Outer Wilds

Outer Wilds

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IndigoAK Jan 5, 2022 @ 10:16am
1-hour Time Loop Mod
Does it slow down the rate of sand transfer between the twins? Or the rate that Brittle Hollow collapses? The mod description is remarkably vague.
Originally posted by daveh47:
I've played with this mod quite a bit, and what it does that's most beneficial is give you more time to get to really time sensitive places like the Sun Station and the High-Energy Lab , and also to make the "final journey", i.e. getting the warp core to the Vessel less of a nail-biter. It does however have some unfortunate side effects, most notably, the Interloper collides with Timber Hearth about a third of the way through the loop! -- Or actually they pass through each other, but if you're standing on one or the other at the time, you die.

Also, I would agree that an hour is a little too long -- For example, waiting for certain things like the sand to rise high enough so you can reach the anglerfish fossil becomes a mini-eternity. And also, after a full hour of devastation, Brittle Hollow is pretty much entirely gone, except for the polar caps.

Basically, the way this mod seems to work is it slows down the timing of event-based things in the game, like the supernova, the flow of sand, etc., but not physics-based ones like the orbits of the planets.
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Showing 1-9 of 9 comments
Bobywan Jan 5, 2022 @ 11:46am 
I didnt even know such a mod existed. 1h seems pretty long.
Sagi Jan 6, 2022 @ 6:51am 
what benefit would this give?
weiss Jan 6, 2022 @ 9:42am 
Originally posted by IndigoAK:
Does it slow down the rate of sand transfer between the twins? Or the rate that Brittle Hollow collapses? The mod description is remarkably vague.
probably yes, since the twins are heavily tied to how much time passed already. the dlc is aswell tied to how much time has passed in the cycle already, so are many other things in this game.

this mod will probably either break things or you will have to wait much longer until you can do "certain things" for example; on the twins expecially the twins since they are heavily tied to one of the endings overall

Originally posted by Stylistic Sagittarius NL:
what benefit would this give?
that question is easy to answer, maybe he just wants more time to explore before he gets resetted again. it can be a bit annoying when you made it somewhere and the sun blows up. for example

i was in the huge tornado on giant deep or how the planet is named ... where you make your quantum moon journey. the puzzle there was really hard and i needed multible cycles to solve it. about 3 ... thats 66 minutes xD ... my brain was not ok with that stuff lol.
Last edited by weiss; Jan 6, 2022 @ 9:47am
Bobywan Jan 6, 2022 @ 12:16pm 
If the sand flows slower with such a mod, maybe the water is slower in the dlc, that would help with the tubular achievement. That would make the mod more interesting than I thought.
weiss Jan 6, 2022 @ 11:38pm 
Originally posted by Bobywan:
If the sand flows slower with such a mod, maybe the water is slower in the dlc, that would help with the tubular achievement. That would make the mod more interesting than I thought.
i dont think it would slow the water down when the eh ... you know the thing which holds the water back ... eh i dont know the english word for it ... eh damm? xD anyways, i dont think it would flow slower. the event would happen much later, thats for sure but i doubt that it would slow the water speed. *shrugs*
The author of this thread has indicated that this post answers the original topic.
daveh47 Jan 31, 2022 @ 11:01pm 
I've played with this mod quite a bit, and what it does that's most beneficial is give you more time to get to really time sensitive places like the Sun Station and the High-Energy Lab , and also to make the "final journey", i.e. getting the warp core to the Vessel less of a nail-biter. It does however have some unfortunate side effects, most notably, the Interloper collides with Timber Hearth about a third of the way through the loop! -- Or actually they pass through each other, but if you're standing on one or the other at the time, you die.

Also, I would agree that an hour is a little too long -- For example, waiting for certain things like the sand to rise high enough so you can reach the anglerfish fossil becomes a mini-eternity. And also, after a full hour of devastation, Brittle Hollow is pretty much entirely gone, except for the polar caps.

Basically, the way this mod seems to work is it slows down the timing of event-based things in the game, like the supernova, the flow of sand, etc., but not physics-based ones like the orbits of the planets.
Bobywan Feb 1, 2022 @ 2:36am 
Originally posted by daveh47:
Also, I would agree that an hour is a little too long -- For example, waiting for certain things like the sand to rise high enough so you can reach the anglerfish fossil becomes a mini-eternity. And also, after a full hour of devastation, Brittle Hollow is pretty much entirely gone, except for the polar caps.
There is another mod for that, which makes time go faster when you press a button. It's part of the TAICheat mod I think. It's like sleeping with your eyes open and not requiring a fire.
Снюс Feb 1, 2022 @ 9:32am 
fok:steamhappy:
Quillithe Feb 1, 2022 @ 10:43am 
Originally posted by IndigoAK:
So no, you're wrong. The timer isn't just "in my head" and I'm not using it as an excuse to dislike the game underneath it. The timer is in fact preventing me from enjoying a mishmash of genres I would otherwise enjoy without it being present.
A timer isn't the same as a time limit though - I'm not a fan of games with time pressure but Outer Wilds is not such a game. I suppose if you really don't like the time loop there's a mod that disables it too from what I've heard.
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Date Posted: Jan 5, 2022 @ 10:16am
Posts: 9