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I always assumed that the probe fired in a truly random direction. From the perspective of the Nomai, they have infinite tries so it doesn't matter if it is efficient.
Other than that, I don't really get your post, but I think the Nomai's plan works in several of the various ways time travel can work in fiction. We could say that it's not until they turn it on and their plan succeeds that they "snap to" a reality where the eye's location is recorded.
Either way, nothing makes sense, and the universe quite frankly doesn't care either way if any of us ever understands that.
However, the game will tell you inside the Ash Twin Project that this isn't the case. The sun station is (automatically, programmatically) activated at the _end_ of the 22 minute loop, and the command for the probe cannon to fire (along with the launch previous data) is sent 22 minutes back in time. So the idea was that when the project succeeds, the statues will bring the Nomai into the loop at the start point, and they will stop the Sun Station from firing (by simply not activating it, or preventing the automatic activation) at the 22 minute mark.
Of note is that the timing has to be pretty exact for the loop to work, and the amount of data sent back in time must not affect the timing, in order to stay in the "same" 22 minute loop. But I assume that the Nomai had equipment accurate enough to eliminate errors to at least an imperceptible level. Also, I think it's assumed that the activation of the Sun Station blows up the sun "nearly instantly", such that the activation can indeed be done at the end of the loop.
Yea, as long as the interval from activation to supernova is less than 22 minutes (and maybe some safety margins), it shouldn't really matter. It's the specific wording in the ATP describing the process (something along the lines of "At exactly 22 minutes after the probe cannon has fired, the Sun Station will trigger the star to go supernova") that made me think the process is quick and automated, though it would probably make more sense to activate the Sun Station manually.
I was trying to imagine how the OP thought that the Nomai's plans were flawed, since I couldn't see it. But re-reading his post I think what I described was not the issue, but rather the idea of "the loop not beginning because it has already succeeded" being paradoxical. And in a sense the paradox is real, it can be thought of "information being born out of nothing". However, Outer Wilds seems to let information transfer slide, as long as matter isn't transferred (since transferring matter in the loop and then breaking the loop _will_ cause teardown of the fabric of the universe, whereas similar behavior doesn't occur with just memory transfer).
Then we see another "rule" being broken in ATP where if the player goes through the black hole during the supernova, our character physically goes back in time, but we still wake up near the campfire. This does not immediately cause space time to collapse because the cause of the matter (our other self) that exists now can still be created using the black hole that will activate at the 22nd minute mark. Space time only breaks IF we do not go through the black hole again, for our other self to exist in the next loop (However, for the game to be consistent with it's laws, spacetime should also break if we remove the warp core when 2 of us are present. I haven't tried this, but if it doesn't, welp, it's just a game).
So with the spacetime laws the game has set for it's universe, yes, if the Nomai succeeded in exploding the sun and launched the space probe with enthusiasm 9 million times over, they should not under any circumstances deactivate the sun station. If they do, the universe would collapse, so the only way to not break time is for them to get the coordinates and skeddadle out of the solar system before the sun station activates.
And there's also one thing. With the rules we are given, the ATP should not be deactivated as well, since the data that the masks holds is also energy from the future that only exists because of the warp core. The only way to "safely" time travel is physically going back in time and not interact with whatever caused your time trip, yourself and anyone that knows you. So yea, Outer Wilds true ending is to be forever stuck in a time loop or break spacetime.
It's is never a loop.
It's a loooooooong succession of alternate timeline.
Each time, we are adding data obtained by means that will never exist.
Since the probe is launched in a different direction it cannot obtain the data you received.
So it doesn't matter if you stop creating alternate timeline this time, they existed in your past = adequacy achieved.
However,
You can do action that force it to BECOME a loop, and it's a BAD END.
Jump into the portal that appear at the center of the device, then come back to it.
If you do you'll meet yourself and cause a paradox if you do not jump into the portal the next time it open.