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If the ring were side-on to the sun (or another large planetary body), we might discuss gravitational tidal forces. They would at least create a bulge, that would drag water around (in a different way). But then the Stranger itself mysteriously exerts no gravitational pull on your ship. I mean, the mass of water behind the damn, alone, must weigh as much as the Interloper. The instability that would cause in this rotating structure is a real headache to even start thinking about...
But, to be honest, it's kind of a miracle that the devs made the map geometry somehow work for continual *downstream* flow, from the *bottom* of the dam, to the *top*! I mean, that's some M.C. Escher level **** right there in plain Euclidean sight. Impressive!
Oh no, I already thought it didn't make sense but thinking about that detail makes it even worse! Maybe we're supposed to assume there's secret water vents propelling it so it feels more like home, and they built a dam...so it can break to be cool?
Can you explain this more clearly to me? Is there something impossible if we assume the possibility that they could be adding or taking energy away at any point using whatever other mechanism powers the ship?
Maybe the Stranger has some kind of rotating force field acting on all the water, pushing it around. After all, it will pic you against surfaces it's not even flowing through. Where, in reality, there'd be no flow, so you'd be able to move back. Or the flow would have to be lateral, sliding your off... But, you know, limitations of game design. Heh.
They have light powered crystal impeller rafts... I think they can make the gates impel the water more than you think.
Fun fact this same small portion of force would also make it so that on a perfectly level ring world you would always feel like it was sloping downwards in the opposite direction to the rotation of the ring. The feel of this downward slope could be dealt with by making the ring world a spiral rather than a perfect circle, where going in one direction relative to the spin of the ring brings you closer to the centre of the ring, and going the other direction brings you further away. As you cant just have the surface slope towards the centre of the ring infinitely but still connect at the end you will need to eventually do all of the "downhillness" at once either resulting in a sheer cliff which connects one of the most inwards parts of the ring to one of the most outwards parts of the ring, or several cliffs, or a really steep hill or several downwards hills, or even some sort of combination of hills and cliffs. You can experience this on the stranger, because as you travel along the river, even though the river feels flat from a local perspective, you do come closer to the the centre of the ring, which is how you get from the bottom of the dam to the top while never going uphill. (The secret is that you were going uphill the entire time it just felt level from a local perspective)
As for why the owlks would decide to build the dam? My guess was so they could have a river without leaving half the ring (the half further away from the centre of the ring) underwater or having the entire ring feel like it was constantly on a slope. Without the dam, the entire lowlands region is flooded and becomes unusable, which they wouldnt want, and if they raised the buildings and land there so that it wasnt underwater then youre right back at the problem of that section of the ring feeling like its on a slope, which they probably also wouldnt want cause their homeworld seems pretty flat.