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回報翻譯問題
Also it has a jetpack anyway - and it's in a direct line from starting the game so it's easy to remember to get it on once you get the hang of it.
That's pretty much it - find interesting things and explore them. If you get too stuck on one place, it's good to move on though.
Also if you can't think of anywhere to go next, your ship's log can be helpful because it stores all the hints of locations that point you to other locations.
A lot of it won't make a lick of sense. It may help to pause and think "what could that possibly mean?" If you're right or wrong, you're more likely to have an "ah-ha!" moment when related information is discovered later.
Do what you can to pay attention, and follow leads as they arise.
It will all start coming together...later.
If you feel so stuck that you're considering consulting a walkthrough, I'd resist the urge, and instead you can take a break and let it stew for a day or so, or ask for a spoiler-free nudge or hint in a community like this.
There's one basic rule for when to wear your suit. Part of the fun is discovering that rule.
Remember your tools and use them.
There's a health and jetpack fuel refill in your ship.
- Your Signalscope is a great way to find threads to follow. Any frequency you discover will open up new signals to seek out.
- To identify a signal with your Signalscope, you need to get close to it with the scope out.
- The Signalscope has a zoom function that's useful for looking at distant objects, even if you're not necessarily looking for signals.
Your Scout launcher has multiple functions:
- You can launch the scout to illuminate areas, take remote photos, identify hazards, and get a stability measurement of potentially unstable structures.
- Once it's landed, you can rotate the scout's camera 360 degrees, as well as look straight up.
- Before it's launched, you can switch to "Photo mode" to just take photos straight ahead of your position without launching the scout.
The ship's log is a great way to refresh your memory on what you've seen, clarify what you were expected to have learned, and what you may want to seek next.
It will show you if there's something you've heard\read about but not visited (marked with a question mark), and tell you if there's something else in an area you should reasonably be able to discover with your current knowledge (marked with "There's more to explore here.")
Autopilot's great, if you're careful about using it and understand its limitations.
Locking onto something and using Match Velocity can be very helpful.
If you're going to pilot somewhere yourself, do what autopilot does: accelerate halfway there by boosting toward it, then begin decelerating by boosting away. Otherwise, you're going to overshoot.
Some characters may have different dialogue based on what you've learned, and when you talk to them.
This game is all about paying close attention. Don't skim through text or you will likely miss a crucial detail. Even the architecture of certain buildings is important. Keep your eyes peeled and take your sweet time.
This can be a bit awkward when you're used to typical game physics - if you start flying in a direction you won't stop instantly (or at all in space if you don't thrust the other way). If you jump with no jetpack, you can't change direction midair.
For flying, be sure to use the autopilot and don't forget that you can lock on and match velocity. Using match velocity a whole lot can make landing easier.
One planet in particular has the most required dangerous jumping (brittle hollow) so if you get burnt out on that you can always go other places.
1) It is possible to beat the game with only KB and mouse, because I did that for my first playthrough, since I didn't have a controller at the time.
2) Using a controller is very helpful.
3) OW is WILD in VR
The DLC's most complete ending is only achieved if you've done everything else first, and the main game's ending is most complete after you have finished the DLC. The DLC is otherwise self-contained, so don't worry about accidentally stumbling onto it.
(DLC begins with a radio tower found on Timber Hearth, and then a satellite if you need help finding/avoiding the first clues.)
If you need to adjust your landing gear so it actually touches the ground, use the roll.
If you don't want to crater remember you need to slowdown once you're about to land
The Sun is big and has big gravity. Do not go near it.
If you need to heal or refuel your jetpack, the supply cabinet is right where your suit is stored inside the ship.
If you have a hard landing and something starts beeping, fix it.
After about a couple of hours of play, talk to Gabbro.
Keep the music on.
If your suit's ghost detector is triggered, remember to use your scout to explore nearby.
Remember to match velocity if you plan on rendezvousing with an object in space.
Remember that matching velocity only matches velocity with the thing you're targeting. If you match velocity with the Sun, you're just eventually going to fall in and die.