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My first playthrough, I didn't really notice the sun was getting larger and redder throughout the loop, only that it did so just as it was about to go supernova. Since I didn't notice that, it seemed like the Interloper went into the Sun, and then the sun went supernova. I associated the two, figured I'd "discovered a thing" and never reconsidered it, even as new information was presented later. When I got into the Interloper, I read the log that said the core was super dense and thought "Oh, that must be why it causes the sun to go supernova," even though the core was clearly ruptured already.
And then they're even nice enough to basically throw it all at you in case you didn't figure it out yet once you get to the Ash Twin Project. Though unless you're very out of order you can have it figured out well before that point.
It's basically the same thing people like about Dark Souls and Elden Ring lore...but much less obtuse.
Out of genuine curiosity, why did you buy the game? What were you expecting from it? I'm surprised that you're complaining about the time loop, since it's a core feature of the game, so I have to assume you didn't know about that at all when you bought it. Did you think it was a game about space exploration? I'm just wondering what people who complain about these things were expecting from the game, since I tend to find reviews for any game I'm going to play before buying it, to make sure it's something I'll enjoy.
I mean, sure, we all have it sometimes where a game looks like it'll be one thing, then we play it, and it's not what we expected at all. Maybe it was described one way, but we play it and get a totally different experience than others, or maybe there's some game mechanic we weren't expecting that totally ruins the experience for us.
I can understand to a certain degree. I mean, I saw Symphony of the Night praised for years, and after finally playing through the first four Castlevanias, and being a huge Metroid fan, I played it, and found it to be a tedious bore with only very superficial similarities to Super Metroid, and after getting to the first ending, I had no desire whatsoever to ever play the game again.
To be fair, something that's drilled into prospective Outer Wilds players is how you shouldn't read anything about the game before you play it. Even reviews for the game caution about it and have spoiler sections.
I initially obeyed this for the most part, and I had a lot of trouble putting things together. Maybe it's just how my brain works (or fails to work!). It took me way too long to figure out basic things like how the environments on different planets change through the loop cycle. I didn't even notice the sand transfer uncovering the transporter towers on Ember Twin until I read a walkthrough.
I played the game for almost 40 hours and got stuck. Couldn't navigate Sunless City or Hanging City. It stopped being fun, so I turned to the discussion for hints and started skimming walkthroughs and it got fun again.
Not to say that I didn't love the game, just saying that I'm not baffled when I see people having trouble putting the pieces together.
What might help would be if, in addition to the existing summaries of the Nomai texts that you get in your computer log, there were some way to reread them in full without having to revisit the locations.
There's a lot of stuff that was just plain "how the hell was I supposed to figure that out." I liked Echoes of the Eye even better than the base game, but still had to do the game ending via walkthroughs because I couldn't figure out what was being depicted in the slide reels. I never did sort out the different levels of being in the dream world.
Storywise, I had no problem with it, but then I enjoy entertainment where you're not entirely sure how all the pieces fit together until the end, like certain Tarantino movies and such. It's part of the point of the game: the player assembles the story from fragments.
A couple years ago now I think, there was a Nintendo Direct, and this game was mentioned in it, and how the game is about living in a time loop, trying to figure out why the solar system is blowing up, and that intrigued me. I absolutely loved Majora's Mask, and I've wanted for SOMEONE to expand on the time loop mechanic in that game ever since, so this really interested me. I also love realistic space flight, probably a result of being a Babylon 5 fan, so I decided to buy this game when it was on sale on Steam.
So in my case, I knew what the game was about, but I didn't have any of the actual story spoiled for me, and I think that trailer in the Direct was a perfect way to describe the game. I mean, if I were to say "Play Axiom Verge, don't look up anything about it, just trust me", what does that even mean? Why should you play Axiom Verge just from that description? Now if I were to tell you that I felt that this game is the true Metroid 4, that it finally gave me what I've wanted for about 30 years now, that's actually telling you something about the game and what to expect.
But I do agree that it's a double edged sword and likely one of the reasons why we have so many "why is this game so popular?" posts around here.
For example, I always thought the ship's log was a bit of a plot hole, being as your ship should reset completely between loops just like everything else does. I told myself "well, maybe your character just quickly writes it down from memory each time," but that didn't really work since the ship records the locations and coordinates of places that the character wouldn't even know.
But then I noticed a single, one-time line from Hal that you can only get before the first loop. He explains that part of the Nomai statue from the museum broke off, and that Hornfelds noticed that the material stored data like some sort of SSD. This was then used in building your ship's computer. When you die, the museum statue sends all the information from both your memory and the ship's memory back to the masks. In fact, if you look under the screen after your ship has an updated log, there are three cables that will flash with the exact same purple energy as we see when our memories flash back.
Kind of a brilliant inclusion. And while it's not integral to the story, it's such an easily missable detail that ties your ship in with the other major points of the plot.