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If you are having trouble getting to planets. Make sure to lock on to the planet and pay attention to the arrows pointing up/down and left/right. If there are no arrows you are on course with the planet, if there are arrows you are going to fly right past it.
Also unless you crash really really badly you can fix up the ship.
Now if you're looking to get to the solar station on your ship that's something else ^^
Manual piloting practice will help in some places.
I'm right there with you .
I just can't seem to get the hang of piloting this hot rod.
If you put energy into an axis, then you have to put an equal amount of energy in the opposite direction of that axis to cancel out the momentum. There is no air to naturally slow you.
1. Start small. A clean take-off is not difficult. Next step is NOT to go into space right away, but skim the planet's surface. Try to bring down your ship without damaging it (much).
2. Learn to control speed. Get into space, lock onto the big, green planet (Giant's Deep) and go backward. Try to keep the planet centered and keep accelerating. Observe your speed and distance. Then try to go back, again keeping Giant's Deep dead center. If you decelerate too late, it won't matter, as there are only two things that can happen and you will survive both (except you are very unlucky).
3. After that, experiment with the autopilot, watch what it does. Don't use the star, the Hourglass Twins, Hollow's Lantern or the interloper to practice, because you will likely be toasted (or jettisoned into space).
4. Keep in mind that if an object seems immobile, that does not mean you are standing still, but that your vector is the same (or shoud that be parallel? Someone with knowledge of math may correct me), meaning you move in the same direction and with the same speed. This is important when you go for another target.
5. Have an eye on the relative direction of your target. If you want to land, the speed is much easier to control if you "run up" from behind an object- instead of said object coming towards you.
I found a good order for training to land in specific locations: Attersmith - Timber Hearth - Interloper - Giant's Deep - Brittle Hollow. The Twins are tricky to approach, as they are close to the star and the autopilot ignores that.
And remember Newton's third law, since there's no drag in space to slow you down when you let off the throttles..