us to not really finding "enemies" other than nature itself (but maybe we can find similarities in the phase to that of the coelacanths).
I hadn't had a problem with the loop in the base game, but in the DLC it got a little frustrating at times, with a more tedious process of returning to certain places.
Overall I think there are some differences that can explain the different feelings. But in a way, unless someone is really terrified and it spoils their experience (I would find that a little surprising but hey everyone has their sensitivities), I would also have a little trouble understanding that someone could love the base game and hate the DLC.
If you enjoyed the base-game for some combination of its story, puzzles, music, and environments then your experience across the DLC will average out to roughly the same quality.
My personal feelings are that the story is equal, the puzzles are sometimes a bit tedious and a lot more abstract, the music is somehow better, and the environments are just... wow...
The base-game is an experience that is best explored completely blind, but I wouldn't fault somebody for looking up a hint or two near the end of the DLC.
They also make navigation more tedious by taking away your traversal tools and making you slowly wade through boring "horror" sections.
If I played the DLC at the same time I first played the base game I think it would have significantly lowered my opinion of the base game. It really is that bad.
There are hints you find, but that's no different from the rest of the game.
I see nothing arbitrary in the DLC honestly...
It is extremely well built on the contrary
The slides never give clear and neat answers where you just have to apply a solution like you say, it gives leads and clues but that's it.
There's just a vision that they modified the one you find when you try to open the sarcophagus in the dream world and made it a little too obvious to me (and again, it depends on your way of thinking).
But if you want to elaborate on what bothered you, don't hesitate because as I said above personally, I have trouble understanding how you can appreciate the base game and hate the DLC, when it works globally on the same principles.
I agree that exploring some areas is more tedious but there is always a logic behind it and nothing insurmountable