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Even though only information is sent.
Maybe they wanted to reach the eye in under 22 min as well.
What actually happens between loops can change, so long as every object that went through a black hole actually goes through the black hole.
The sun not exploding and you doing something different because of the memories you received are "just" different events, not an object being duplicated.
(Maybe i'm misinterpreting what you mean, though?)
My view of the paradoxes is in terms of cause and effect where the effect still exists but the cause ceases to be. For the white/black holes this is because a probe came out the white hole without one going into the black hole. For the ATP it is that data (the results of previous loops and the location of the eye) exists which was caused by the sun going nova but continues to exist even if the sun was no longer going to explode.
When you remove the warp core from the Ash Twin Project, you prevent the sending of information that normally occurs at the end of the loop.
If the ATP had succeed when the Nomai tried it, they would've disabled it by not exploding the sun, which also would've prevented the sending of information that normally occurs at the end of the loop.
Just to make sure i understand, are you saying that those are different, or that they are the same?
In any case, i would say that the logic behind spacetime getting destroyed or not seems arbitrary, since it doesn't break when "insignificant" things seemingly get duplicated, like whatever type or wireless signals the Nomai used. Maybe the previous person to have gone to the Eye liked stuff being arbitrary or something?
Another way to think about the loop is that if you succeed, time and space lose their meaning once you reach the Eye. This can be proven in-game: if you jump into the black hole in ATP or fire your scout through it, you have to continue doing that each loop in order not to break spacetime. But once you reach the Eye, the spacetime won't break anymore even though you aren't there to jump into the black hole (or fire the scout through it). So one could imagine that sending information back in time would have indeed caused a spacetime-breaking paradox, but in a successful playthrough, you entering the Eye counters that paradox so it never happens.
Interestingly, you also have a demonstrably free will inside the OW universe while in the loop. If you didn't, the spacetime would break immediately when you _decide_ to make a loop-affecting decision, e.g. to remove the core in the high energy lab before the probe goes into the black hole. But naturally the OW universe can't predict your decision before it is actually made, meaning you're, in a way, truly free. Funnily enough demonstrating that freedom destroys the fabric of spacetime. I wonder if the same is true for our own universe.
I have finished the game yes. I do consider sending information back in time to still count as you are effecting what exists in the universe. Even stopping the ATP wouldn't undo the fact that they now know where the eye and is anything else they might learn by enacting loops.
The main character and player experience it as a time loop because of their individual subjectivity, and Nomai sometimes refer to it as a time loop as a shorthand. It's also referred to as a time loop within the community, or when trying very hard to get your friends to play the game discussing the game, but again, that's for simplicity's sake.
Technically, there is no actual time travel, and no alternate realities are ever created either. It's more that a single 22-minute memory is being relived over and over again.
This is why space and time break with some endings: the universe instantly crumbles whenever actual temporal manipulation happens. In this regard, your run-of-the-mill 22 minute loop is at worst exploiting a loophole in the rules of reality.
Creating a 2nd scout on Ember Twin or a second self on Ash Twin, breaks the law of conservation of energy. Thus the fabric of spacetime is destroyed.
At the same time we have observed the fact, that information can break our laws of physics.
The faster we move the slower time passes, at the speed of light time is at a complete standstill or doesn't exist at all and moving faster than the speed of light would cause time to run backwarts.
Moving faster than the speed of light, should be completly impossible for physical things. Infromation on the other hand, can travel faster than light.
The phenomenon of quantum entanglement has shown, that two entangled particals can exchange infromation in an instant across the universe.
I guess that's where the idea that information could travel back in time comes from. If infromation can break the laws of physics by traveling faster than light, maybe it can also break the laws of physics by traveling back in time, atleast ingame.
I understand your point, but then, what do you exactly mean by "reliving a memory"? Aren't the only two ways of "re-living" something either going back (time travel) or creating a copy (alternate universe) ?
Because the premise is already imaginary, it stands to reason that the features of that concept can do whatever they please.
The whole Ash-twin plan is impossible if information cannot be created without being forced to then send the probe for that data or reality is destroyed.
All we can do to plug the hole is pretend that as long as it is only information, the damage are insignificant.
Like... imagine
Paradox = a destructive reaction proportional to the mass of duplicated object
...therefore
If it's only a photon worse of matter/antimatter, the mass is negligible, so is the reaction.